Vertex 32 Posted February 14, 2016 This thread is reserved for balance change proposals. Share this post Link to post Share on other sites
Vertex 32 Posted February 14, 2016 (edited) @eyesofdeath983 Reduce endurance points from 6 to 4 and keep the current 15 health scheme. 6 pretty much invincible with 30% resistance. Before 190 health + 30% resistance After 160 health + 30% resistance Edited February 14, 2016 by Guest (see edit history) Share this post Link to post Share on other sites
DoctorGringo 1 Posted February 14, 2016 @eyesofdeath983 Reduce endurance points from 6 to 4 and keep the current 15 health scheme. 6 pretty much invincible with 30% resistance. Before 190 health + 30% resistance After 160 health + 30% resistance I agree. Share this post Link to post Share on other sites
Vertex 32 Posted February 16, 2016 (edited) @eyesofdeath983 The uzi is overpowered currently, and needs delt with. The remscar github nerf is an option, or reducing the damage from 13 to 11 is anther option. Right now it's comparable to the m418 assault rifle. uzi SWEP.Primary.Sound = Sound("Weapon_uzi.single") SWEP.Primary.Recoil = 0.5 SWEP.Primary.Damage = 13 SWEP.Primary.NumShots = 1 SWEP.Primary.Cone = 0.055 SWEP.Primary.ClipSize = 30 SWEP.Primary.RPM = 900 SWEP.Primary.DefaultClip = 30 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "Pistol" SWEP.Secondary.ClipSize = 1 SWEP.Secondary.DefaultClip = 1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" SWEP.IronSightsPos = Vector(-2.951, -2.629, 1.633) SWEP.IronSightsAng = Vector(0.109, -0.772, 1.725) SWEP.SightsPos = SWEP.IronSightsPos SWEP.SightsAng = SWEP.IronSightsAng SWEP.Primary.KickUp = 0.5 SWEP.Primary.KickDown = 0.3 SWEP.Primary.KickHorizontal = 0.5 remscar github uzi nerf. SWEP.Primary.Sound = Sound("Weapon_uzi.single") SWEP.Primary.Recoil = 0.5 SWEP.Primary.Damage = 12 SWEP.Primary.NumShots = 1 SWEP.Primary.Cone = 0.04 SWEP.Primary.ClipSize = 30 SWEP.Primary.RPM = 760 SWEP.Primary.DefaultClip = 30 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "Pistol" SWEP.Secondary.ClipSize = 1 SWEP.Secondary.DefaultClip = 1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" SWEP.IronSightsPos = Vector(-2.951, -2.629, 1.633) SWEP.IronSightsAng = Vector(0.109, -0.772, 1.725) SWEP.SightsPos = SWEP.IronSightsPos SWEP.SightsAng = SWEP.IronSightsAng SWEP.Primary.KickUp = 0.5 SWEP.Primary.KickDown = 0.3 SWEP.Primary.KickHorizontal = 0.5 m418 SWEP.Primary.Recoil = 0.45 SWEP.Primary.Damage = 16 SWEP.Primary.NumShots = 1 SWEP.Primary.Cone = 0.036 SWEP.Primary.ClipSize = 30 SWEP.Primary.RPM = 780 SWEP.Primary.DefaultClip = 30 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "AlyxGun" SWEP.Secondary.ClipSize = 1 SWEP.Secondary.DefaultClip = 1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" SWEP.IronSightsPos = Vector(-2.892, -2.132, 0.5) SWEP.IronSightsAng = Vector(-0.033, 0.07, 0) SWEP.SightsPos = SWEP.IronSightsPos SWEP.SightsAng = SWEP.IronSightsAng SWEP.Primary.KickUp = 0.42 SWEP.Primary.KickDown = 0.42 SWEP.Primary.KickHorizontal = 0.5 Edited February 16, 2016 by Vertex (see edit history) Share this post Link to post Share on other sites
DoctorGringo 1 Posted February 16, 2016 @Stickz I wouldn't say it's as strong as the M16. Remscar's nerf looks fine, focuses on more than just dmg. Share this post Link to post Share on other sites
Vertex 32 Posted February 16, 2016 (edited) @Stickz I wouldn't say it's as strong as the M16. Remscar's nerf looks fine, focuses on more than just dmg. I was thinking remscar's nerf was better as well, should I apply it? Edited February 16, 2016 by Guest (see edit history) Share this post Link to post Share on other sites
DoctorGringo 1 Posted February 16, 2016 @Stickz ya I think it would be good Share this post Link to post Share on other sites