Information
- This guide will provide you information about surf maps, Our Surf server and how to play if you are new in surf.
- Warning : Surf is Hard to do and this guide will not make you surf instanly.
- This guide is a base of my experience and information i Found so do not take this guide literaly.
- Thanks for reading.
Index
- TIER AND PROPERTIES : Tier, Class ,Type, Surf map, End prizes, Surf MapTable and original creators
- CODES : Codes
- SECRETS AND MAP DETAIL : Pictures and high detail about the map .
- RAMPS : Ramp explain in high detail with Example pictures
- HOW TO PLAY : Basic tutorial how to surf, Basic tutorial how to bhop and Some recomendations.
- CREDITS: Especial thanks.
1 Tier And Properties
1.0 Surf Combat Tier System(SCTS)
WARNING! this Tier Surf Combat System (SCTS) is not applicable in Skills surf Servers.
- Tier 0 : Arena maps without end without jail
- Tier 1 : Extremly easy
- Tier 2 : Easy
- Tier 3 : Intermediate
- Tier 4 : hard
- Tier 5 : skilled
- Tier 6 : God
- ST : Super Tier (Imposible to register a real Tier into a Surf Combat Tier System )
1.1 CLASS
DESING ABOUT RAMPS,TEXTURES,SKYBOX ANDJAIL
WARNING!:This information is by my experience and opinion.
- CLASS 1 : Solid Ramps with original textures (Lines, neon lines , animated), walls , skybox , the jail have or not exit /could be arena map.
- CLASS 2 : Solid Ramps with normal textures , without walls but with skybox the jail have or not exit/ could be arena map.
- CLASS 3 : Solid Ramps with standar textures without walls without skybox (grey skybox) the jail have or not exit./ could be arena map.
- CLASS 4 : Quasi Solid Ramps with standar textures with walls and skybox the jail have or not exit. / could be arena map.
- CLASS 5 :Quasi solid Ramps with standar Textures with walls but without skybox (grey skybox) he jail have or not exit /could be arena map.
- CLASS 6 : Quasi solid Ramps with standar Textures without walls and skybox (Grey skybox) the jail don't have exit /could be arena map.
- CLASS 7 : Chopped Ramps with Simple Textures with walls and skybox the jail have or not exit/can't be arena
- CLASS 8 : Chopped Ramps with Simple Textures with walls but without skybox (Grey skybox) the jail have or not exit/can't be arena
- CLASS 9 : Chopped Ramps with Simple Textures without walls and skybox (Grey skybox) the jail have or not exit/can't be arena
1.2 END PRIZES
1.2.1 Orb
ORB(PDH): Orb pocket dispencer healer it's a tiny dispencer you can carry giving you ammo and healing .however, that orb have a timer . when the time overs it vanish from your body and appears again at the end of the map. it Respawn again per 3 minutes.
ORB(GM): Orb GodMode it's the most powerful orb that provides you Godmode , it have a timer , it respawn again per 4 minutes , you can Find it in tensile.
ORB(CT): Orb cosmetic trail , as his name said this orb provides you a colorful trail only for cosmetic purpose also that orb doesn't have timer.
1.2.2 POWER UP'S
MANNPOWER:When you beat the map you can find doors with a mix of powers like , Minicrits , speedboost , shield , anticrits, etc
POWER PLAY: when you beat the map you will find powers you can actually get if you are admin for example : Crits , uber , merasmuss, godmode , etc
MODIFICATORS: Those powers modify your gamplay for example : Making you huge with 10x heal with thridperson also you can find this in tiny version
1.2.3 END TRIGGERS AND JAIL ZONES
SNIPER BOX(SB): It's a area pretty far to kill someone with shotgun but pretty good for snipers , sniper boxes are usually round by fake walls
FAKE WALLS(FW): Fake walls are walls you can shoot through but the textures are unidirectional that means the person in jail can not see you
CONTROL ROOM(CR): It's a room or just a panel of buttons you can push like : kill buttons, sentry button , free button , trap button, etc.
