Yesterday I talked with Silence about TF2Ware, and told him I was currently working on a project for CS:S based on TF2Ware.
Those who don't know TF2Ware:
I already started a few things such as:
(TF2ware uses these minigames)
- Random Weapons/Kill an enemy
[based on a game_player_equip which can be activated by any logic_case input "use"]
- Get to a platform
[One platform will be enabled, the other platforms will be disabled. using func_doors (due the fact func_brushes might stuck players), inputs "Open/Close"]
- Avoid the kamikaze
[A C4 will be spawned in someone's hand (this might need some work) and will be activated within 5-8 seconds. using weapon_c4, env_explosion, trigger_hurt and a logic_timer. Inputs "Enable/Disable" & "Explode". These will be templated so they are triggerable every round]
- Crouch
[All players who wont crouch will be killed. Using a trigger_hurt, inputs "Enable/Disable"]
That is all nice and fancy, but not enough.
So I need your help,
I need to make more and more Minigames within the level.
And I need ideas for the layout & looks.
So please, reply with any (playable and do-able) ideas.