QueenOfHearts 61 Posted July 9, 2018 -1 uneccesary, its just 30 seconds, I don't see the reasson to have one person ruin everyones fun 1 NitNat reacted to this Share this post Link to post Share on other sites
Blizzard 85 Posted July 9, 2018 -1 it's at best a mild inconvenience, a good majority don't get to load in fast enough to witness it for more than 5 or so seconds Share this post Link to post Share on other sites
Rainy 41 Posted July 9, 2018 +1 on removing it from surf since spawn points are next to each other and so causing inconvenience to the players Share this post Link to post Share on other sites
SegFault 329 Posted July 9, 2018 (edited) 1 hour ago, Tatost said: By fixing you mean disabling shields during AIA? Disabling charging isn't possible unless you blacklist the items, but you can change the distance the charge goes AFAIK. They did this on JB, and it fixed the problem with charging on that server, but it won't really work too well for surf. While the distance is decreased, the charge still exists, you can still hear all of the sound queues (screaming, bashing, etc.). 4 hours ago, Johny3Tears said: disable demo weapons that allow for charge (sm_aia_disabledweapons "....") ill test this on a private server tonight but sm_aia_disabledweapons "131,406,1099,1144" should resolve the entire issue. All that this does is make the items not affected by AIA Edited July 9, 2018 by Johny3Tears italicized the command (see edit history) Share this post Link to post Share on other sites
Aegean 849 Posted July 9, 2018 I think people are overreacting to the issue imo by calling it an exploit. Higher-ups as well have allowed it in the past, and there's no written rule about it so if the tf2 higher ups can please reach a consensus on the issue that would be great. Either disable it or add a rule until it's fully disabled, or keep it and make it clear that it's not an exploit so people don't interpret it in their own way. 2 NitNat and hongkongatron reacted to this Share this post Link to post Share on other sites
Elcark 288 Posted July 9, 2018 3 hours ago, Aegean said: I think people are overreacting to the issue imo by calling it an exploit. Having aia to have fun with rapid fire weapons for a brief period at the start of the map is not a detrimental matter in anyway, but neither is not having it. Really it could go either way and make little difference. There is no reason to disable it entirely though due to a problem caused by only one aspect of it being used by some people some of the time. Earrape isn't something fun to deal with, but in terms of it being allowed or not, this is something incredibly easy to categorize as trolling due to intentionally causing irritation to the rest of the server. Again though considering how minor having this available really is there's not much reason not to just cut it off from the source to prevent this issue in the first place so long as that doesn't involve ruining the unharmful aspects that aia offers. Advanced infinite ammo at the start of the round will not be disabled. Infinite Demoman shield recharge has been disabled. -Closed 3 1 1 1 Kypari, Aegean, Reptile and 3 others reacted to this Share this post Link to post Share on other sites