CEILING FAKE FLOOR(CF): Similar to the sniper box but instead of walls the fake walls are the floor.
TRIGGERS(TR): Just door teleports to go through the map without surfing for example : Spawn trigger , Top Trigger , Sniper box trigger ,etc.
1.3 SURF TYPE
LINEAR: It has a start and End if you fell down you will be telepor at the jail
BILINEAR: It Looks like Arena but It has linear Section and end some of bilinear maps have jail
ARENA: Doesn't have Jail or end , in this kind of maps only your surf skills can help you to survive.
1.4 SURF MAP TABLE
MAP | TIER | CLASS | TYPE | END | JAIL | CREATOR |
---|---|---|---|---|---|---|
Surf_snow_arena | 0 | 2 | Arena | No END | No JAIL | Panzerhandchud |
Surf_air_arena | 0 | 2 | Arena | No END | No JAIL | Panzerhandchud |
Surf_Entrance | 0 | 2 | Arena | No END | No JAIL | ::Egan:: |
Surf_BigLoop | 0 | 3 | Arena | No END | No JAIL | Scracth |
Surf_Swift | 0 | 3 | Arena | No END | No JAIL | F1r3t4ail |
Surf_Frictional | 0 | 2 | Arena | No END | No JAIL | Felix |
Surf_agrumes | 0 | 3 | Arena | No END | None | Black Shadown |
Surf_Revolution | 0 | 3 | Arena | No END | No JAIL | Panzerhandchud |
Surf_CongoBlack | 1 | 7 | Linear | None | TR,SB | WES DT |
Surf_Dusty_Roads | 1 | 2 | Linear | None | TR | Rebell |
Surf_Japan | 1 | 7 | Bilinear | Client | TR,SB,FW | MonkeyDie |
Surf_Mesa | 1 | 1 | Linear | Credits | No JAIL | Arblarg |
Surf_Toast | 1 | 8 | Linear | None | CF,TR | RYAN S |
Surf_Codeprotected | 1 | 5 | Linear | None | CR,FW | Unknow |
Surf_Utopia_v3 | 2 | 1 | Linear | Orb(pdh) | SB,FW,TR,CR | Panzerhandchud |
Surf_Crazy_Frog | 2 | 1 | Linear | None | SB,TR | ::Egan:: |
Surf_minuet | 2 | 1 | Linear | Orb(pdh) | FW,TR | Nappa |
Surf_Monsterween | 2 | 2 | Linear | Orb(pdh) | FW,TR,CR | ::Egan:: |
Surf_Horizon | 2 | 1 | Linear | Orb(pdh) | CF,CR | kompile |
Surf_Pulse | 2 | 1 | Bilinear | Orb(pdh) | FW | Panzerhandchud |
Surf_overlook | 2 | 1 | Bilinear | Modificators | TR,CR | ::Egan:: |
Surf_Quacks | 2 | 1 | Bilinear | Modificators | CR | Kraex & Yellow |
surf_Overcast | 2 | 1 | Bilinear | Power Play | TR,FW,SB,CR | ::Egan:: |
Surf_Surf | None | 1 | Bilinear | Power Play | TR,CR | Kraex |
Surf_lullaby | 3 | 1 | Linear | None | SB,TR | Nappa |
Surf_prelude | 3 | 1 | Linear | Orb(pdh) | TR | Nappa |
Surf_Telstar | 3 | 1 | linear | Client | TR,CR,SB | Kompile |
Surf_Rebound | 3 | 2 | Linear | Orb(CT) | TR,SB,FW,CR | Kompile |
Surf_Rainbow | 4 | 1 | Linear | None | TR,CF,FW,SB,CR | Xenophenous |
Surf_blackout | 4 | 1 | Linear | Orb(pdh) | TR,FW | Nappa |
