Aegean 849 Posted December 6, 2016 (edited) [MEDIA=imgur]a/aUZ6I[/MEDIA] Medieval Themed 3 Exits out of town spawn area: North, East, and West Exits 2 Fountains Giant Keep (initial spawn + where rules are written) Guard Towers, no pvp or building/breaking in the town area 150~ radius outside castle for PVP but no Building/breaking Shops spread out in the castle for their selective areas (I.E. purchasing wood from lumber mill, ores/ingots from blacksmith etc.) MCMMO Vote Chests Minigames sub-section (to be released after towny is fully functional Edited December 6, 2016 by Aegean (see edit history) 3 1 1 lilbleed, Jadow, virr and 2 others reacted to this Share this post Link to post Share on other sites
Jadow 194 Posted December 6, 2016 still not going to be out until 2050 1 Egossi reacted to this Share this post Link to post Share on other sites
SuperMaddud 19 Posted December 6, 2016 Needs more FOV 1 Egossi reacted to this Share this post Link to post Share on other sites
MineCrack 62 Posted December 6, 2016 (edited) YOU ALREADY KNOW WE ARE CHEATING ON THIS SERVER UNDETECTED CHEATS THOUGH Edited December 6, 2016 by Guest (see edit history) 1 1 Rabid and Aegean reacted to this Share this post Link to post Share on other sites
CappyCappy 33 Posted December 9, 2016 (edited) Ideas for improvement: Invisible item frames for torches(yes, this is possible Im pretty sure) Particles for fountain(If server can handle it) Real smoke particles replaces cobwebs (Possible) GIANT XG IN THE SKY (Maybe using map walls? ) Get rid of the banners Variation of stone brick texure Random tp No more dabs SPEICAL ROOM FOR RULES More vibrant textures for houses Ill make these improvements when I get my new account, smh that gift card is taking 3 weeks to arrive. This'll give me another chance to start minecraft again lol P.S: Ill take a few photos using Shaders if anyone needs them Edited December 9, 2016 by Guest (see edit history) 1 Owl reacted to this Share this post Link to post Share on other sites
Aegean 849 Posted December 17, 2016 [MEDIA=imgur]a/XHf2e[/MEDIA] 2 Egossi and virr reacted to this Share this post Link to post Share on other sites
KSPlayer1337 83 Posted December 17, 2016 medieval themed does it mean that we can take back the holy land of jerusalem in the holy crusades roleplay as if it was the Dark Age? 1 1 Aegean and Dethman reacted to this Share this post Link to post Share on other sites
Dethman 191 Posted December 17, 2016 medieval themed does it mean that we can take back the holy land of jerusalem in the holy crusades roleplay as if it was the Dark Age? You are not to be jerusalem, you are an imposter to the real jerusalem. You won't even build a mighty wall @ThunderLimes @Goodra 2 Espeon and ThunderLimes reacted to this Share this post Link to post Share on other sites
SuperMaddud 19 Posted January 10, 2017 PVP Arena 1 1 Aegean and CappyCappy reacted to this Share this post Link to post Share on other sites
CappyCappy 33 Posted January 10, 2017 (edited) [ATTACH]26639[/ATTACH] [ATTACH]26642[/ATTACH] [ATTACH]26645[/ATTACH] PVP Arena Super IMO I think your better off with a jump pad pluggin P.S : It would be great if you add me on steam, we can talk about minecraft and such. Edited January 10, 2017 by CappyCappy (see edit history) 1 Owl reacted to this Share this post Link to post Share on other sites
MineCrack 62 Posted January 11, 2017 Super IMO I think your better off with a jump pad pluggin P.S : It would be great if you add me on steam, we can talk about minecraft and such. Why use a jump pad plugin when he can use intended minecraft features for the same effect? Only thing a jump pad plugin will do is faster following onto the pads and possibly nocheat issues. Just because there's a plugin for something doesn't mean it should be used. 1 SuperMaddud reacted to this Share this post Link to post Share on other sites
CappyCappy 33 Posted January 11, 2017 Why use a jump pad plugin when he can use intended minecraft features for the same effect? Only thing a jump pad plugin will do is faster following onto the pads and possibly nocheat issues. Just because there's a plugin for something doesn't mean it should be used. Just saying that jumppads are more convenient(y) But if you dont use it its ok Share this post Link to post Share on other sites
MineCrack 62 Posted January 11, 2017 (edited) Just saying that jumppads are more convenient(y) But if you dont use it its ok How? Give a good reason as to why it's convenient if you want it to be added. So far, you have provided none. I'll give you one reason why it's inconvenient: Nocheatplus is going to give us issues which will ultimately result in either removing the jumppad plugin or tinkering with the nocheat config to be extremely lenient with certain types of movements. This would ultimately allow cheaters to use more features in their modded client. Edited January 11, 2017 by MineCrack (see edit history) Share this post Link to post Share on other sites
CappyCappy 33 Posted January 11, 2017 How? Give a good reason as to why it's convenient if you want it to be added. So far, you have provided none. I'll give you one reason why it's inconvenient: Nocheatplus is going to give us issues which will ultimately result in either removing the jumppad plugin or tinkering with the nocheat config to be extremely lenient with certain types of movements. This would ultimately allow cheaters to use more features in their modded client. Well, with the jump pad pluggin you no longer need to worry about redstone mechanisms and blocks around it. The blocks around a slime block needs to be unmovable(aka crafting tables, obby, etc) or they will be brought up with the block. Also, the jump pad doesnt need to be only in the pvp arena, and with a few commands it can work. 1 Jadow reacted to this Share this post Link to post Share on other sites
MineCrack 62 Posted January 11, 2017 (edited) Well, with the jump pad pluggin you no longer need to worry about redstone mechanisms and blocks around it. The blocks around a slime block needs to be unmovable(aka crafting tables, obby, etc) or they will be brought up with the block. The redstone mechanisms for the slime jumppads are rather simple and already done, so there won't be any worrying. The only issue I personally have with slime block jumppads is with the aesthetics due to the necessity of having to surround it with bedrock/obsidian. That's something that can be looked past being that super designed the pvp arena to look hellish. All of this is pretty trivial as to why it is more convenient being as the slime jumppads are already created (which you kind of saw already and commented on?). I was expecting a response more along the lines of the issues with clipping. Or even the issue of the slime jumppads only boosting if you hit certain parts of the pressure plate. I will look into adding jump pads if it only interferes with minor movement checks with nc+. Also, the jump pad doesnt need to be only in the pvp arena As of right now, we do not have any other areas that would actually utilize jump pads. and with a few commands it can work. ? Edited January 11, 2017 by Guest (see edit history) 1 CappyCappy reacted to this Share this post Link to post Share on other sites