Rhododendron 994 Posted December 22, 2010 You tell me. 5 Things That Make Counter-Strike Look Stupid! Share this post Link to post Share on other sites
Rsnyder 0 Posted December 22, 2010 Well hacking and lag are a problem with all video games. But the AI for hostages, and the ladders, do make CS:S look stupid. Share this post Link to post Share on other sites
Rhododendron 994 Posted December 23, 2010 Lag: You can't get rid of this - In distributed applications, lag is often caused by communication latency, which is the time taken for a sent packet of data to be received at the other end. It includes the time to encode the packet for transmission and transmit it, the time for that data to traverse the network equipment between the nodes, and the time to receive and decode the data. This is also known as "one-way latency". A minimum bound on latency is determined by the distance between communicating devices and the speed at which the signal propagates in the circuits (typically 70–95% of the speed of light in vacuum). Actual latency is often much higher because of packet processing in networking equipment, and other traffic. This is currently impossible to stop - glitches occur and things happen. Hacking: Face it this needn't any explanation. No matter how many updates or security systems to release - there will always be a coder to crack and modify it. With everything else - welcome to video games. Share this post Link to post Share on other sites
PurplePenguin 0 Posted June 7, 2011 In distributed applications, lag is often caused by communication latency, which is the time taken for a sent packet of data to be received at the other end. It includes the time to encode the packet for transmission and transmit it, the time for that data to traverse the network equipment between the nodes, and the time to receive and decode the data. This is also known as "one-way latency". A minimum bound on latency is determined by the distance between communicating devices and the speed at which the signal propagates in the circuits (typically 70–95% of the speed of light in vacuum). Actual latency is often much higher because of packet processing in networking equipment, and other traffic. Straight from wikipedia. +1 silence Share this post Link to post Share on other sites
benrapelisberge 0 Posted June 8, 2011 Lag: You can't get rid of this - In distributed applications, lag is often caused by communication latency, which is the time taken for a sent packet of data to be received at the other end. It includes the time to encode the packet for transmission and transmit it, the time for that data to traverse the network equipment between the nodes, and the time to receive and decode the data. This is also known as "one-way latency". A minimum bound on latency is determined by the distance between communicating devices and the speed at which the signal propagates in the circuits (typically 70–95% of the speed of light in vacuum). Actual latency is often much higher because of packet processing in networking equipment, and other traffic. This is currently impossible to stop - glitches occur and things happen. Hacking: Face it this needn't any explanation. No matter how many updates or security systems to release - there will always be a coder to crack and modify it. With everything else - welcome to video games. uhh...yeah, what he said. Share this post Link to post Share on other sites