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Fullbring

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About Fullbring

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  1. Finally home after a long. long trip. Glad to be back :3
  2. Morning all :3 Well Hydro, you did freekill about 8 people while they were standing in line before I could ban you, however I believe that anyone who takes the time to look at their actions, repent for them, and look to become a better player with the intention to follow the rules is ok in my book. It's rare to see anyone with a permaban attempt to appeal, so I commend you for going for it. +1 to Unban on the condition he plays about 3 days as T before being allowed to go CT. He can learn the rules by being a T and it will give a better understanding of how much control CT's have over the course of a round. Good luck Hydro, I hope to see you on the servers soon. :3
  3. I've noticed that the Gmod servers need more mods for the time being because of the current TTT influx from Youtube, so I thought I would contribute. :3 What I'm aiming for is a TempMod Pass that will last around a month. If the TTT hype continues beyond that, I'll renew it once more, but nothing beyond that. I still have CS:S and GO to contend with and they are usually active so I won't spread myself thin by attempting a full mod status here. What the server of 'now' needs are responsible mods until the future mods can take up the mantle and handle the servers they have dedicated themselves to. We are spread too thin as is with the flood of new players and while all the current Gmod admins do a perfect job, there are too few of them right now to keep the peace because of this hype. I'll give it my all like always and once the new mod's submissions are passed, I will step down to let them do their job. If there is any need for extra info for this: Around 76 hours on the TTT server, so about 380 rounds both as Inno and T I keep an average of 1300 Karma (for those of you who will appreciate that) As always, I abide the rules and help others out who don't know them. I use my mic sparingly since it affects my overall gameplay style very little (and because people keep calling my voice sexy for some reason...), but use it if asked a direct question or feel like having some fun. Thanks and I hope I can help where I can :3
  4. +1 Been here for ages and deserves to be mod. He knows the rules all to well :3
  5. XD Sorry, thought that was hilarious. Anyway, the situation could have been handled better but I'll have to say the T in question, hbohacks, has mic spammed before and I've had to mute him once before. So I'll have to -1 this because the guy in question is sketchy and I think if two admins go at it, they should be solving this on their own terms in teamspeak or in steam chat. Either way, both these guys haven't caused much of a problem when I'm on so I have no reason to plus one this. :3
  6. +1 We have to go back Silence, we have to go back! :3
  7. I was always concerned that something like this would be hard to patch (like the rampancy of the health glitch on canyondam for months that never got answered), but I guess it was all for naught. :3 I'm glad its gone though, but I can agree with Reflex. With the right conditions, this could be made into an nice plugin to put into jailbreak. It seems we're the only clan out there that has realized this bug and it could make a nice addition someday. And I'm sorry if witholding the info was a bad idea. I was a member at the time and none of the admins took any of us seriously or even thought a glitch like that was possible. If there are any other things you might want to hear about concerning bugs, just send me a PM and I'll tell you what I know ;3
  8. Btw, just read the other Mass Freetazing thread. Shame its already spread as far as it has in such a small time, but if it's nessessary, I can pull up the other pages if that would help removing other glitchs atm. I would hate to see them go, but I don't want another problem like this to happen again.
  9. I didn't want to do this, but since we were the ones responsible for finding the mass freetazing bug a while back, I brought it upon myself to post some stuff we've kept secret for quite a while now. Fullbring's Tazer Nade Guide/Warnings Please read and consider making mass freetazing a team ban-able offense, though it pains me to do so :(
  10. Tazer Nade Tonight was a realization for me. Over the last few weeks, what I thought was a dead topic surfaced again, and now I have to make sure there is some clarification on what this development means. Tonight saw an outburst of mods and admins learning how to use something Duke and I have been hiding for the past 11 months. That is, the Tazer Nade. In response to this, I have brought out some long forgotten info I know and have collected on the glitch and how it may harm the server in general if it spreads. To all those who may be reading this and have recently understood how the glitch works, congratulations. I always enjoy those who find bugs in the systems and look upon you well to keep the secret as long as you can :3. At least, I'm holding out for that. This is how it goes. Back in early 2011, I found a glitch while a T was chasing me. Of course, I can't disclose what the requirements were for this situation. The result was anything that was hit by the frag grenade's area of effect got 'tazered', which is the state of being knifeless, moving at crouching (ctrl) speed, and having the player characters skin colored green. Being curious as I am, I had to investigate. I would first test the properties on single T's who had run out of sight from other CT's, who had run in vents, or were attempting to escape in some way. I had tested and refined the possible variations in which to obtain the nade and after gaining some assurance it would not fail; leading to my banning if I accidentally did mass freekill, I started more 'ambitious' experiments. I found T's who, because of my nature back in the day to pardon everything that moved under the sun, agreed in letting me test it out on them. The results were some of the best I would ever gain to understanding the properties of this bug. Then, I ran into a bit of trouble. I had become a mod, and at the same time there were circulations that there was a glitch that could taze all the T's. Luckily, I sought the help of another mod at the time, Duke. We had been working together to achieve the goal of becoming mods in the clan. While another option I had was Hadron, irl friend and confidant, I needed someone who also understood glitches and secrets in the maps and knew how to keep them. He was the first and last I had ever told about the tazer nade. By a stroke of luck, someone had spread the rumor that "shooting a nade with the tazer will make it a tazenade". It kept people off the trail and saved some exhaustion. After that, during my morning and late night sessions on Jb, I would openly get large