xG Freak Fortress 2
General Goals
Players: Work together to kill the boss in the time given
Hale: Kill all of Red Team or capture the objective in certain circumstances
Weapon Modifications
All Mediguns:
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All mediguns are given the stats of every medigun put together including kritz, full uber, and the ability to move with the player for all launches, such as rocket jumping (Doesn’t copy the speed of script added plugins, such as hyper heavy)
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75% ubercharge rate
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50% max overheal
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Weapon holsters 25% faster
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Uber duration increased by 4 seconds
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Deploys 25% faster
Flare Gun/Detonator:
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Both are set to have the same stats, only minicrits for hitting burning enemies even if it is stock flare gun
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Has 220% self damage force (Greater Flare Gun Jumps)
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+33% damage to self
Any Syringe gun, Crusader Crossbow:
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For all syringe guns in the game you are given 5% uber for ever needle landed on the boss
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For the crusader crossbow you are given 15% uber for every arrow landed on the boss
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Crusader Crossbow is always given permanent full crits
Jarate/Mad Milk:
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When hit with either one of these the boss loses 8 points of rage
Fan o’ War:
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Removes 5 points of the hale’s rage
Short Circuit:
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Using right click to shoot out the energy ball will stun the boss if he is to come in contact with it.
Crit-a-Cola:
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Gives full crits instead of minicrits
Minicrit Weapons:
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Stock pistol and every type of revolver is given minicrits throughout the game
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All rocket launchers give minicrits when impacting bosses who are launched by a player into the air
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Grenade launchers are given permanent minicrits if you have a shield equipped
Melee Weapons:
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All melee weapons are given full crits throughout the game
Battalion's Backup:
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Heavily reduces the boss’s damage, allowing the player and nearby teammates to be hit by the boss multiple times (depends on the boss)
Demoman Shields/Razorback:
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Absorbs one attack from the boss before being broken for good and disabling charge do demoman
Holiday Punch:
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Gives instant weapon switch when using it
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Will not make the boss taunt even with the crits, it will just do crit damage of stock melee
Baby Face Blaster:
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Gains speed boost for landing hits but it disappears rapidly after gaining it
Half-Zatoichi:
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Gives 35 hp on hit and up +25 for overheal
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Loses honorbound once hitting the boss so you can switch weapons again without losing health
Amp:
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Replaces engineer’s dispenser and gives any nearby ally crits once built, can activate it by using /amp
Spy Cloaks:
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All cloaks have the same stats as the stock invis watch except for the dead ringer
The Gas Passer
- Now has the mvm explosion effect but does charge slower with reduced damage
Thermal Thruster
- Has the ability to jump again while in the air and has a 25% faster charge rate
Market Gardens and Backstabs
- Both do increased damage from usual as a reward for successfully landing the attack on the boss
Playpoint Abilities
Type /buy to access these abilities
Scout:
Bonk Shoes: Gives you the ability to jump on the hale’s head and bonk him from doing so
420 Speed: Allows the scout run faster than usual and every other class
Lightning Strike: Charges throughout the game and when you reach 100% charge you can strike the boss with lightning by taunting
Soldier:
Homing Rockets: Crouch and watch the charge in the top left corner of the screen, when it reaches 100% then you can fire a rocket and as long as it close (Around 500 Hammer Units) it will lock onto them
High Explosive Rocket: Fires a rocket that does more damage with a bigger explosion but uses your entire clip
Napalm Rockets: With this ability active all rockets will ignite the boss but it will have a 75% damage reduction from doing so
Pyro:
Disguise Jutsu: Crouch to disguise yourself as a barrel, takes 25 health points every time that it is used
Fly Blasting: Look down and right click to be able to launch yourself into the air using ammo for air blasting
Demoman:
Super Charger: Allows you to charge infinite amount of times, but every time you do a charge it takes 10 health points
Heavy:
Machine Slapping: Your machine gun will now “slap” the enemy as it does increase knockback to them, but it has a 20% damage penalty
