Bags 20 Posted August 26, 2018 (edited) Fighting someone with spawn protection is always annoying and honestly I feel fighting people would be more fair with it removed. Edited August 26, 2018 by Bags (see edit history) 3 4 1 1 Sly, Caribou, LAN_Megalodon and 6 others reacted to this Share this post Link to post Share on other sites
Red 198 Posted August 26, 2018 +1 1 Crazed_Desk reacted to this Share this post Link to post Share on other sites
Tekk 272 Posted August 26, 2018 Spawn protection reduces the risk of spawn camping (obviously). Spawn camping will usually lead to population going down or people just getting fed up and leaving. Whilst I agree spawn protection can be irritating when they can attack you, but you can't attack them, I feel as though having some sort of resistance to spawn camping is important and without it the server could suffer. I'd say it's the best meet in the middle option for allowing spawn camping and making sure people don't leave as a result of it -1 4 Donakonda, Crazed_Desk, SyrixCoffeeWolf and 1 other reacted to this Share this post Link to post Share on other sites
MJP 6 Posted August 26, 2018 (edited) This is a good idea when you look at it first but is not a good idea when you think about who is going to stop spawn-killers and spawn-campers. I wish there was a system implemented on surf like the spawn protection on other XG servers because a lot of the time the "trust method" of allowing players to be trusted not to kill someone in their spawn does not work most of the time and when it does work, Its because they weren't going to anyways. (thats just me though) Edited August 26, 2018 by MJP Changed my mind (see edit history) 2 Crazed_Desk and Caribou reacted to this Share this post Link to post Share on other sites
nuen 14 Posted August 26, 2018 There’s not even a visual indicator. +1 until that’s changed. Share this post Link to post Share on other sites
MJP 6 Posted August 26, 2018 45 minutes ago, Bluez_ said: There’s not even a visual indicator. +1 until that’s changed. It depends on what server you're talking about. 1 Crazed_Desk reacted to this Share this post Link to post Share on other sites
Kypari 579 Posted August 26, 2018 46 minutes ago, Bluez_ said: There’s not even a visual indicator. +1 until that’s changed. It's on the to-do list. Don't worry! 1 Crazed_Desk reacted to this Share this post Link to post Share on other sites
Krampus 42 Posted August 26, 2018 I agree that it is pretty annoying to kill someone near their spawn and they just quick spawn back and come out to kill you with like five seconds of god mode basically but still I would rather have this way over the alternative where you don't have any all. If we were to remove it and just say no spawn camping that would would be the most time consuming thing to watch for staff and it would be awful for this server, especially considering how the surf server which does have that rule and how it is usually more difficult to get in/to the enemy spawn than here has this problem almost constantly. Also if we were to just remove it and allow spawn camping it would most likely just end up with people leaving considering how bad spawn camps can get at times. So I'd just say -1 for this and to keep the system as is. 3 SyrixCoffeeWolf, Kypari and Crazed_Desk reacted to this Share this post Link to post Share on other sites
LAN_Megalodon 195 Posted August 26, 2018 spawn protection is pretty stupid considering spawn camping is a product of poor map-design 90% of the time and is still do-able even with protection on. 1 1 Red and SyrixCoffeeWolf reacted to this Share this post Link to post Share on other sites
Moosty 148 Posted August 27, 2018 -1 because it gives the camped a fighting shot against campers without waiting on RTD or taking away your ability to play the game to its fullest extent in friendly, and in situations like on pokemon where the spawn is a small room with one door, it stops campers from spamming projectiles through the opening and killing people continously as they respawn and try to RTD or type a command. I honestly feel like the system as is is the most effective I've experienced in the five years I've been playing here, plz keep. Share this post Link to post Share on other sites
SegFault 329 Posted August 27, 2018 On 8/26/2018 at 9:49 AM, MJP said: This is a good idea when you look at it first but is not a good idea when you think about who is going to stop spawn-killers and spawn-campers. I wish there was a system implemented on surf like the spawn protection on other XG servers because a lot of the time the "trust method" of allowing players to be trusted not to kill someone in their spawn does not work most of the time and when it does work, Its because they weren't going to anyways. (thats just me though) The issue on surf is cptele into combat with spawn protection would likely be way more exploited than the spawn killing rule is ignored at the moment. 1 1 1 1 SyrixCoffeeWolf, Kypari, cook and 1 other reacted to this Share this post Link to post Share on other sites
Tatost 604 Posted August 28, 2018 spawn protection is only active for 2-4 seconds I don't see the big problem lmao 1 Kypari reacted to this Share this post Link to post Share on other sites
Kypari 579 Posted August 28, 2018 58 minutes ago, Tatost said: spawn protection is only active for 2-4 seconds I don't see the big problem lmao 5 seconds On 8/26/2018 at 3:33 PM, Bluez_ said: There’s not even a visual indicator. +1 until that’s changed. On 8/26/2018 at 4:20 PM, Kypari said: It's on the to-do list. Don't worry! Added now! 1 Tatost reacted to this Share this post Link to post Share on other sites
SyrixCoffeeWolf 12 Posted August 28, 2018 -1 As annoying as it may be to be killed by someone who effectively has god-mode, imagining some maps without spawn protection just makes me shudder. Clocktown is a fine example of it, where even with it on a lot of spawncamping happens to BLU team in particular and it can be hard to push out of spawn even with it. While I do kinda agree with Ian that easy spawncamping is usually the result of poor map design, on TGH, since a lot of the maps are based off or from another game, they aren't really balanced for another game like TF2 and an easy solution to this would be to just have spawn protection on that way we don't have to end up removing a good percentage of the maps we have. 1 cook reacted to this Share this post Link to post Share on other sites
LAN_Megalodon 195 Posted August 28, 2018 1 hour ago, Tatost said: spawn protection is only active for 2-4 seconds I don't see the big problem lmao You can make it out of clocktown spawn as scout pretty easy with a second or two of invincibility. It also makes demoman pretty ridiculous because you can bomb with close to no downside. But I agree I'm not like frothing at the mouth for it to go, I just think it's a shitty fix to a problem that has roots a little deeper than "spawncamping lol" Share this post Link to post Share on other sites