groups of people to test it on if they had lost in a game or were rebels who were not pardoned but knew what I was doing and allowed it anyway, with their consent of course. Once I had put together all I wanted to know on the tazer nade , I saved the document for the last time and left it to sit in the back of my computer's backup drive. Now, many months later and with my promotion to admin, I realized that this glitch would ultimately come back to haunt me, and unless there is a way to fix it or keep people from using it, it could cause problems to the server later on. With this document, I hope to help others understand the risks of what this does and hope that in time, this bug will be fixed. While fun, it is troublesome :3 So without further ado, here are most of the results I found while testing them as of mid 2011 (not including updates to CS:S, which does cause variances in the bug it seems). Properties Worth Mentioning -The Tazer Nade (using the common method) -Damage received in/on: -Land: -5 (most reliable method) -Water: -5 -Air: (-5)-variant((-grenadedmg%prox) random on certain maps) -Material: ((-5)&or(death)(clipping)) (Bug within a bug, can cause noclipping on some force_objects) -NoClipping: -5 (does not exempt those currently or going into noclipping mode, does not remove one from clipping mode but can cause those hit to lose speed until typed in console otherwise) -Momentum -Normal: Slows speed to crouching speed. -Falling: Does not negate fall damage (kinda funny to watch the moment of) but allows more precise course correction and makes it easy to surf of almost any angled object. Hitting water does not cause damage gain as always. -Propulsion: In an area that propels one forward (any game or area that forces a character back or forward) it subtracts the speed from the current, and can slow down mid air as a consequence of the speed effects. (can cause lag) -Using Other Methods in obtaining the Taze Nade -(Met2) Can cause excessive lag as the game looks to see the player holding a grenade with multiple functions. This can cause the player holding it to be kicked for: excessive ping, hacking, or can cause CS:S itself to freeze. -(Met4) Every time the nade is thrown, it gets stuck in the player character, and has a chance of not going off, leaving the player unable to use the WASD, Space, and Ctrl keys. -(Met4) Throwing the nade will stick the character, but if a T is also within the character, it will stick both players. If the CT kills the T, the CT is still stuck. If the T kills the CT, the grenade will revert back to a regular nade, while still stuck inside the T, and will detonate as such, usually causing large amounts of damage, but not lethal in most cases. -Random Notes -Hit a T with the nade while falling from Canyondam's climb, fell a short ways, then hit the ground. Died of course. Damage taken was normal for fall. -Hit a T running through the water hallway in pool on VIP in the Mix. Negated the speed boost then speed up. Once the effect ended, the T stopped, then sped up again. Leaving tazer mode can stop movement it seems on such surfaces. -Hit a T on Climb in Avalanche. He jumped off. I then switched the damage to ten. It killed him instantly upon hitting the ground. Possible glitch with teleporters+gravity? Must attempt again to make sure they didn't land on Race. -Hit a T through the glass today. It requires the T to be hiding almost immediately next to the surface. Tested with water. Works with fewer successes. -Saw a T run into soccer. Hit the ball with the nade. Oddly enough, the soccer ball killed him before the nade went off. Tried again later. The taze blast hit the soccer ball and hit the T, taking more damage than usual and becoming tazed. Shame he left in a rage. I missed some good data. -Had a T fall a moderate distance after being hit with the nade. Survived by gliding off an almost impossible surface. Pardoned him for his success at life. -Hit a T with a taze nade, then a regular nade. Kinda guessed it, but it didn't change much. The real grenade really hurt him. Then tried two tazer nades. Both registered as tazers, but the second one didn't do damage. -Haven't had an entry for a while, finished the interesting experiments with tazer weaponry (page 5), but back to the nade and trying groups now. Can cause crashes on hit players. Proceed with caution. -Hit a large, spread out group. T's can block damage from other T's by standing in front of them or inside them. -Caused lag spike today. Oops. Hitting T's within an area with a blooming smoke nade can cause latency trouble. It might just be ddos on the server again. -Hit a large group in the air. Laughed so hard. They hit the ground softly, but they all died from fall damage. Well... except for Classics. He went up for me today and got the 1337 secret just for this experiment. Still took a ton of damage, but survived. -Wrapping up group projects. Too many people asking about it now. -Divided the notes into 'Random' and 'Chaotic'. Random will hopefully never have to be used. The Chaotic Notes will be separated and put with the tazer weaponry, both should not be released, but will be kept in case of future problems that need addressing. -Probably the last time I'll try this, but attempted a taze nade on CT's with the usual method (Chaotic notes, page 6). Unfortunately, it cleared out the armory of weapons and caused glitches. All had to relog. [if this is ever used, only copy and paste until this point!] Hope this helps :3 And enjoy the bug for as long as it lasts.
  11. -1 There were several warnings from the mods present and we even overlooked the first and second time it happened. You are part of xG. We value you and respect that you are part of our clan, but when you argue with admins and mods who agree that what you are doing does not follow or respect the motd or in some way bends the rules to fit your needs, then we have a choice to act. We acted against you for the sake of the players you killed, no matter how much their actions may have angered you in some way. What happened (using their mic right before you started talking and when you held down your mic but didn't speak and killed all those who pressed their mic button during that) was not a valid reason to kill them. You were slayed once, something that was done as a result of you killling multiple people, and we thought it was a reasonable approach put under the category of "freekilling". As for the aftermath and verbal barrage we got from you, I'd ignore it personally. You had a right to be mad under the circumstances because no one told you it wasn't acceptable. It was a rare case where we, the admins, had to make a moments choice and we did what we did because we thought it was most fair to the players and followed the motd as well. Thats all from me :3
  12. +1 Needs to be a member. He's been here as long as I have if not longer and deserves it :3 Also he is sexy. A: 9/10 M: 9/10
  13. STEAM_0:0:24984171 04:36 65 0 I'll do my best >:3