Hyper Heavy: Allows heavy to move extremely fast at the cost of his primary and secondary weapon, only allowing him to use his melee
Engineer:
Karma Sentry: When you die a level one sentry will spawn in your place and attack the boss for 5 seconds (It can be destroyed)
Dispenser Shield: Protects you from all projectiles, but will not protect you from splash/bullets/melee
Medic:
Drug Syringe: Any type of syringe for medic will increase the boss’s player fov, giving the appearance of being farther away
Sniper:
Tracer Bullets: When you shoot the hale it will cause them to show their outline to all players for an amount of time depending on charge %,, starts at 2 seconds minimum
Explosive Arrows: All arrows will create a small explosion around whatever it impacts with doing increased damage
Homing Arrows: Hold crouch and wait until 100% charge in the top left corner to then fire your arrow, as long as it close (Around 500 Hammer Units) it will lock onto them
Spy:
50 Cal. Shot: Hold crouch when spy and when the charge in the top left corner reaches 100% you can shoot the boss doing increased damage around 500 or less if not fully charged
Bosses
(n stands for # of red players)
Demopan
Class: Demoman
Lives: 1
Health Formula: ((525+n)*n)^1.02
Weapon: Frying Pan
Tips for Players: Try and strafe a lot when against this boss and watching where he is charging towards as he is unable to turn, but be ready to push him back if he gets too close as he can ignore a lot of knockback with his charges
Mobility and Other Abilities:
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Tap reload (usually r) to charge forward, hold it down for longer charges, just like infinite charge
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Hold down right click and look up for super jump
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Click crouch and look down while in the air to activate weightdown
Rage:
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Damage for Rage: 1900 hp
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Distance :600 Hammer Units
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Time: 5 Seconds
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Info: When you activate your rage it covers every player’s screens with images of the demopan trying to trade you, it also stuns anyone in his range
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.Ninja Spy
Class: Spy
Lives: 3
Health Formula: ((((760.8+n)*(n-1))^1.0341)+2046)/3
Weapon: The Shahanshah
Tips for Players: Ninja spy has multiple and during each of the first 2 deaths he
has the ability to activate “matrix mode” where he can kill anyone in sight, so when you see his life get low be sure to hide behind an object of some sort se he cannot lock onto you
Mobility and Other Abilities:
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Hold down right click and look up for super jump
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Hold crouch and look down for weight down
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When ninja spy has lost a life he will regain his health and freeze time for 10 seconds and be able to teleport to players in sight by looking towards them and pressing m1, which will kill them unless they are ubered
Rage:
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Damage for Rage: 1900 hp
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Distance: 700 Hammer Units
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Time: 7 seconds
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Info: Stuns nearby red players
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GentleSpy
Class: Spy
Lives: 1
Health Formula: (((760.8+n)*(n-1))^1.0341)+2046
Weapon: Your Eternal Reward
Mobility and Other Abilities:
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Has no launching ability
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Can teleport to a random player and is ubered/stunned for three seconds
Rage:
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Damage for Rage: 2500 hp
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Info: He is given the ambassador which does 800% damage and crits on headshots
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Saxton Hale
Class: Soldier
Lives: 1
Health Formula: (((760.8+n)*(n-1))^1.0341)+2046
Weapon: Fist
Mobility and Other Abilities:
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Brave jump lets him launch in the air by holding right click and looking up
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Weight down to land instantly by holding crouch and looking down
Rage:
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Damage for Rage: 1900 hp
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Distance: 800 Hammer Units
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Time: 5 seconds
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Info: Stuns nearby enemies
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Vagineer V2
Class: Engineer
Lives: 1
Health Formula: (((760.8+n)*(n-1))^1.0341)+2046
Weapon: Wrench
Abilities:
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Super Jump into the air with right click
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Weight down using crouch and looking down
Rage:
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Damage for Rage: 1900 Hp
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Distance: 620 Hammer Units
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Time: 10 Seconds for uber, 5 seconds for stun
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Info: Stuns nearby enemies and ubers himself
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Horseless Headless Horsemann Jr.
