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Foxy

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Everything posted by Foxy

  1. Foxy

    Spawn camping

    Ive never seen a pimply 14 year old this mad over nothing. Take your puberty anger elsewhere.
  2. Foxy

    Spawn camping

    Ok well I've talked to a bunch of people and they want to keep it. you can see as evidence in this thread where a majority of people want to keep it
  3. Foxy

    Spawn camping

    So were resorting to name calling now? I have a different opinion then you and back it up with logic and its a rant?
  4. Foxy

    Spawn camping

    Getting to the enemy spawn with out getting head shot is not easy on golden rod. Also I rarely get a medic. and when i do its usually not one who wants to stay on me. I've never seen a pyro spawn camp for more then like 3 kills.
  5. Foxy

    Spawn camping

    My point is that your encouraging people to snipe from spawn or not leave spawn. especially on pokemon trade.
  6. Foxy

    Spawn camping

    The problem with any type of invuln in spawn is that it encourages people to chill near or in their spawn. And it seems like this rule is fix a problem on Clock town. Not pokemon trade so first off it shouldn't be banned on Pokemon regardless because it fixes nothing there. The only thing i would personally support on clock town would be editing the map so the spawn doors are at the end of the corridor. temporarily invulned players lead to confusion when i land 3 rockets and they do nothing but they end up killing me. its why i don't like the donator shit. any type of temporarily invuln will disrupt gameplay and punish players who have pushed their way to the enemy spawn which in many cases isn't easy especially on pokemon trade. the spawn ares on that map are completely friendly to the team their. if i manage to rocket jump over snipers to get their i should be allowed to fire rockets or stickies at their spawn. Its not easy to do.
  7. Foxy

    Spawn camping

    The regulars are on Pokemon trade.
  8. Foxy

    Spawn camping

    Banning the ways regulars kill people 90% of the time makes regulars leave
  9. Foxy

    Spawn camping

    moving spawn doors up the corridor would help has that prevents pipes from going down but stickies are not a problem for blue
  10. Foxy

    Spawn camping

    Sticking spawn doors isn't even a thing that happens to blue on that map. it happens to red. And its something thats shut down with a single pyro. Also clock town declined because of other factors like changing the map to be only clock town and donator benefits. Also adding invulns to people only gives them an unfair advantage to people who have moved all the way to their spawn and are already at an inherent disadvantage because others have closets.
  11. So I ve been playing tf2 for 3 years now and on XG servers for 2 years and banning spawn camping is a poor decision and let me explain why. Most of the strategies on the maps we play on involve spawn camping or at least the ones I've found to be successful universally do. Lets take the example of golden rod city. You see about 4 or 5 strategies regularly, all of which would be classified as spawn camping. 1: snipers sniping from near there own spawn to the opposing spawn. 2: scouts who run behind the opposing spawn and kill said snipers 3: sticky jumping demos who caber the opposing spawn 4:pyros who and other friends who pick off people near the enemy spawn and 5: My strategy sticky jumping to the opposing spawn and using stickies on the door. This is how this map is played. Most frags happen in what i would call the spawn areas. NEXT TO NO FRAGS HAPPEN ON THE MIDDLE STRECH. Clocktown is a better balanced map in my opinion but again look at where the frags take place: Infront of the clock tower or in front of blue spawn. The main difference between clock town and goldenrod is that clock town isn't a gigantic stretch of land that allows snipers to snipe from the other side of the map like golden rod but it has tight corridors that are great for demo's and soldiers. Both spawns fall to sticky traps quotes easily but thats how the map is played. if you ban spawn camping then snipers Will snipe from spawn. And the spawns are too close together on clock town to avoid one team from pushing into each others spawn areas. Banning spawn camping Just doesn't work. It makes the maps unplayable particularly clock town as the spawns are so close to each other that about 90% of frags on that map could be considered spawn camping. Golden rod isn't much better. at least 80% of the kills I've gotten on that map have been near the enemy spawn or near mine. In addition I can't follow this rule. Its simple. When people snipe me Im going to try to kill them. End of story. And since people snipe in or near spawn on both maps Im going to spawn camp. And every one who regularly plays on TF2 servers will too and knows exactly what will happen. To support my balance claims Id like to point out my stats: On the former trade gaming history server/24 hour clock town: I rank number 1 with the stock rocket launcher number 1 with the sticky bomb launcher number 1 with the stock sniper and number 7 overall. I know these weapons and i know these maps pretty well. If you don't trust my opinion Many others support my opinion including @Vector @Kypari . Again this rule will push more people, including you're regulars like me away from servers. and won't solve anything
  12. I completely agree with @Tekage based on the one quote we've been linked too.
  13. is there a link to the if i become mod thing?
  14. Ive known swift for a while +1 M:6 A:10
  15. Foxy

    Foxy

    Thats 10. Thanks so much guys.
  16. Division: Team Fortress 2 In-Game Name: Foxy tacoj Steam ID: 76561198025833747 Banned: No Previously in xG: No Active on Teamspeak: No Age: 20 Further Information: Hello. I'm Foxy and/or Tacoj. Ive been playing on Xg servers for about 2 years now and figured it was time to join. I main Soldier but also enjoy sniper and demo. On trade gaming history I rank number one in kills with the stock sniper rifle and stock rocket launcher. Looking forward to being apart of Xg.