Ohstopyou 42 Posted May 6, 2015 (edited) Banned weapons, and their reasons for being banned: Scout: Bonk - Removed due to delaying of rounds Soldier: Rocket Jumper - Adds no value and is abused to delay rounds. Pyro: Thermal Thruster - unfair advantage Demoman: Stickyjumper - Adds no value and is abused to delay rounds. Scotsman's Skullcutter - Extra reach and damage gives unfair advantage while the speed nerf doesn't work because all reds have a set speed. Heavy: Fists of Steel - Damage resistance can be very hard to deal with Engineer: Gunslinger - Direct upgrade to the stock wrench, no downsides to it since there are no buildings Eureka Effect - Teleporting is OP PDA - Buildings aren't fitting for JB Medic: The Vaccinator - Gives damage resistance and can be annoying Übercharge as a whole is banned for Medic on red team. Spy: Your Eternal Reward - Banned because neither team should be disguising Disguise Kit - Banned because neither team should be disguising Any invisibility watch - Delays rounds, unfair advantage Edited February 7, 2018 by Egossi (see edit history) 2 1 1 1 Goblin, Kypari, Dethman and 2 others reacted to this Share this post Link to post Share on other sites