Class: Demoman
Lives: 1
Health Formula: (((760.8+n)*(n-1))^1.0341)+2046
Weapon: Horseless Headless Horsemann’s HeadTaker
Movement and other Abilities:
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Weight down when crouching and looking down
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Teleports to a random player every 45 seconds
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No super jump
Rage:
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Damage for Rage: 1900 hp
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Distance: 800 Hammer units
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Time: 5 seconds
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Info: Spooks nearby enemies
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Christian Brutal Sniper
Class: Sniper
Lives: 1
Health Formula: (((760.8+n)*(n-1))^1.0341)+2046
Weapon: Switches between all of snipers melees after each kill
Movement and Other Abilities:
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Super Jump Holding right click and looking up
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Hold crouch and look down
Rage:
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Damage for Rage: 1900 hp
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Distance: 350 Hammer Units
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Time: Stuns players for 5 seconds
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Info: Obtains the festive huntsman
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Easter Bunny
Class: Demoman
Lives: 1
Health Formula: (((760.8+n)*(n-1))^1.0341)+2046
Weapon: Bottle
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
Rage:
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Damage for Rage:1900 hp
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Distance: 400 Hammer Units
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Time: 5 seconds
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Info: Stuns all nearby players and obtains a grenade launcher that shoots a large amount of grenades that are textured as easter eggs in every direction shooting the entire clip before ending; try to stay away for it and out of buildings as it is much easier to avoid
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Gaara
Class: Sniper
Lives: 1
Health Formula: ((770+n)*n)^1.04
Weapon: Market Gardener
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
Rage:
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Damage for Rage: 2400 hp
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Distance: 2000 Hammer Units
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Time: 5 seconds
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Info: Traps all players in the range in a box of sand freezing them in place and blocking their screen around them (Players still have the ability to fire)
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Captain Falcon
Class: Soldier
Lives: 1
Health Formula: (((760.8+n)*(n-1))^1.0341)+2046
Weapon: Fists
Tips for Players: When he has lost a decent amount of health try and stay back from him as his rage will insta kill anyone close to him, but it’s range is very small. But be wary as he will still gain rage if being harmed during his rage so he is able to rage consecutively at times
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
Rage:
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Damage for Rage: 1900 Hp
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Distance: 350 Hammer Units
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Time: 7 seconds
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Info: Stuns captain falcon in one spot and creates a field of explosions around killing nearby enemies, he can be frozen in the air and the explosions will stay up there on the same level as him
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Gabe Newell
Class: Spy
Lives: 1
Health Formula: (((760.8+n)*(n-1))^1.0341)+2046
Weapon: Fists
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
Rage:
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Damage for Rage: 5100 Hp
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Distance: 500 Hammer Units
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Time: 10 Seconds
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Info: Slows down time and allows him to teleport to nearby enemies and insta kill them unless ubered (It's the matrix mode ability but as a rage)
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Hatsune Miku
Class: Spy
Lives: 1
Health Formula: ((650+n)*n)^1.035
Weapon: Saxxy
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
Rage:
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Damage for Rage: 4500 hp
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Distance: 600 Hammer Units
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Time: One taunt
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Info: Causes all nearby players to taunt, also gives the boss cleavers to throw at players. If you are in a position where you cannot taunt it will freeze you and you won’t be able to fire
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Adolf Hitler
Class: Pyro
Lives: 1
Health Formula: ((760+n)*n)^1.04
Weapon: Disciplinary Action
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
Rage:
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Damage for Rage: 2500 hp
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Distance: 500 Hammer Units
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Time: 5 seconds for players, 8 seconds for sentries, 7 seconds for uber
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Info: Stuns players and sentries while ubering the hale and giving him a flamethrower that does increased damage
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The Rock
Class: Soldier
Lives: 1
Health Formula: ((550+n)*n)^1.04
Weapon: Caber
Tips for Players: Use melee on him as he takes a large amount of damage from it, especially if using the market garden
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
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Has a high amount of resistances for every type of damage in the game except melee which it takes increased damage from
Rage:
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Damage for Rage: 3200 hp
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Distance: 800 Hammer units
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Info: Creates an explosion depending on where the boss is aiming towards
Human Sentry Buster
Class: Demoman
Lives: 1
Health Formula: ((550+n)*n)^1.04
Weapon: Caber
Tips for Players: Use melee on him as he takes a large amount of damage from it, especially if using the market garden
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
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Has a high amount of resistances for every type of damage in the game except melee which it takes increased damage from
Rage:
