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Aegean

Minecraft, What Next?

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What about having a modded server. If we could have a second server for mods.* For example Pixilmon or ftb (Feed The Beast) packs?

 

Oooooh, that'd be fun.

Only question is if we can afford a second server like that, as you pointed out.

Also, how do you envision this?

1) As a stand-alone server also run by xG

2) Bungeed together with another single-game xG server

3) Part of a much larger network of bungeed servers with all kinds of games

4) Another idea?

 

No pressure to answer this, just curious what you think.

Edited by Guest (see edit history)

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What about having a modded server. If we could have a second server for mods.* For example Pixilmon or ftb (Feed The Beast) packs?

 

I'll answer this right now. Modded servers are hard to host off of NFO because in NFO you can't launch .batch files which you need for pretty much every FTB pack as far as I know. So for the mean time, modded servers that need to get their batch file launched instead of a .jar file will not be in discussion unless we figure out a solution for NFO.

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or we could be ordinary and have minigames but where's the fun in that unless we're building everything which i would enjoy doing

 

Right, which is why I suggested a fusion of mini games and long-term games involving building.

Quick fun to get new players interested, and long-term games to keep the players interested and to actually stay on the server.

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All these are nice, but if u don't get any player in the server, then no outsider will draw attention to a zero people playing on a server. Servers are meant to play with other people as hence Multi-Player. If Xg can get a decent amount of regular at least 4-10 then I think then you should add mini games and such. No point of playing hunger games (or other mini games) with just 1 or 2 people.

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All these are nice, but if u don't get any player in the server, then no outsider will draw attention to a zero people playing on a server. Servers are meant to play with other people as hence Multi-Player. If Xg can get a decent amount of regular at least 4-10 then I think then you should add mini games and such. No point of playing hunger games (or other mini games) with just 1 or 2 people.

 

Good point, but if that's the case what game(s) should we start out with?

also that -1 screw up :p

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Good point, but if that's the case what game(s) should we start out with?

also that -1 screw up :p

 

Ya it did well shet.

As for the games... I'm not sure because I'm not an expert in Minecraft and in these meta games (back then was hunger games), so I'm gunna let the experts decide. Also like I said get people then you can pick the games then. I was a moderator in a survival plug-in server so that's all I have experience in. Not in those wombo combo modded mini game warping extravaganza servers.

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What we need to do rn is to make the server more populated, so more "fun". There are unfinished things in spawn, and IMO the release was too hasty. See, when a newb joins, he cant create a town since the starting amount of currency is not enough to make a town, and there are literally NO towns to join. Some more fun pluggins would help too.

 

The basic goal is to make the server "fun" and unique, so people would choose our server over other major servers. And also I think A bit of advertisement could help.

Edited by Guest (see edit history)

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Agreeing with @CappyCappy. The server would just need to have a big clean up and a staff to tie any loose ends.

For plugin suggestions what about:

Citizens make spawn less empty and give it more purpose instead of having signs (1.11 support)

Shopkeepers ^ (1.11 support)

CustomMobs help give that extra spice to players to survive (1.11 support)

Quests to giving players a long term goal/repeatable goal so they stay on the server(1.11 support)

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Agreeing with @CappyCappy. The server would just need to have a big clean up and a staff to tie any loose ends.

For plugin suggestions what about:

Citizens make spawn less empty and give it more purpose instead of having signs (1.11 support)

Shopkeepers ^ (1.11 support)

CustomMobs help give that extra spice to players to survive (1.11 support)

Quests to giving players a long term goal/repeatable goal so they stay on the server(1.11 support)

 

Mmmm, good plugins. :D I've used them all on my server and they function beautifully.

However, I can also attest to the idea that we're going to need at least a few hard-working config-writers for those plugins.

Took me years working by myself to set up all of those to the point where I wanted them.

Also try MythicMobs, great bosses can be created, but again a lot of config involved.

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shifting through the plugins and everything now, first thing I'm doing is updating the permissions config to give frequent users the correct titles and permissions. Once that is done I will look at what other plugins we have and see if they are beneficial to keep or not. I will most likely have some polls up at some point regarding plugin removal and the addition of new plugins.

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shifting through the plugins and everything now, first thing I'm doing is updating the permissions config to give frequent users the correct titles and permissions. Once that is done I will look at what other plugins we have and see if they are beneficial to keep or not. I will most likely have some polls up at some point regarding plugin removal and the addition of new plugins.

OOOH.gif.8616fb31d227d1dfa421c3422834d48b.gif

Btw, I can help with anything on the server, as soon as my exams finishes(was supposed to help with the original creation)

Edited by CappyCappy (see edit history)

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@NewDL&DMofMinecraft can i make the shop more fancy as in like using command blocks to teleport players to a different area for more options or if we want to add more items to the shop we could have more room

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