Vertex 32 Posted March 19, 2015 (edited) Server Updates This thread is no longer maintained as it's far too time consuming. Keep in mind, we do this much improvements every month. December 2015 Fixed slow transfer speeds for Teksavvy clients when retrieving server files. A carrier was throttling TCP traffic between Chicago and Toronto. [*]Fixed the majority of failed to load sound error causing rubber-banding. [*]Removed chat clutter by making all text staring with ! or / silent. [*]Rebalanced brood upgrade menu Enforced four point minimum for newly infected broods Made offensive just as effective with less points. Buffed utility and brought invisible to teir 1. Nerfed the overpowered defensive tree. [*]Fixed a few more lua errors caused for random reasons. November 2015 Relaunched Morbus server in Chicago Upgraded gamemode version to 1.5.7 Afk admins are now handled 70s faster than regular players! Installed crystal loading screen to improve loading experience. Added server rules (don't have to read in-game) Better shows file progression on downloads. Looks better than just a regular picture. May 2015 Updated motd to the new tab format (more organized) Replaced the old breach with the new one (higher pref, less boring) Clients who afk to populate the server are no longer kicked. Added a few weapons from the new gamemode version. Updated FastDL to only redirect for large files. (faster) Removed fun/unneeded commands from moderator access. March 2015 When no swarm lives are available, a single life will be spawned every 20s. Combats round prolonging and spectator jams caused by bad brood(s) [*]Two starting broods now spawn at 12 instead of 14 players. (More Balanced) [*]Three starting broods now spawn at 19 instead of 23 players (More Balanced) [*]Broods who shoot instead of infect now receive a 33-50% selection penalty [*]Blaster is now slightly less overpowered without changing damage. [*]Renabled North American/European autoselect FastDL Fixes routing issues preventing European downloads Jan/Feb 2015 Improved gamemode server performance Fixed an client side rubber-banding issue Added additional download slots to keep the server full for longer. Fixed North American/European FastDL autoselect by closest location. 2014 Faster scoreboard loading and decreased download times {autoselect closest location, workshop content pack} Performance improvements {pointshop MySQL, other gamemode improvements} Weight reductions to rifle combos and mgs (provide an shotgun alternative) More responsive chat+mics and faster + bug-free map voting Map based round counts and two player game-mode starting More clear role-hints and an mission tagging feature Fixes for a few annoying client lua errors Edited January 15, 2016 by Vertex (see edit history) Share this post Link to post Share on other sites