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Damage for Rage: 3200 hp
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Distance: 800 Hammer units
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Info: Creates an explosion depending on where the boss is aiming towards
Joker
Class: Spy
Lives: 1
Health Formula: ((760+n)*n)^1.04
Weapon: The Big Earner
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
Rage:
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Damage for Rage: 2000 hp
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Distance: 5000 Hammer Units
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Time: 7 seconds for sentries and 5 seconds for players
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Info: Stuns nearby players and gives the hale a revolver
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Luigi 2
Class: Engineer
Lives: 1
Health Formula: (((760.8+n)*(n-1))^1.0341)+2046
Weapon: Wrench
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
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Rage:
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Damage for Rage: 2500 hp
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Distance: 1150 Hammer Units
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Time: 6 seconds for uber, 5 seconds for players, 8 seconds for sentries
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Info: Stuns players and sentries while ubering the boss, also given a flare gun
Pacman 2
Class: Sniper
Lives: 1
Health Formula: (((875+n)*n)^1.03)
Weapon: Killing Gloves of Boxing
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
Rage:
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Damage for Rage: 2000 hp
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Distance: 2000 Hammer Units
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Time: 5 second players, 8 second sentries
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Info: Stuns nearby enemies and sentries
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Phoenix Wright
Class: Spy
Lives: 1
Health Formula: ((760+n)*n)^1.04
Weapon: Kunai
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
Rage:
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Damage for Rage: 2000 hp
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Distance: 700 Hammer Units
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Time: 5 seconds for player, 7 seconds for sentries
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Info: Stuns nearby sentries and players and creates a large fireball radius around the boss damaging all players and buildings with fire
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Skeleton - Mann
Class: Sniper
Lives: 1
Health Formula: (((760.8+n)*(n-1))^1.0341)+2046
Weapon: The Bat outta Hell
Movement and Other Abilities:
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Has the ability to teleport to a random player
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Weight Down by looking down and crouching
Rage:
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Damage for Rage: 2500 hp
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Distance: 500 Hammer Units
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Time: 1 second uber, 8 second for sentries, 4 second for players, 5 second of fire
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Info: When rage is activated it creates a hellfire ball damaging all nearby enemies and ubers the boss for a second. This rage also randomly chooses from the dead teammates on red team and turns them into snipers with a skeleton player model and the bat outta hell to fight for the boss.
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Grey Alien
Class: Spy
Lives: 1
Health Formula: (((600+n)*n)^1.04)
Weapon: Unarmed Combat
Movement and Other Abilities:
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Teleports to a random player
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Weight Down by looking down and crouching
Rage:
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Damage for Rage: 2500
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Distance: 800 Hammer Units
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Time: 6 seconds for sentries, 2 seconds for the blind, 10 seconds for the beam
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Info: When grey alien rages he blinds players and creates 10 beams which stun players and suck them up
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Wario
Class: Sniper
Lives: 1
Health Formula: (((760.8+n)*(n-1))^1.0341)+2046
Weapon: The Sandman
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
Rage:
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Damage for Rage: 2000
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Distance: 850 Hammer Units
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Time: 8 second for stuns and uber
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Info: Upon rage wario is given uber and stuns both sentries and players, he is also given 20 balls which he can fire rapidly and refills after each rage, the balls will slow down players as it is the sandman
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Waluigi
Class: Sniper
Lives: 1
Health Formula: (((760.8+n)*(n-1))^1.0341)+2046
Weapon: Freedom Staff
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
Rage:
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Damage for Rage: 1900
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Distance: 800 Hammer units
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Time: Uber and Stuns last 8 seconds
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Info: During rage waluigi is ubered and stuns all nearby players and sentries
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Garfield
Class: Engineer
Lives: 1
Health Formula: (((760.8+n)*(n-1))^1.0341)+2046
Weapon: Southern Hospitality
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
Rage:
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Damage for Rage: 1900 hp
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Distance: 3500 Hammer Units
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Time: 3 seconds for stuns, 30 seconds for scale
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Info: When garfield rages he stuns nearby players and sentries for 3 seconds and resizes 2x bigger for 30 seconds
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The Blitzkrieg
Class: Medic
Lives: 5
Health Formula: ((((1000+n)*(n-1))^1.04)+4096)/5
Weapons: Festive ubersaw, parachute, switches between all rocket launcher upon every death/rage
Tips for Players:
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Blitzkriegs greatest weakness is medics as they are able to revive anyone a large amount of times, and their shields completely stop blitzkrieg from reaching them, so more medics is almost always better against blitzkrieg (also it is useful to switch classes between deaths to respawn as it).
