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Ttt Update Thread

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Update 1.1 - August 4, 2013

 

-Added Detective Weapon: Shock-Gun

-Added Traitor Weapon: Poision Dart Gun

-Added Traitor Weapon: TripWire

-Added Traitor Weapon: Turtle Grenade

-Added !ravebreak and !3spooky5me (Spooky Skeletons)

-Added 6 new songs, removed 3

 

-Added 8 New Maps

-Removed 3 Maps

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Update 1.3.5 - September 8, 2013

 

-Nerfed Shockgun

-No longer takes shotgun ammo

-Added AK47 and MP5 spawns to 67thway

-Added more weapons to Roy the Ship

-Users will now see which admin is using a command

-"Foo slapped Bob with 0 damage" instead of "(ADMIN) slapped Bob with 0 damage"

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4/5/14

 

Trouble in Terrorist Town is BROKENN!!

 

-The new update of GMOD overwrited core files of TTT I edited which screwed up everything for the gamemode.

-With that I will have to download base TTT and re-add everything like before.

-This is good and bad, our TTT gamemode was a year old version so the gamemode is probably more optimized and friendly to players.

-Seeing as I'm using a whole new fresh TTT, I probably going to spend more time adding maps/fixing guns/adding guns/ect.

-Estimated, the server will probably be up maybe next week but I'm pushing more towards 2 weeks. but this is GMOD so... 5 more min?

-No, DarkRP is not being worked on so long TTT is unpopulated & broken. So don't ask about it please.

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Update 2.0 - 9/30/2014

 

With the coming up of the new server I thought I would add a changelog

-New across the top message board

-New traitor/detective sweps

-New weapons for everyone, no more m4a1, shotgun, uzi and pistols

-New maps

-New Admin Mod quick menu

-Updated RDM Manager/Damage Log

-Updated Scoreboard tags

-New Round Start/End Music

-Deleted dumb shit... Weps/Ect

-Updated Gamemode

-Updated Map Vote

 

More stuff being added this week for weekend release of TTT

-Nerve Gas for Traitor

-Loading Screen

-Jihad sounds.. Different ones/on random

-Adding weapons for maps

-Maybe more trait weapons

-Idk, maybe more. gotta look into it.

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