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Showing content with the highest reputation on 04/14/18 in all areas

  1. 1 point
    Bone

    Bhop on Deathrun 2: Hop Again

    Earlier on the DR server, I brought up the subject of adding Bhop to our Deathrun server, like I did a months ago in this thread here: This thread here First, let's go over the Bhop Plugin in question, which is this plugin here: Fysics Control The plugin allows quite a bit of customizing, including a max speed cap. For more info, a Scout's normal speed is 400. Our Deathrun plugin also allows the Death's base walk speed to be altered (current I believe is 400). Secondly, I'd like to go over why I think adding Bhop would be a good idea: It adds another aspect to the gameplay other than "Run in/run out". It makes what would normally be impassable traps passable, traps that are originally unfair. It would also give the Runners a bit of a confidence boost, since they have more of a chance of bypassing a trap. This would speed up rounds quite a bit instead of Runners standing at a trap they're too scared to try and beat for 20 minutes. Finally, I'd like address issues that may cause people to feel strongly against Bhop being added: "Adding Bhop makes the Runners way too fast!". Simply add a speed cap either at, or slightly lower than Death's base speed. "Death's reaction time isn't good enough!". Most traps are instant, with a fairly large area of effect. Plus a lot of maps have choke points, curves, or uneven terrain which makes having a consistent hop a lot harder. "Bhoppers will jump the entire map in a single bound/will be moving at mach 5!". In order to keep up speed, you have to keep a consistent hop. The settings in the plugin can make it more or less forgiving on the timing as well as how much of a strafe is needed to even gain speed. Also, speed caps. I feel adding Bhop could help make our server more original when compared to other servers, and could help keep it populated/popular among players. We could also have a trial run for a short period of time to test it. If it's not fitting to the server, so be it, we simply remove it and move on. I'm not saying we absolutely need to add or lest our servers die a horrible and slow death, but it should at least considered. As always, post any of your concerns or how you'd feel about Bhop being added, whether you're for or against the idea.
  2. 1 point
  3. 1 point
  4. 1 point
    Elcark

    Bhop on Deathrun 2: Hop Again

    Yes but this doesn't help with the deaths ability to react at the traps themselves, only get to them, which the death wouldn't need assistance with in most cases anyways as already stated the runners can't just zoom ahead in the map most the time with this only having effect at the traps. So the deaths ability to get to a trap is redundant when what is being changed is behavior at the trap itself. My point about that is it negates any promise of this benefiting by making things faster when instead of people trying to trick the death as they are now they just stop in place to try and build up speed in a circle. These open traps are the only point at which this becomes relevant, so this is somewhat contradictory. At these traps which make up a majority of traps in general you WILL have enough space to build yourself up to max speed before flicking across at a random interval so the death can't predict when you're suddenly going to get across far quicker then you otherwise would be able to. In terms of messing up and losing your speed this is where suddenly the process becomes just as time consuming as baiting, since you lose your hop but just start it up again over and over until you do it properly.
  5. 1 point
    Bone

    Bhop on Deathrun 2: Hop Again

    The speed players would be able to reach isn't comparable to that of Surf's, for example. I honestly don't see people being able to zoom so quick through traps that Death isn't able to see them. Hell, with the gamemode as slow as it is now, people can still rush Death if they aren't paying attention, but you would blame the Runner's "damn fast power walking" on that or the Death? Plus the majority of maps have boosters or other ways of getting Death to traps before Runners can, and boosting the Death's base speed would also remedy that pretty quickly. Players trying to build up a hop at a trap doesn't seem like a con to me. If anything it's equal to what we get now, people jumping in and out of range of a trap until Death caves and uses it. Plus Bhop wouldn't help on every trap. dr_horrors is a good example. Low ceilings, slim hallways, and even traps you have to crouch through, and dr_horrors is played a lot. The plugin is both, actually. The ability to autohop is enabled/disabled serverwide through a CVAR
  6. 1 point
    Elcark

    Bhop on Deathrun 2: Hop Again

    It doesn't matter how fast the trap itself is if you aren't able to hit it before someone passes through. It's not just a matter of what the death's reaction time is, it's that this forces the death to be faster when suddenly traps that give the death a few seconds of a window to activate are now cut down to less then half a second. Bhopping wouldn't have any effect on people getting through the entire map as already pointed out about the map layout and such, but it has a major effect on traps themselves when you're able to just build up a jump right outside the trap then snap through it when you've gotten enough speed. Frankly that might end up slowing things down in the end by having people trying over and over to build up a hop at every single trap. Overall though bhop directly benefits runners by allowing them to get past traps easier and does the opposite for the death by forcing them to be able to react faster without any plausible assistance for such. Some might argue it's too easy as death right now and this could make things more interesting and "skill based", but beyond that I don't see any benefit to it.
  7. 1 point
    Caleb956

    Selfie Sunday

    >obligatory prom selfie
  8. 1 point
    Tatost

    Do you like fortnite?

    You misspelled no by the way.
  9. 1 point
    Chrono

    Do you like fortnite?

    no.
  10. 0 points
  11. 0 points
    Bone

    Sera and Blaster wedding video

    In today's headlines: "Local Boston man marries wolf thing in illegitimate and illegal wedding"
  12. 0 points
    someone delete this clan right now.
  13. 0 points
    Kypari

    Bhop on Deathrun 2: Hop Again

    As a former DM Of a GMOD Deathrun/Jailbreak community, I definitely think that bhop is a super-fun skill based mechanic that makes deathrun a lot more captivating and interesting instead of a slow and somewhat sluggish gamemode. As much as people say it will ruin the game and make the runners severely overpowered and be able to skip traps, I will definitely disagree with this as I have a lot of experience in the gamemode and it is actually a lot harder since we will likely use manual bhop, comparative to GMOD that uses autobhop (though I am not certain whether the suggested bhop mod is auto or manual), and then even then groups of people skipping traps rarely ever even happens at all. It is 100% worth a shot and does not break the game. Garry's Mod deathrun is very similar to TF2 deathrun and is evident of this! I would not mind giving it a trial first before we put the plugin on the server/don't put the plugin on to see what the community thinks with the plugin in action instead of just hypothetically! ^^ +1
  14. -1 points
    realBelloWaldi

    who plays fortnite here

    who plays fortnite here
  15. -1 points
    Krampus

    Bhop on Deathrun 2: Hop Again

    Eh I'd still say it's worth a shot at least to try out, just actively fighting any type of change to the server going off thoughts of what we each think it might be like really doesn't help the server that much for improving/changing. So I'd say just let the vote go through and if it passes then give it a try and we can see if really breaks the server or if it improves it.
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