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TChief

Friend of xG
  • Content Count

    151
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Posts posted by TChief


  1. Since Chrono stabbed himself over this already, who wanna try to solve this?

     

    >
    Connecting to 72.5.195.149:27015
    Connecting to public(72.5.195.149:27015) ...
    29.391:  Sending UDP connect to public IP 72.5.195.149:27015
    Server using 'public' lobbies, requiring pw no, lobby id 18600006dabf387
    RememberIPAddressForLobby: lobby 18600006dabf387 from address 72.5.195.149:27015
    Unknown command "joingame"
    GameTypes: could not find matching game type "".
    Connecting to public(72.5.195.149:27015) ...
    30.573:  Sending UDP connect to public IP 72.5.195.149:27015
    Server using 'public' lobbies, requiring pw no, lobby id 18600006dabf387
    RememberIPAddressForLobby: lobby 18600006dabf387 from address 72.5.195.149:27015
    Retrying public(72.5.195.149:27015) ...
    36.679:  Sending UDP connect to public IP 72.5.195.149:27015
    Server using 'public' lobbies, requiring pw no, lobby id 18600006dabf387
    RememberIPAddressForLobby: lobby 18600006dabf387 from address 72.5.195.149:27015
    Retrying public(72.5.195.149:27015) ...
    42.763:  Sending UDP connect to public IP 72.5.195.149:27015
    Server using 'public' lobbies, requiring pw no, lobby id 18600006dabf387
    RememberIPAddressForLobby: lobby 18600006dabf387 from address 72.5.195.149:27015
    Retrying public(72.5.195.149:27015) ...
    48.856:  Sending UDP connect to public IP 72.5.195.149:27015
    Server using 'public' lobbies, requiring pw no, lobby id 18600006dabf387
    RememberIPAddressForLobby: lobby 18600006dabf387 from address 72.5.195.149:27015
    Retrying public(72.5.195.149:27015) ...
    54.948:  Sending UDP connect to public IP 72.5.195.149:27015
    Server using 'public' lobbies, requiring pw no, lobby id 18600006dabf387
    RememberIPAddressForLobby: lobby 18600006dabf387 from address 72.5.195.149:27015
    Retrying public(72.5.195.149:27015) ...
    61.041:  Sending UDP connect to public IP 72.5.195.149:27015
    Server using 'public' lobbies, requiring pw no, lobby id 18600006dabf387
    RememberIPAddressForLobby: lobby 18600006dabf387 from address 72.5.195.149:27015
    Retrying public(72.5.195.149:27015) ...
    67.133:  Sending UDP connect to public IP 72.5.195.149:27015
    Server using 'public' lobbies, requiring pw no, lobby id 18600006dabf387
    RememberIPAddressForLobby: lobby 18600006dabf387 from address 72.5.195.149:27015
    Retrying public(72.5.195.149:27015) ...
    73.234:  Sending UDP connect to public IP 72.5.195.149:27015
    Server using 'public' lobbies, requiring pw no, lobby id 18600006dabf387
    RememberIPAddressForLobby: lobby 18600006dabf387 from address 72.5.195.149:27015
    

     

    pretty much no loading bar, no downloading maps, no nothing, just a blank background picture, and a loop console. Been like this for a month now


  2. in case the vent has many exits/entrances, and one leads to armory, the rebel-pursuing CT can check the armory Real Quick. If there is a rebel in there, blow his head off. If there is no rebel, leave immediately.

     

    One might think this is bullshit because what if the rebel never actually enter armory but exit somewhere else, then that CT re-entering armory is illegal. However, think about what if the rebel actually DID enter armory, but picked up a gun and left immediately through other exits, the chasing CT lost sight, enter the armory but did not see the rebel in there because he left... well he shouldn't be slain for that.


  3. I swear I posted a clarification about this somewhere. Anyways, CTs CAN reenter armory if he sees a rebel going in there or already in there. In Peeble's situation, it makes sense that the CT would just follow Peeble into the armory. Even when he lost sight of Peeble, if the vent leads to armory, the rebel would obviously go to armory, and the CT can assume that and reenter armory.


  4. I just want to know beforehand that if this "advantage" is a Build-In feature of the map OR a Glitch. In race, climbing on the sides is just cheating, and if the warden didnt say no cheating, then it's legal, ect. Glitching the map to get advantages is a different story.


  5. This issue has already been resolved multiple times. Throwing away HE nades is FINE as long as it doesn't hurt any Ts. This is the same as free shooting, you shoot a bullet into the wall, didn't damage anyone, and that is fine. All Admins/Mods are supposed to read the forum to keep themselves up to date on clarifications of the rules.


  6. aimg1.xenogamers.org_imported_2012_09_31.png.b0ea996fbe3e63c75df6141ec54ebbc2.png

     

    CONGRATULATIONS!

     

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