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Plugin here: GitHub - fwdcp/random-melee-crits: A plugin for SourceMod that disables random crits on all weapons except for melee weapons. So here I was, watching a Sirky video, when I was reminded of one of his balancing suggestions. I thought to myself, "Hey, I wonder if a plug-in actually exists for this?" when lo and behold... Anyway, I was looking for some kind of compromise. Random crits benefit classes such as Soldier and Demo way more than other classes, to the point of it being stupid, but even classes with a shotgun sometimes get the random benefit of being able to snipe someone for 180 damage a mile away or something. In short, random crits on guns are stupid, you literally just randomly deal more damage occasionally for no reason. Take it from someone who spawncamps frequently, allowing me to just shoot a rocket and randomly deal three times it's normal damage in a wide radius is actually stupid. When I discussed this with people like Shwoosh however, he talked about how he would miss stupid stuff like stickyjumping into someone with a pan and """market-gardenering""" them. At the time I agreed, I assumed random crits were just the price we had to pay for really stupid fun stuff like escape-plan battles and medic-chaining. There's also significant risk in fishing for a crit with a melee weapon, as melee tends to be the absolute worst weapon slot in the game, having limited range and windup, so you actually are trading potential safety in using your gun for the ability to random crit. I think this plug in would satisfy both sides. Soldiers and Demos would no longer be able to wipe your team in spawn by shooting one lucky rocket or sticky, but at the same time we'd preserve the ability to do things like ubersaw critting and the "market pardner". Thoughts?
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