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The Legend of Zelda: Breath of the Wild

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Game Name:

 

The Legend of Zelda: Breath of the Wild

 

Platform:

 

Nintendo Switch

 

Time Spent:

 

~90 hours

 

Do you recommend?

 

Yes

 

What you rate the game:

 

9.5

 

Initial Thoughts:

 

The beginning of the game was like opening a mystery crate; it was mysterious, the controls weren’t all unlocked yet, everything was interesting and it just kept revealing new things to me. The gameplay was easy enough to pick up and the starting enemies were perfect for easing the player into the flow of battle and also basic mechanics. What really kept amazing me was the scenery-- it never failed to amaze me.

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Gameplay and Story:

 

Admittedly, the story wasn’t too important or in depth. It was the typical ‘Ganon is evil and did a bunch of evil things and you gotta save Zelda.’ But, the sheer amount of gameplay and features in Breath of the Wild compensated. There were many hidden mechanics that aren’t explicitly taught (i.e. crouching dashes, shield surfing, and mounting certain enemies). Finding them or learning of them made the game interesting and more in depth as compared to previous Zelda games. In my opinion, one of the best parts about Breath of the Wild is the ability to be creative in whatever you do. For example, there’s always more than one way to take on an enemy; you could sneak strike them from behind, you could rain arrows on them or you could use a Korok leaf to blow remote bombs on them. There’s just so many different methods of doing things. That said, as a player, I constantly found new items, methods and little easter eggs scattered about the gigantic map.

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There are so many points of interest in the game that honestly, I would have expected more quests for them. This brings me to my other point: quests. You have your Main Quests such as “Defeat Ganon,” Shrine Quests, and Sidequests. Although some quests are the same (i.e. Defeat x!, Gather these items!, or Find x!), some are genuinely interesting to play through. One quest that stands out in my mind relates to the construction of an entire town from the ground up (Literally named From the Ground Up). It’s the longest quest in the game, but playing through it was fun and interesting in my opinion.

 

 

Backstory:

The backstory to this game is essentially the basis and catalyst for all the game's events. To summarize, everything that happened in the past with Ganon and all has a direct effect on the present in which the game is playable. Some characters are the ancestors of characters of the past that may or may not hate you for your actions or lack of action. Overall, I'd say the backstory does well to support the main story, but the story as a whole falls short of other games.

 

Pros:

 

Scenery (Probably the best part about playing the game is just looking over after climbing a mountain and enjoying the view.)

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Fluid, Adaptable gameplay that evolves as you learn

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Lots of Content and Easter Eggs (Like Mr. Iwata/Botrick here.)

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Exploration/Map Size and Good Difficulty Curve

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DLC and Future Updates Planned

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Cons:

 

After beating the game, it gets difficult to find new things to do.

Many quests or goals are very tedious and require a lot of resources, time and patience.

You can find many weapons, but there are no permanent weapons other than the Master Sword.alh3_googleusercontent_com_EJqGKjuak7T0sdH1PzbKZ65jblTXhaYTL5_fe52424409ce6a3ac83bf4039b29ac0f.thumb.jpg.08c482735d3deb5c4841ab697ff5fe3b.jpg

Travelling to places without fast travel points is tedious and having a horse around isn’t always guaranteed.

Resources are always limited, so grinding for enough or just peace of mind is inevitable.

 

 

Final Thoughts:

Breath of the Wild, in my personal opinion, was a brave new step in the right direction for the franchise. It’s open world exploration and mechanics were very interesting to play through and provided many countless hours of playing. I usually get bored fairly easily, but this game kept showing me new things to do and new places to check out-- I haven’t even finished all the quests and shrines yet. And because DLC is on the horizon, the game is guaranteed to provide even more content. Anyone can pick up the game and start playing; you don’t have to be a fan of the series already, which is one feature I like about it.

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Ahh one of the best and one of my top favorite games of all time. I can honestly say that I agree with everything you said. Nice job on the review dude. With my 300+ hours I still have a blast with it.

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I don’t know why people think odyssey is better honestly. This game beats it out amazingly. Not to say odyssey was bad, but still.

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Overall I do love this game. I really do wish the weapons weren't breakable, though. In my opinion, that makes the weapons feel too much like they're just disposable trash and not something that you're meant to hold onto for a while.

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On 6/3/2018 at 6:30 PM, DiaperHyperWolf said:

Overall I do love this game. I really do wish the weapons weren't breakable, though. In my opinion, that makes the weapons feel too much like they're just disposable trash and not something that you're meant to hold onto for a while.

Well it really depends on how you see it but the reason they break is so you don't hug onto one weapon in the game for the whole game. Sure sometimes it can make you feel sad that your amazing blizzard wand broke but if you held onto it the whole game it would make you reliant and not experiment with other weapons which could be better or even more powerful than your slushy machine in a stick.  

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Sorry to ping old posts, but after beating this game on master mode, all 120 shrines, etc. I can really say without a doubt it's one of the best games I've played, with it only being beaten out by PkmnBW2 in my opinion. My only real complaint with the game is that Calamity Ganon should have been harder, but even then he's a great final boss. The freedom this game gives you allows you to go through the games story at your own pace. If you want to go fight Ganon with no clothes and a mop, you can do that (while it's not as effective as you'd think). Nothing can really beat the feeling of solving a puzzle, not with the intended answer, but using your own exploits as you see fit. Not to self advertise, but in a video I have up on my channel, I was going to die to a guardian, and couldn't run away. Out of desperation I through a bomb to block the lazer, and it worked. Stuff like that is what makes a game feel like a game. I'm not saying the game is perfect, but if there was a game to claim that title, in my opinion, it's this game.

Just now, nuen said:

Sorry to ping old posts, but after beating this game on master mode, all 120 shrines, etc. I can really say without a doubt it's one of the best games I've played, with it only being beaten out by PkmnBW2 in my opinion. My only real complaint with the game is that Calamity Ganon should have been harder, but even then he's a great final boss. The freedom this game gives you allows you to go through the games story at your own pace. If you want to go fight Ganon with no clothes and a mop, you can do that (while it's not as effective as you'd think). Nothing can really beat the feeling of solving a puzzle, not with the intended answer, but using your own exploits as you see fit. Not to self advertise, but in a video I have up on my channel, I was going to die to a guardian, and couldn't run away. Out of desperation I through a bomb to block the lazer, and it worked. Stuff like that is what makes a game feel like a game. I'm not saying the game is perfect, but if there was a game to claim that title, in my opinion, it's this game.

Oh yeah, and while I'm here I'll post the clip. 

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