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Rhododendron

CTF Classes Config Discussion!

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>// SM:CTF Classes configuration
// Available keys: (Keys with * are necassary)
// * "name" "Cowboy"                                    The name shown in the chat and menu
// * "description" "Pistol Arts"                        A short description of the class use
// * "weapons" "knife,elite:200,hegrenade,flashbang"    List of weapons without the "weapon_" the class gets on spawn. Seperated by comma ",". Specfiy the backclip ammo or amount of nades with a ":number"
// "health" "80"                                        Set the health of the player
// "speed" "1.4"                                        Set the speed multiplicator of the player. 1.0 is default. 1.4 would be 40% faster.
// "model" "player/t_leet.mdl"                          The modelpath relative to the models/ dir to a model the player should use. It's automatically precached, but not added to the downloadables
"Classes"
{
   "cowboy"
   {
       "name" "Cowboy"
       "description" "Pistol Arts"
       "health" "80"
       "speed" "1.4"
       "weapons" "knife,elite:200,hegrenade,smokegrenade"
   }
//    "suicideknife"
//    {
//        "name" "Suicide Knifer"
//        "description" "This is suicide."
//        "health" "45"
//        "speed" "1.8"
//        "weapons" "knife"
//    }
   "scout"
   {
       "name" "Scout"
       "description" "Good for rush enemy flag"
       "health" "50"
       "speed" "1.5"
       "weapons" "knife,p228:100,mp5navy:200,hegrenade:2"
   }
   "riflemant"
   {
       "name" "Rifleman"
       "description" "High precision rifles"
       "health" "130"
       "speed" "1.1"
       "weapons" "knife,deagle:50,ak47:200,hegrenade:2,smokegrenade"
       "team" "2"
   }
   "riflemanct"
   {
       "name" "Rifleman"
       "description" "High precision rifles"
       "health" "130"
       "speed" "1.1"
       "weapons" "knife,deagle:50,m4a1:200,hegrenade:2,smokegrenade"
       "team" "3"
   }
   "opticalt"
   {
       "name" "Optical"
       "description" "High precision rifles with Zoom"
       "health" "130"
       "speed" "1.1"
       "weapons" "knife,deagle:50,sg552:200,hegrenade:2,smokegrenade"
       "team" "2"
   }
   "opticalct"
   {
       "name" "Optical"
       "description" "High precision rifles with Zoom"
       "health" "130"
       "speed" "1.1"
       "weapons" "knife,deagle:50,aug:200,hegrenade:2,smokegrenade"
       "team" "3"
   }
   "silenced"
   {
       "name" "Silenced"
       "description" "Quiet guns"
       "health" "80"
       "speed" "1.1"
       "weapons" "knife,usp:200,tmp:200,smokegrenade:2"
   }
   "manualshotgun"
   {
       "name" "Pump Shotty"
       "description" "Low+long distances effective"
       "health" "130"
       "speed" "1.2"
       "weapons" "knife,glock:200,m3:60,hegrenade:2,smokegrenade"
   }
   "autoshotgun"
   {
       "name" "Auto Shotty"
       "description" "Low distances effective"
       "health" "120"
       "speed" "1.1"
       "weapons" "knife,glock:200,xm1014:60,hegrenade:2,smokegrenade"
   }
   "support"
   {
       "name" "Support"
       "description" "Good for take care of our flag"
       "health" "250"
       "speed" "0.8"
       "weapons" "knife,deagle:100,m249:500,hegrenade:3,smokegrenade:2"
   }
   "grenadier"
   {
       "name" "Grenadier"
       "description" "Hot explosives"
       "health" "140"
       "speed" "1.0"
       "weapons" "knife,deagle:200,hegrenade:20,smokegrenade:5"
   }
   "light_sniper"
   {
       "name" "Light Sniper"
       "description" "High distances effective"
       "health" "125"
       "speed" "1.1"
       "weapons" "knife,usp:100,scout:50,hegrenade,smokegrenade:2"
   }
   "heavy_sniper"
   {
       "name" "Heavy Sniper"
       "description" "High distances effective"
       "health" "175"
       "speed" "0.9"
       "weapons" "knife,usp:100,awp:50,hegrenade,smokegrenade:2"
   }
   "Turtle"
   {
       "name" "Turtle"
       "description" "Inevitable Doom"
       "health" "1250"
       "speed" "0.3"
       "weapons" "knife,smokegrenade:2"
   }
}

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Never played CTF much until the other day but I like the way it's set up now, I don't think it really needs to be changed.

 

Maybe a McNeo class which activates no-clip, a full buy menu with unlimited money, but whoever plays as McNeo still manages to die anyway.

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"Turtle"

{

"name" "Turtle"

"description" "Inevitable Doom"

"health" "1250"

"speed" ".5"

"weapons" "knife"

}

 

*not a bump* ;3

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"Ninja"

{

"name" "Ninja"

"description" "Stealthy killer"

"health" "75"

"speed" "1.2"

"visibility" "50%"

"gravity" "85%"

"weapons" "knife, usp:200, tmp:200, smokegrenade"

}

 

And also lower health on the heavy sniper, at the most 175 or 200

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I do not see that the Turtle class was added, can you double check?

 

Also, both sniper classes should only have 100-150 health.

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