Unit12p 3 Posted January 18, 2012 I also would like to +1 to remove this. Just this morning, I was playing and the warden infront of me took 3 scout shots to the high-chest area and got off scott-free with about 12 hp left. I do think that the extra health is overpowered. This sounds like I'm whining like "BAW I CAN'T KILL CT ANYMORE." but that's not what I'm trying to say. I think that if CT's got a small speed boost, like 1.25~1.5x, that might be better than the +50 hp. (D'aw, a whole new page just for me? :3) Share this post Link to post Share on other sites
Gawd 1 Posted January 18, 2012 I would like to say something additional. I remain +1 for removal. This system is kinda making J.B. broken. But I suppose some new features for ct might not hurt. Possibly make it more of a map case by case basis. Or maybe in general. Usually on any map, if there are good ct's a day can be accomplished. Without 150 hp. Although it seems derp is at an all time high. Either way, this isn't a solution. This is just a way to make all the t's go ct since rebelling is almost impossible. Share this post Link to post Share on other sites
Dino 0 Posted January 18, 2012 Jailbreak is extremely broken because of this, no more thunderdome/pokemon/knife fights cts win too easily since they take 2 backstabs/3 body stabs. Share this post Link to post Share on other sites
Monkey 6 Posted January 18, 2012 I've seen that Xeno have edited versions of maps for example cell vents on vipinthemix? Surely we can just make slight tweaks on other maps to fix balance. Share this post Link to post Share on other sites
Angrehorse 3 Posted January 18, 2012 THis was wreckagers idea but I find it good. INstead of getting them for free you should have to buy them with in game money. THis would make it kind of like bombs where you only have it every once in a while. Share this post Link to post Share on other sites
FoneJack 0 Posted January 18, 2012 I know I'm a little late to this conversation but I feel I should add that in my opinion it ruins just about any deathmatch type minigames for the Ts. War days, knife fights etc aren't fun or fair anymore when the Cts have a health advantage. I don't think anything needs to be changed to make things more "fair." Share this post Link to post Share on other sites
Maasie 0 Posted January 18, 2012 I'll agree that a change has to come in some form, but not like this. Any balance issues come down to the map being played, NOTHING else. For example you could say on maps like station and redux T's need a buff, but yet on lego and razer the CT's require the buff instead. The !class addition is just screwing up the meta game right now (mainly 150hp CT's), the whole weapon damage in accordance with HP was set by Valve on a certain scale for a reason. To kill someone with 150hp: AWP - 3 shots to leg, 2 shots to body AK - Roughly 5 shots to body, 2 shots to head M4 - Roughly 7 shots to body, 2/3 shots to head Deagle - 5/6 shots to body, 2 shots to head Knife - 3 Right clicks to body, 2 right clicks to backstab If you would like a change, I recomend reducing the T's HP instead to 80hp as this would not effect weapons or any knife fight games such as pokemon or thunderdome. +1 to remove +1, for above stated reasons, that is ridiculous. Share this post Link to post Share on other sites