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Triviality

Engineer Balance (zs) Variety Improvement (ff2) (suggestions)

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Hello Everyone! Im here with some ideas and suggestions to be posted regarding these 2 servers.

Zombie Survival

a large issue with gamemode is engineers fighting viability compared to other classes. Yes, they have sentries, but anlytically speaking, they are outclasses by many other classes in terms of DPS, and ammo efficiency. A large issue I find with the class is how the dispensers are also disabled and are instead tiny barricades. Perhaps in maps such as nightmine or hauntedmansion a dispenser fits, but engineer is a very lackluster class which i feel deserves a more fitting role. I ask that you nerf the dispensers health, but allow it to produce health and ammo, that way 10 engineers are actually doing something besides getting instakilled and survivors are either getting raped by heavies, scouts, or spies.

Freak Fortress 2

Lately what with the readdition of the upgrades store, Im glad to say that the server feels like it was in its prime once again. However the case a lot of bosses were removed due to being underplayed. To that reason I say is absolutely silly. I miss having 10 pages of bosses to choose from, bosses with amazing music to fight too. Im tired of fighting Musicless or bland bosses over and over again. Gabe, miku, shrek, all of the bosses we have can be recited and memorized by the community for how overplayed and oversaturated the gamemode has become with them. With freak fortress 2 I plead that someone re-add all the bosses that were removed. Even the touhou bosses, people argued over their overpoweredness, but atleast they were different. And im not gonna be shy to admit that the tohou bosses had amazing music to fight too.

 

On a nitty gritty note, perhaps their is a way to disable hyper scout and hyper hoovy for Blu Team? We gotta find a way to stop a 100000mph running gaben

 

~Best regards to the community, Triv

Edited by Guest (see edit history)

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Aight on the subject of zombie fortress, the engy is like that for obvious reasons.

1. If they were to enable dispensers, how on earth would the zombies be able to do literally anything? Ammo + hp to whoever is standing by it is a bit too strong, don't you think?

2. While on the same subject of the dispenser, it acting as a barricade is perfectly fine, the survivors will have a chance to fight back while at the same time not completely destroying the zombies.

3. Engineer as a class itself is viable in zombie fortress, you just need to know where to properly place your buildings and such.

4. Engineer is a support class for this mode or tf2 in general rather, so there is really no reason for a buff/change to him since hes fine the way it is. ;)

 

Saxton hale---

Ehhhh..There are still quite a few bosses, but you can't really change what bosses people like to play and what they don't like to play, and plus, if most of them were never played, why keep em? o_O

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