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Many classes can be useful against blitzkrieg with their edits, such as soldier and how he can use the battalions or beggars with the increased clip and longer battalions rage making him extremely hard to kill for long periods of time.
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Fight blitzkrieg at a distance always as his projectiles are slow and random for where they will go so it is much harder to kill someone at a distance
Difficulties: Our ff2 chooses randomly between difficulty 1-9
1 = Easy,
2 = Normal
3 = Intermediate
4 = Difficult
5 = Lunatic
6 = Extreme
7 = Godlike
8 = Rocket Hell
9 = Total Blitzkrieg
420 = W33D
777 = RAVIOLI RAVIOLI
999 = D0NUT ST33L
1337 = LOOMYNARTY
9001 = OVER 9000!
Movement and Other Abilities:
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Super Jump by holding right click and looking up (Is extremely high and allows you to almost cross the map)
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Weight Down by looking down and crouching
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Press space when in the air to activate his parachute
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Every death his new rocket launcher will have 360 rockets and he will be crit and ubered
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All kills give 5% rage
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His uber lasts 10 seconds and kritz last 15 seconds
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Blitzkrieg rockets are given decreased speed and random degree deviation
Weapon Modifications from Blitzkrieg:
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Scout: All weapons are crit boosted, sandman/wrap assassin have faster recharge with 5 projectiles
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Soldier: All rocket launcher have faster fire rate, and larger clip size and max ammo. Panic attack gives speed boost when active and all banners give 50+ hp and last 150% longer
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Pyro: None except for panic attack and flare gun which is already set as is here
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Demoman: Grenade launchers have faster fire rate, larger clip and max ammo, loch n load has 75% damage bonus
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Heavy: Given knockback rage (special attack), sandvich has faster recharge rate
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Engineer: Given 250% dispenser range and 2 way teleporters
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Medic: Can now revive players a max of 15 times (40 seconds before you can no longer revive), given medic shield (Use special attack to activate)
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Sniper: Can now climb walls using melee but at the cost of health (Stays even after blitzkrieg dies)
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Spy: All weapons are crit boosted
Rage:
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Damage for Rage: 2500 Hp
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Time: 10 seconds for crits
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Distance: 9999 Hammer Units
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Info: Blitzkrieg obtains a new rocket launcher with 180 rockets and crit. Blitzkrieg can now also teleport twice to wherever he’s looking at by right clicking.
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Dark Vader
Class: Pyro
Lives: 3
Health Formula: (((760+n)*n)^1.03)/3
Weapon: Frying Pan
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
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When Dark Vader right clicks it will activate chain lightning which will do 10 (number varies) damage to all players
Rage:
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Damage for Rage: 3500 hp
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Distance: 800 Hammer Units
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Time: 4 second for uber and stuns, 50 seconds for disguise
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Info: When Dark Vader rages he stuns nearby players and ubers, he can also disguise as enemy players for a time
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Sonic.exe
Class: Demoman
Lives: 2
Health Formula: ((380+n)*n)^1.04
Weapon: The Eyelander
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
Rage:
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Damage for Rage: 1800 hp
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Distance: 10000 (Usually the whole map) Hammer Units
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Time: 5 seconds for image, 3 for players stun, 6 for sentries stun
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Info: During rage players screens are covered with an image of sonic.exe and stunned
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Chuck Norris
Class: Sniper
Lives: 2
Health Formula: ((380+n)*n-1)^1.04
Weapon: Fists
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
Rage:
-
Damage for Rage: 2500 hp
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Info: Upon rage chuck norris pulls out a modified big kill which one shots most players
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Bowser
Class: Spy
Lives: 2
Health Formula: ((340+n)*n)^1.04
Weapon: The eviction notice
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
Rage:
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Damage for Rage: 2500 hp
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Distance: 400 for stuns, 500 hammer units for hell fire
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Time: 6 seconds for scale, 5 seconds for uber, 7 second for sentries
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Info: When bowser rages he creates a fire ball around him and ubers himself, he also stuns al nearby sentries
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Hell fire: Does initial 25 damage and 5 seconds of 10 damage afterburn
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Triceratops
Class: Soldier
Lives: 1
Health Formula: ((800+n)*n)^1.04
Weapon: Shovel
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
Rage:
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Damage for Rage: 1900 hp
