carsN 1 Posted November 27, 2011 cstrike/cfg/ autoexec.cfg: >// _nero`s source config // _Set simple aliases and binds alias +cjump "+jump; +duck" // Perfect crouchjump alias -cjump "-jump; -duck" alias +gain "+right; +moveright; cl_yawspeed 250" // Perfect circles alias -gain "-right; -moveright; cl_yawspeed 210" alias awp "buy awp" alias m4a1 "buy m4a1" alias famas "buy famas" alias ak47 "buy ak47" alias m3 "buy m3" alias usp "buy usp" alias flash "buy flashbang;buy flashbang" alias hegren "buy hegrenade" alias kevhelm "buy vesthelm" alias pammo "buy primammo" alias sammo "buy secammo" alias deagle "buy deagle" alias smoke "buy smokegrenade" alias equip "kevhelm; flash; hegren; smoke; sammo; pammo" alias equip1 "usp;buy defuser;equip" alias equip2 "deagle;buy defuser;equip" bind "space" "+jump" bind "alt" "+cjump" bind "kp_plus" "equip1" bind "kp_enter" "equip2" bind "kp_ins" "awp" bind "kp_end" "m4a1; ak47" bind "kp_del" "famas" bind "kp_pgdn" "m3" bind "kp_slash" "exec scrim1.cfg" bind "kp_star" "exec defexec.cfg" bind "downarrow" "clear" // _Set advanced aliases and binds alias walktog "walkon" alias walkon "alias walktog walkoff; +speed" alias walkoff "alias walktog walkon; -speed" //bind "shift" "walktog" alias ducktog "duckon" alias duckon "alias ducktog duckoff; +duck" alias duckoff "alias ducktog duckon; -duck" alias runtog "runon" alias runon "alias runtog runoff;+forward" alias runoff "alias runtog runon;-forward" bind downarrow "runtog" //bind ctrl "ducktog" // _Set netcode settings cl_cmdrate 66 // Reduces a lot of lag cl_lagcompensation 1 cl_updaterate 66 cl_smooth 1 rate 30000 // _Set violence settings violence_ablood 1 // See hits easier violence_agibs 1 violence_hblood 1 violence_hgibs 1 // _Set fps //fps_max 54 wait;wait;wait;wait;wait clear echo "_nero`s source config loaded" scrim1.cfg: >// _nero`s scrim config say "Scrim configuration file (scrim1.cfg) loaded." unbind k bind z radio1 bind x radio2 bind c radio3 bind t "radio3;slot1" bind v "drop" bind mouse3 "radio3;slot3" clear echo "_nero`s scrim config loaded" defexec.cfg >say "Default configuration file (autoexec.cfg) loaded." bind "k" "say !prop;kill" bind "v" "drop" bind "t" "impulse 201" bind "mouse3" "+gain" exec autoexec walktog - Press your walktog key and it will shiftwalk until you press it again ducktog - Press your ducktog key and it will crouch until you press it again runtog - Press your runtog key and it will run until you press it again. If you have any suggestions, post them here. Also, if you modify this and reupload it please leave my name in it, and give yourself credit as well. Share this post Link to post Share on other sites
Mohammad 0 Posted November 28, 2011 i think every1 has that..... tell me where to find them Share this post Link to post Share on other sites
carsN 1 Posted November 28, 2011 i think every1 has that..... tell me where to find them Where to find what? Share this post Link to post Share on other sites
Mohammad 0 Posted November 29, 2011 ur configurations.. besides i think every1 has this type of configuration. Share this post Link to post Share on other sites
carsN 1 Posted November 30, 2011 ur configurations.. besides i think every1 has this type of configuration. probably. 10charlimit Share this post Link to post Share on other sites
BlueRaja 0 Posted December 1, 2011 // _Set netcode settings cl_cmdrate 100 // Reduces a lot of lag cl_interp 0.01 cl_lagcompensation 1 cl_updaterate 100 cl_smooth 1 rate 30000 [/Code] Most "high performance" network settings actually lower performance, or don't do anything at all. This is an example. The max values for cl_cmdrate and cl_updaterate are the server's tick-rate. Since, unlike CS 1.6, [b]ALL[/b] CS:S servers run at 66-ticks, any value over 66 is useless. And yes, that means that server companies advertising 101-tick servers are ripping you off. The cl_interp value affects how many frames the game uses for interpolation. You should leave this to the default, or small connection hiccups will cause players to be constantly bouncing all over the place. Any value smaller than cl_interp_ratio / cl_updaterate ≈ 0.017 is ignored. You can view your interpolation period by typing "net_graph 1" in the console - it's labeled "lerp." See here for more information. Share this post Link to post Share on other sites