Rhododendron 994 Posted June 10, 2012 >// SM:CTF Classes configuration // Available keys: (Keys with * are necassary) // * "name" "Cowboy" The name shown in the chat and menu // * "description" "Pistol Arts" A short description of the class use // * "weapons" "knife,elite:200,hegrenade,flashbang" List of weapons without the "weapon_" the class gets on spawn. Seperated by comma ",". Specfiy the backclip ammo or amount of nades with a ":number" // "health" "80" Set the health of the player // "speed" "1.4" Set the speed multiplicator of the player. 1.0 is default. 1.4 would be 40% faster. // "model" "player/t_leet.mdl" The modelpath relative to the models/ dir to a model the player should use. It's automatically precached, but not added to the downloadables "Classes" { "cowboy" { "name" "Cowboy" "description" "Pistol Arts" "health" "80" "speed" "1.4" "weapons" "knife,elite:200,hegrenade,smokegrenade" } // "suicideknife" // { // "name" "Suicide Knifer" // "description" "This is suicide." // "health" "45" // "speed" "1.8" // "weapons" "knife" // } "scout" { "name" "Scout" "description" "Good for rush enemy flag" "health" "50" "speed" "1.5" "weapons" "knife,p228:100,mp5navy:200,hegrenade:2" } "riflemant" { "name" "Rifleman" "description" "High precision rifles" "health" "130" "speed" "1.1" "weapons" "knife,deagle:50,ak47:200,hegrenade:2,smokegrenade" "team" "2" } "riflemanct" { "name" "Rifleman" "description" "High precision rifles" "health" "130" "speed" "1.1" "weapons" "knife,deagle:50,m4a1:200,hegrenade:2,smokegrenade" "team" "3" } "opticalt" { "name" "Optical" "description" "High precision rifles with Zoom" "health" "130" "speed" "1.1" "weapons" "knife,deagle:50,sg552:200,hegrenade:2,smokegrenade" "team" "2" } "opticalct" { "name" "Optical" "description" "High precision rifles with Zoom" "health" "130" "speed" "1.1" "weapons" "knife,deagle:50,aug:200,hegrenade:2,smokegrenade" "team" "3" } "silenced" { "name" "Silenced" "description" "Quiet guns" "health" "80" "speed" "1.1" "weapons" "knife,usp:200,tmp:200,smokegrenade:2" } "manualshotgun" { "name" "Pump Shotty" "description" "Low+long distances effective" "health" "130" "speed" "1.2" "weapons" "knife,glock:200,m3:60,hegrenade:2,smokegrenade" } "autoshotgun" { "name" "Auto Shotty" "description" "Low distances effective" "health" "120" "speed" "1.1" "weapons" "knife,glock:200,xm1014:60,hegrenade:2,smokegrenade" } "support" { "name" "Support" "description" "Good for take care of our flag" "health" "250" "speed" "0.8" "weapons" "knife,deagle:100,m249:500,hegrenade:3,smokegrenade:2" } "grenadier" { "name" "Grenadier" "description" "Hot explosives" "health" "140" "speed" "1.0" "weapons" "knife,deagle:200,hegrenade:20,smokegrenade:5" } "light_sniper" { "name" "Light Sniper" "description" "High distances effective" "health" "125" "speed" "1.1" "weapons" "knife,usp:100,scout:50,hegrenade,smokegrenade:2" } "heavy_sniper" { "name" "Heavy Sniper" "description" "High distances effective" "health" "175" "speed" "0.9" "weapons" "knife,usp:100,awp:50,hegrenade,smokegrenade:2" } "Turtle" { "name" "Turtle" "description" "Inevitable Doom" "health" "1250" "speed" "0.3" "weapons" "knife,smokegrenade:2" } } Share this post Link to post Share on other sites
McNeo 3 Posted June 12, 2012 Never played CTF much until the other day but I like the way it's set up now, I don't think it really needs to be changed. Maybe a McNeo class which activates no-clip, a full buy menu with unlimited money, but whoever plays as McNeo still manages to die anyway. Share this post Link to post Share on other sites
McNeo 3 Posted June 12, 2012 Actually, on a second look, you should activate that Knife class xp Share this post Link to post Share on other sites
Angrehorse 3 Posted June 12, 2012 Maybe lower the speed or health of shot gunner they seem a little strong. Share this post Link to post Share on other sites
Brian 50 Posted June 20, 2012 "Turtle" { "name" "Turtle" "description" "Inevitable Doom" "health" "1250" "speed" ".5" "weapons" "knife" } *not a bump* ;3 Share this post Link to post Share on other sites
Rhododendron 994 Posted June 20, 2012 LOL ok adding that to the config. Reflected above. Share this post Link to post Share on other sites
PapiChulo 7 Posted June 23, 2012 "Ninja" { "name" "Ninja" "description" "Stealthy killer" "health" "75" "speed" "1.2" "visibility" "50%" "gravity" "85%" "weapons" "knife, usp:200, tmp:200, smokegrenade" } And also lower health on the heavy sniper, at the most 175 or 200 Share this post Link to post Share on other sites
McNeo 3 Posted June 24, 2012 I do not see that the Turtle class was added, can you double check? Also, both sniper classes should only have 100-150 health. Share this post Link to post Share on other sites
McNeo 3 Posted June 24, 2012 Also, instead of 5 scored can you change it to 10? Maps go too quick Share this post Link to post Share on other sites