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NekoBaron

Friend of xG
  • Content Count

    5
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Reputation Activity

  1. Like
    NekoBaron got a reaction from APArtHistory in [map] Chemical Labs Rc2   
    With help from APArt once we made sure CSS was mounted I got the missing textures fixed, the bsp in the zip now contains the custom textures (I though vide was applying changes, but it wasn't saving it was the issue)
     
    Dropbox - mor_chemical_labs_rc2.7z
  2. RIP
    NekoBaron got a reaction from APArtHistory in [map] Chemical Labs Rc2   
    I could do with knowing which parts of the map are purple textured, I use the hammer in the CSS folder to build maps to keep any custom textures separate from my gmod folder to try and avoid accidentally adding random textures.
  3. Creative
    NekoBaron got a reaction from APArtHistory in [map] Chemical Labs Rc2   
    I would appreciate a testing and replacing of the current version of chemical labs as it was an unauthorised retexture a long time ago and would love to see it back it its original form with the graphical updates I had planned when I created it.
     
    An arming file is included but I'm not sure if enough was added compared to the original, theres is about 190 items currently and I know the old arming file had more but this includes new items and more random drop.
    Dropbox - mor_chemical_labs_rc2.7z
     
    I managed to find an old screenshot of the original I took when making it
    Steam Community :: Screenshot :: Mor_Chemical_Labs_beta
     
    This newer version has the EP2 textures removed and only requires CSS now and has a few custom textures packed inside.
     
    I am more than happy to fix and tweek any issue with the map but overall the layout is identical to the original but with more detailing added in multiple places.
  4. Useful
    NekoBaron reacted to APArtHistory in [map] Chemical Labs Rc2   
    I believe I actually have a copy of this map in my Gmod files, I remember testing this map when demonkush was testing stuff in it.
     
    The main problem with the map was that there would be this Brood Alien scream (the one used when a brood goes from human form to alien form) which negatively interferes with game play (if im a human, I imagine that theres a brood turning a few rooms away. )
     
    the only other gripe I have with this map is that compared to the version of chemlabs we have now, its not rlly atmospheric. This version is more lighter, looks like its "clean" rather than looking like its "dirty".
     
    I'll try to look at both old chem labs and this new map and give thoughts.