and..... We're back, with yet another mine craft server. I'm going to keep this post simple, and just try to note some key changes from the previous version which was factions.
Changed to Towny from factions
Shops changed from signs to village shops, with major price changes
Added A enchantment plugin adding 32 new enchantments ( A major enchant to look out for is "Divine Touch" Allows the mining of spawners)
Balance reset, starting money 100$
Added mcmmo Horses, allows everyone to start with a free horse. (summoning cost 50$ and banishing cost 5) This is a respawnable horse even if it dies. You will be able to level up and get new skills with your horses that you claim /h help for more information. (Claiming a new horse after your first will cost 500$ then branch of into multiples, so your third horse will cost 1000$ to tame. I heavily encourage breeding)
Spawners will be able to be changed via Spawn eggs (purchased from shop) Rarity of the mob and dependent on mob drop determines price.
Added auction house via /ah command (We will have troll auctions, but do your best not to be a dick and overcrowd it.
Towns are going to be a major step for players from first start. It's 750$ to find a town, ontop of a 10% daily upkeep of original price (75$) Nations on the other hand will cost 7500$ to claim with a 5% Upkeep price of original (375) so get grinding
This is what I've been working on for the past 3 days to try to bring you guys a good mine craft experience, Do your best to enjoy it, find ways to break it(as long as you report it) and other shenananagins.
That's all I can think of for now, I'm going to leave you with a few starting tips;
/kit member to get a start
/h help and /h summon to get your first horse( free besides the summon cost of the horse)
Start farming, Humphrey's hemp is pretty much the only way to get money as of right now, besides /ah (auction house)
Spoiler contains all the new enchants ( I messed with the % chances on a lot of these, the Divine touch enchant has an 8%, good luck