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Distance: 10000 Hammer Units
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Time: 12 seconds for scale, 6 seconds for player stun, 10 seconds for sentry stun
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Info: Upon rage triceratops scales all players by 1.8 to make them feel puny as he stuns players and sentries
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The Knight
Class: Demoman
Lives: 1
Health Formula: (((760.8+n)*(n-1))^1.0341)+2046
Weapon: Festive Eyelander
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
Rage:
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Damage for Rage: 3500 hp
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Distance: 2000 Hammer Units for stun, 700 for fire
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Time: 5 second stun for players 8 for sentries, 6 seconds for hell fire
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Info: When the knight rages he stuns nearby players and sentries and creates a hell fire ball
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Hellfire: Initial blast does 50 damage with 10 damage afterburn for the next 6 seconds
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James Bond
Class: Spy
Lives: 2
Health Formula: (((340+n)*n)^1.04)/1.5
Weapon: The big earner, The diamondback
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
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Is able to fire his pistol but it has an extreme reload delay giving large gaps between shots
Rage:
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Damage for Rage: 1900 hp
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Distance: 9999 Hammer Units for buildings
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Time: 10 seconds uber, 7 seconds players, 9 second sentries
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Info: During rage james bond is ubered and stuns players and sentries
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Sergeant Painis
Class: Soldier
Lives: 5
Health Formula: (((700+n)*n)^1.04)/5
Weapon: Disciplinary Action
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
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After each death sergeant painis stuns nearby players
Rage:
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Damage for Rage: 2800 hp
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Time: 8.8 seconds
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Info: During rage sergeant painss is ubered
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The Terminator
Class: Soldier
Lives: 2
Health Formula: (((550+n)*n)^1.04)/2
Weapon: Fists
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
Rage:
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Damage for Rage: 1750 hp
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Distance: 2500 Hammer Units, 9999 for Stunning buildings
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Time: 12 second uber, 7 second stun for players and 9 for for sentries
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Info: During rage the terminator is ubered and stuns enemies, he is also given a shotgun
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Buzz Lightyear
Class: Soldier
Lives: 1
Health Formula: (((760+n)*n)^1.04)
Weapon: Disciplinary Action
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
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Can glide in the air like the base jumper by clicking space again when in the air
Rage:
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Damage for Rage: 1750 hp
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Distance: 3500 hammer units, 9999 for Buildings
-
Time: 10 second for buildings, 7 seconds for players, 25 seconds for ray gun, 10 second speed
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Info: During rage buzz stuns players and buildings while increasing his speed and obtaining a ray gun (bison).
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MLG Sniper
Class: Sniper
Lives: 2
Health Formula: (((240+n)*n)^1.09)
Weapon: Machete
Tips for Players: After he loses his first life he freezes all players like ninja spy and can teleport to those in sight, so behind any objectect when he is close to death so that he cannot lock on
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
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During death mlg sniper slows down time for 10 seconds and is able to teleport to players it sees and insta kill them (Much like Ninja Spy)
Rage:
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Damage for Rage: 3000 Hp
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Distance: 350 Hammer Units
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Time: 6 seconds for image, 3 second stun for players and 6 for sentries
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Info: During rage mlg sniper covers enemy players screen with an image and stuns them and buildings, he also obtains a awper hand with 4 bullets and his speed is increased when having it equipped in hand
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One Punch Man
Class: Engineer
Lives: 1
Health Formula: (((520+n)*n)^1.04)
Weapon: Fist
Movement and Other Abilities:
-
Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
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Any hit that single slap male lands will instakill whatever it touches, it goes through everything including uber, dead ringer, and battalions
Rage:
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Damage for Rage: 3700 hp
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Distance: 900 Hammer Units
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Time: 15 seconds for speed, 10 seconds for the rock
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Info: During rage his speed is increased and he activates the ability the rock which makes him immune to knock back and causes him to make anyone he runs into explode instantly
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Gangplank
Class: Medic
Lives: 1
Health Formula: ((600+n)*n)^1.04
Weapon: The Persian Persuader
Movement and Other Abilities:
-
Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
Rage:
-
Damage for Rage: 2000 hp
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Distance: 10000 Hammer Units