Surf_Torrent | 4 | 1 | Linear | MannPowers | None | ::Egan:: |
Surf_halloween | 4 | 1 | Linear | MannPowers | SB | ::Egan:: |
Surf_Tensile | 4 | 1 | Linear | Orb(gm) | FW,TR | Felix |
Surf_Lament | 4 | 1 | Linear | Orb(pdh,CT) | TR,SB | Nappa |
Surf_twilight | 4 | 1 | Linear | Orb(pdh,CT) | TR,SB,CR | Nappa |
2 Codes
TIER 1
SURF_CONGO_BLACK:2013
SURF_YEAR3000 : 2514376
SURF_TOAST_REDONE : 872591
SURF_AKAI_FINAL : β Ω π α
SURF_THRILLER_V2 : 34816
TIER 2
SURF_HORIZON : 61287
SURF_MEISTER_3V_FINAL2 : GREEN LIGHTS * 2 + 6 = 3 NUMBERS ADDED YOU WILL PUT IN
SURF_MINUET_VP1 : [ 2 ]
[3/5] [4/6]
[ ] [ ]
[ 1 ]
SURF_PEPPERMINT : 8675309
TIER 3
SURF_PRELUDE_B3P : 87629
SURF_REBOUND : 64128
SURF_TELSTAR : RANDOM
SURF_LULLABY : CROSS TO THE DOOR WITH THIS SYMBOL TWICE [♪-←-↑-→-]
TIER 4
SURF_BLACKOUT : 10374
SURF_LAMNET : 34715
SURF_RAINBOW : DARKBLUE,YELLOW,RED,LIGHTBLUE
SURF_TENSILE : 15624
SURF_HALLOWEEN : 0143
SURF_TWILIGHT : 4213
3 Secrets And Map Details
3.1 Surf_Horizon
TIER | 2 |
LENGHT | SHORT |
RAMP COUNT* | 7 |
MAX TIME | 45 SEC |
MIN TIME | 31 SEC |
MEMORY | 37% |
JUMP ACCURACY | 68% |
RAMP ACCURACY | 40% |
MIN VEL (last ramp) | 527% |
3.2 Surf_Rainbow
TIER | 4 |
LENGHT | HUGE |
RAMP COUNT* | 38 |
WHITE PART RAMP COUNT* | 13 |
MAX TIME | 1:56 |
MIN TIME | 1:35 |
MEMORY | 76% |
JUMP ACCURACY | 90% |
RAMP ACCURACY | 90% |
MIN VEL (YELLOW HUGE RAMP) | 388% |
MIN VEL (BLUE PART) | 180% |
3.3 Surf_Telstar
TIER | 3 |
LENGHT | LONG/SHORT |
RAMP COUNT* | 23 |
RAMP COUNT* (shortcut) | 10 |
RAMP COUNT * (code) | 3 |
RAMP COUNT* (wiggle) | 1 |
MAX TIME | 1:26 |
MIN TIME | 1:20 |
MAX TIME(shortcuts) | 43 |
MIN TIME(shortcuts) | 35 |
MEMORY | 60% |
MEMORY(shortcuts) | 25% |
MEMORY(Code) | 80% |
MEMORY(wiggle) | 46% |
JUMP ACCURACY | 60% |
JUMP ACCURACY(shortcuts) | 32% |
JUMP ACCURACY(Code) | 91% |
JUMP ACCURACY(wiggle) | 37% |
RAMP ACCURACY | 87% |
RAMP ACCURACY(shortcuts) | 53% |
RAMP ACCURACY(Code) | 86% |
RAMP ACCURACY(wiggle) | 84% |
MIN VEL (last ramp) | 547% |
MIN VEL(last ramp shortcut) | 507% |
MIN VEL(last ramp code) | 450% |
MIN VEL(last ramp wiggle) | 402% |
3.4 Surf_Meister
In progress
3.5 Surf_Tensile
In progress
3.6 Surf_Prelude
In progress
3.7 Surf_Lamnet
In progress
3.8 Surf_Overcast
In progress
3.9 Surf_Overlook
In progress
4 Ramps
In progress
5 How to play
In progress
6 Credits
This guide was made by Vacindak
It's a remake for my previous guide
Thanks for read and helping me in this guide and my previous one.
Especial thanks to Nutty , Sancock , supreme , Joylek Rodo and more people.