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NekoBaron

Friend of xG
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    5
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  1. How would making it so instead of holding 1 dynamic light you have to throw 4/5 of them down to go anywhere give better client performance? I dont know about the code myself but do they constantly make new dynamic lights instead of just moving with the ent? I think a better idea if possible is you light one in your hand and it stay on in your hand for that set time and can then be thrown for the remainder of it duration if your idea is to balance the item better.
  2. With help from APArt once we made sure CSS was mounted I got the missing textures fixed, the bsp in the zip now contains the custom textures (I though vide was applying changes, but it wasn't saving it was the issue) Dropbox - mor_chemical_labs_rc2.7z
  3. I could do with knowing which parts of the map are purple textured, I use the hammer in the CSS folder to build maps to keep any custom textures separate from my gmod folder to try and avoid accidentally adding random textures.
  4. The random brood screams are ment to help keep people more alert on the map and help broods to a degree since if theyre unlucky and surrounded before the can split up they wont ever have much chance. ( I can change it if needed) As for the graphical side, I partially understand wanting a more metal sci fi feel to a map, but the re-texture was overboard and I feel a map needs more variation and all dark metals. Its more designed as research base than a floating metal space station. Also while it looks cleaner in general it gives more impact to the lights being turned off as there's more contrast, I am open to texture pack suggestions though if you can link some. I just didn't like the way multiple maps got the exact same dark metal texture set.
  5. I would appreciate a testing and replacing of the current version of chemical labs as it was an unauthorised retexture a long time ago and would love to see it back it its original form with the graphical updates I had planned when I created it. An arming file is included but I'm not sure if enough was added compared to the original, theres is about 190 items currently and I know the old arming file had more but this includes new items and more random drop. Dropbox - mor_chemical_labs_rc2.7z I managed to find an old screenshot of the original I took when making it Steam Community :: Screenshot :: Mor_Chemical_Labs_beta This newer version has the EP2 textures removed and only requires CSS now and has a few custom textures packed inside. I am more than happy to fix and tweek any issue with the map but overall the layout is identical to the original but with more detailing added in multiple places.