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Time: 10 second for uber, 5 second for people and 8 for sentries. 2 for the image
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Info: During rage Gangplank is ubered and stuns enemies while covering their screens with an image of him
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butt Pancakes
Class: Spy
Lives: 1
Health Formula: (((760.8+n)*(n-1))^1.0341)+2046
Weapon: Bat
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
Rage:
-
Damage for Rage: 3500 hp
-
Distance: 500 Hammer Units
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Time: 3 second for people and one second for sentries, 10 second for uber
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Info: He is given uber and stuns players and sentries
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Zerstorer
Class: Medic
Lives: 1
Health Formula: (((666+n)*n)^1.06)
Weapon: Pompson, The Vita-Saw
Tips for Players: Just like captain falcon stay back as possible to avoid his explosive rage. Bonus tip for the boss: Hold down your melee and real
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
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Can switch between pompson (6 second reload time) and vita-saw (75% faster fire rate)
Rage:
-
Damage for Rage: 2750 hp
-
Time: 6 seconds for players and 8 for sentries
-
Info: Stuns players and sentries, also creates a field of explosion around the boss killing anything on the same level as him
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Michael Rosen
Class: Sniper
Lives: 1
Health Formula: (((760+n)*n)^1.04)
Weapon: Kukri
Movement and Other Abilities:
-
Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
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Melee crits instead of minicrits and can backstab, also slows down players for 5 seconds after hitting them and marks them for death
Rage:
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Damage for Rage: 2500 hp
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Distance: 500 Hammer Units
-
Time: 4 second for players and 9 for sentries
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Info: During rage michael stuns players and sentries and gets four jarate containers that he can throw or switch back to melee and save for later (resets if you are to rage again)
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Sewer Medic
Class: Medic
Lives: 1
Health Formula: (((560+n)*n)^1.04)
Weapon: Pompson
Tips for Players: Stay back as much as possible when he is close to rage, he has the explosive field like captain falcon and zerstorer and can catch players off guard
Movement and Other Abilities:
-
Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
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Only has pompson which has a reload of 2 seconds
Rage:
-
Damage for Rage: 1900 hp
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Info: Explodes anything near sewer medic and on his level
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Radigan Conagher
Class: Engineer
Lives: 1
Health Formula: (((650+n)*n)^1.04)
Weapon: Wrench
Tips for Players: Takes increased damage when he pulls out his brass beast so avoid him from a distance and attack during tha ttime
Movement and Other Abilities:
-
Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
Rage:
-
Damage for Rage: 2150 hp
-
Distance: 675 Hammer Units
-
Time: Stuns players for 2.5 seconds and sentries for 4 seconds
-
Info: During rage radigan stuns players and pulls out an edited version of the brass beast
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The Administrator
Class: Spy
Lives: 1
Health Formula: ((565+n)*n)^1.04
Weapon: Knife
Tips for Players: Make sure to wait near her spawn as any player she respawns will appear there, this way you’ll be able to stop them as they spawn
Movement and Other Abilities:
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Instant teleports to a random player over time
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Weight Down by looking down and crouching
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Crouch for 3 seconds until 100% charge and you can summon up to four dead red players to fight for your cause (90 second delay between uses)
Rage:
-
Damage for Rage: 3500 hp
-
Distance: 650 Hammer Units
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Time: 1.5 sec for uber
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Info: During rage the administrator is given an edited version of the diamond back with more damage and teleports randomly to a player, is ubered when first teleported
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The Rocket
Class: Soldier
Lives: 1
Health Formula: ((820+n)*n)^1.04
Weapon: Fire Axe, Rocket Launcher
Movement and Other Abilities:
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Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
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The rocket launcher doesn’t do any real damage but is useful for helping the rocket take down players, especially for destroying buildings and breaking demoknight shields
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The rocket launcher does 800% damage to buildings, 0% damage to players, only has one rocket in a clip at a time, removes 20% uber from medics, removes 45 points of cloak for spies
Rage:
-
Damage for Rage: 1900 hp
-
Distance: 600 Hammer Units
-
Time: 7 seconds for sentries
-
Info: During rage the rocket stuns sentries and obtains a shotgun which does 20% more damage and lights enemies on fire doing minicrits to burning players and he has 60% reload speed. Each time he rages he gets a new clip of ammo for his shotgun
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Cuddly Heavy
Class: Spy
Lives: 1
Health Formula: (((760.8+n)*(n-1))^1.0341)+2046
Weapon: Warrior’s Spirit
Movement and Other Abilities:
-
Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
Rage:
-
Damage for Rage: 1900 hp
-
Info: Obtains a huntsman
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Heavydile
Class: Sniper
Lives: 1
Health Formula: (((5060+n)*n)^1.04)
Weapon: Apoco-Fists
Tips for Players: Since he takes increased damage from melee it is best to almost always use melee, spy and market garden are really good against him as he can be instakilled by backstabs and takes about 9k damage from market gardens.
