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BlueRaja

New Suicide Bomb Features?

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If, hypothetically, there were a new programmer for xG and if, hypothetically, his first task were to update the suicide-bomb plugin with new features, what new features would you guys like to see? Hypothetically.

 

---------- Post added at 04:43 PM ---------- Previous post was at 04:39 PM ----------

 

Some ideas that have already been put forward:

 

  • Add a menu for buying bombs, to make it more noob-friendly (like we had when we were using the completely broken version of the plugin).
  • More than one type of bomb, with different costs/explosion radii. There's a potential problem with lots of people buying the cheaper bombs before the guy who wants to buy the expensive one can buy anything, but I think we can fix that by limiting the cheaper bombs.

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If you shoot someone with a bomb, they explode! Only if the bomb is armed though! Also maybe a random effect where the bomb starts smoking, and the T has between 10~25 seconds before it explodes!

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Will it fix the fact that if you buy a bomb and don't get to use it during a round, because people are good rebooblers that when it arms the next round you blow up? I don't enjoy exploding very much...

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Here's one: instead of the crappy "Your bomb has failed to detonate!" message, we could have the bomb malfunction, create a much smaller (and less dangerous) explosion, and start the T on fire, which will eventually kill him. Anyone that T touches, including other T's, will also start on fire. Choas and lulz ensue.

 

This needs to be extremely rare to be fun, otherwise it will just get frustrating. I would recommend less than 2% (about 1 out of every 50 bombs). Same goes for Silence's "randomly start smoking" suggestion.

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Me like me like!!! Bombs have been odd recently, too big, too small, you live after using it... glad someone is thinking about ways to make it better :)

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