Movement and Other Abilities:
-
Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
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Takes massive resistance from all damage types in the game except for melee which it takes highly increased damage from
Rage:
-
Damage for Rage: 200 hp
-
Distance: 200 Hammer Units
-
Time: 2 seconds for players, 5 for uber
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Info: Stuns nearby players and ubers
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The Bloodrider
Class: Switches between every class in the game every time he rages or dies
Lives: 3
Health Formula: 2500
Weapon: Grenade Launcher
Tips for Players: Just like with blitzkrieg be sure have a large amount of medics to keep respawning players and to keep at a far range as much as possible, especially since he has less mobility than blitzkrieg
Movement and Other Abilities:
-
Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
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Starter grenade launcher has 80 grenade clip and infinite max ammo, faster reload rate
-
Each class change will resemble the weapon of the class it now is with how it fires for 10 seconds before going back to the starter weapon
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Each death will uber and crit the bloodrider for 10 seconds and give a launcher with 600 pipes
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Gets a random power up which can be strength, haste, precision, agility
-
Difficulty increases with every life loss (Starts at difficulty
Rage:
-
Damage for Rage: 2500 hp
-
Time: 10 seconds
-
Info: Blood rider switches class with 300 pipes and crits, he is also given 3 random buffs which do stack
Other Info:
-
Medics can now revive players (3000 seconds to do so)
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Bread Spy
Class: Spy
Lives: 1
Health Formula: (((695+n)*n)^1.04)
Weapon: Your Eternal Reward
Tips for Players: Takes increased melee damage so melee is very good against him, especially backstabs and marketgardens
Movement and Other Abilities:
-
Every 18 seconds you can teleport to a random player by charging for 3 seconds, also stuns the boss for 2 seconds
-
Weight Down by looking down and crouching
Rage:
-
Damage for Rage: 2250 hp
-
Time: 7.5 for player stun, 7 seconds for the image
-
Info: Stuns all nearby players and covers there screen with bread
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Aya Syameimaru
Class: Medic
Lives: 1
Health Formula: ((480+n)*n)^1.04
Weapon: The Fan O'War
Movement and Other Abilities:
-
Hold right click for super jump
-
Weight Down by looking down and crouching
Rage:
-
Damage for Rage: 3200 hp
-
Distance: 1200 Hammer units
-
Time: 5 for player stun, 6 seconds for the image, 3 for time slow
-
Info: Stuns nearby players and allows the boss to fly around in matrix mode killing anyone in sight
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Koishi Komeiji
Class: Spy
Lives: 1
Health Formula: ((480+n)*n)^1.04
Weapon: The Quackenbirdt, The Wanga Prick
Movement and Other Abilities:
-
She is able to go invisible for a short amount of time, has silent decloak
-
Weight Down by looking down and crouching
Rage:
-
Damage for Rage: 2500 hp
-
Distance: 600 Hammer units
-
Time: 4 seconds for players stun and overlay, 10 for sentries, 4 seconds for invisibility
-
Info: Teleports to a random player stunning them and sentries and covering their screens, also makes her invisible
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Fujiwara no Mokou
Class: Pyro
Lives: 5
Health Formula: (((760+n)*n)^1.04)*0.17
Weapon: The Maul
Movement and Other Abilities:
-
Super Jump by holding right click and looking up
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Weight Down by looking down and crouching
-
Anytime she dies she sends a message to server for 2 seconds and then is given a phlog with crits
Rage:
-
Damage for Rage: 1650 hp
-
Distance: 850 Hammer units
-
Info: She is given a buffed detonator
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