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Krampus

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Krampus last won the day on January 15

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About Krampus

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  1. Krampus

    Locking boss in taunt in FF2

    Eh this is pretty dumb in general but eh I don't really think it should be banned itself since like it rarely even occurs and like everyone else said, it's mainly on the hales fault himself for falling into it and not paying attention. To me this is just another gimmick on ff2 that barely ever works, such as telefragging, and doesn't really need to be banned itself. Also tf2 itself nerfed this so it's not really as much of a problem anymore as it takes like 60 ammo to shoot one ball and it lasts like literally no time now. But barn house still is annoying for doing the taunt trap in that one tunnel
  2. Krampus

    FestiveGrape

    +1 See him on surf a lot and is a cool cat, would be good addition to xg A: 8.5 M: 9
  3. Krampus

    Bhop on Deathrun 2: Hop Again

    I'm not referring to the speed boosts on maps, I mean legit his base speed is faster than runner's base speed (Which both teams do have a set base speed for every class), which that is the advantage that I'm talking about for minigames
  4. Krampus

    Bhop on Deathrun 2: Hop Again

    Uhm you realize that he already has the advantage atm lol, right now the death is faster than runners by default so he already has an advantage in races. Which is the reason why death is able to jump the bhop on bandicoot in 2 jumps while red have to do it in 3
  5. Krampus

    Bhop on Deathrun 2: Hop Again

    What, I don't really see how this is an issue. Whenever someone starts something new they obviously won't be adjusted to it, but they don't really have to be as they will start to become better overtime through experience like how people do with all games and it will become easier for them to do until it's natural like how deathrun is to them now, so people without experience will eventually get better. Just like they did when they first found deathrun and were probably a little overwhelmed as they had never played anything like that, but still got better over time, at timing people and being used to the game in general which is why I don't get why this would be so much different to learning when it's the same concept. Also I'm pretty sure kypari was just saying that he has been in a community where they did have bhop on their deathrun and how it did work there and that it was actually fun, which is why he thinks that it would work here also; not that he thinks it would be a good idea since he used to it himself
  6. Krampus

    xG Freak Fortress 2 Guide

    xG Freak Fortress 2 General Goals Players: Work together to kill the boss in the time given Hale: Kill all of Red Team or capture the objective in certain circumstances Weapon Modifications All Mediguns: All mediguns are given the stats of every medigun put together including kritz, full uber, and the ability to move with the player for all launches, such as rocket jumping (Doesn’t copy the speed of script added plugins, such as hyper heavy) 75% ubercharge rate 50% max overheal Weapon holsters 25% faster Uber duration increased by 4 seconds Deploys 25% faster Flare Gun/Detonator: Both are set to have the same stats, only minicrits for hitting burning enemies even if it is stock flare gun Has 220% self damage force (Greater Flare Gun Jumps) +33% damage to self Any Syringe gun, Crusader Crossbow: For all syringe guns in the game you are given 5% uber for ever needle landed on the boss For the crusader crossbow you are given 15% uber for every arrow landed on the boss Crusader Crossbow is always given permanent full crits Jarate/Mad Milk: When hit with either one of these the boss loses 8 points of rage Fan o’ War: Removes 5 points of the hale’s rage Short Circuit: Using right click to shoot out the energy ball will stun the boss if he is to come in contact with it. Crit-a-Cola: Gives full crits instead of minicrits Minicrit Weapons: Stock pistol and every type of revolver is given minicrits throughout the game All rocket launchers give minicrits when impacting bosses who are launched by a player into the air Grenade launchers are given permanent minicrits if you have a shield equipped Melee Weapons: All melee weapons are given full crits throughout the game Battalion's Backup: Heavily reduces the boss’s damage, allowing the player and nearby teammates to be hit by the boss multiple times (depends on the boss) Demoman Shields/Razorback: Absorbs one attack from the boss before being broken for good and disabling charge do demoman Holiday Punch: Gives instant weapon switch when using it Will not make the boss taunt even with the crits, it will just do crit damage of stock melee Baby Face Blaster: Gains speed boost for landing hits but it disappears rapidly after gaining it Half-Zatoichi: Gives 35 hp on hit and up +25 for overheal Loses honorbound once hitting the boss so you can switch weapons again without losing health Amp: Replaces engineer’s dispenser and gives any nearby ally crits once built, can activate it by using /amp Spy Cloaks: All cloaks have the same stats as the stock invis watch except for the dead ringer Playpoint Abilities Type /buy to access these abilities Scout: Bonk Shoes: Gives you the ability to jump on the hale’s head and bonk him from doing so 420 Speed: Allows the scout run faster than usual and every other class Lightning Strike: Charges throughout the game and when you reach 100% charge you can strike the boss with lightning by taunting Soldier: Homing Rockets: Crouch and watch the charge in the top left corner of the screen, when it reaches 100% then you can fire a rocket and as long as it close (Around 500 Hammer Units) it will lock onto them High Explosive Rocket: Fires a rocket that does more damage with a bigger explosion but uses your entire clip Napalm Rockets: With this ability active all rockets will ignite the boss but it will have a 75% damage reduction from doing so Pyro: Disguise Jutsu: Crouch to disguise yourself as a barrel, takes 25 health points every time that it is used Fly Blasting: Look down and right click to be able to launch yourself into the air using ammo for air blasting Demoman: Super Charger: Allows you to charge infinite amount of times, but every time you do a charge it takes 10 health points Heavy: Machine Slapping: Your machine gun will now “slap” the enemy as it does increase knockback to them, but it has a 20% damage penalty Hyper Heavy: Allows heavy to move extremely fast at the cost of his primary and secondary weapon, only allowing him to use his melee Engineer: Karma Sentry: When you die a level one sentry will spawn in your place and attack the boss for 5 seconds (It can be destroyed) Dispenser Shield: Protects you from all projectiles, but will not protect you from splash/bullets/melee Medic: Drug Syringe: Any type of syringe for medic will increase the boss’s player fov, giving the appearance of being farther away Sniper: Tracer Bullets: When you shoot the hale it will cause them to show their outline to all players for an amount of time depending on charge %,, starts at 2 seconds minimum Explosive Arrows: All arrows will create a small explosion around whatever it impacts with doing increased damage Homing Arrows: Hold crouch and wait until 100% charge in the top left corner to then fire your arrow, as long as it close (Around 500 Hammer Units) it will lock onto them Spy: 50 Cal. Shot: Hold crouch when spy and when the charge in the top left corner reaches 100% you can shoot the boss doing increased damage around 500 or less if not fully charged Bosses (n stands for # of red players) Demopan Class: Demoman Lives: 1 Health Formula: ((525+n)*n)^1.02 Weapon: Frying Pan Tips for Players: Try and strafe a lot when against this boss and watching where he is charging towards as he is unable to turn, but be ready to push him back if he gets too close as he can ignore a lot of knockback with his charges Mobility and Other Abilities: Tap reload (usually r) to charge forward, hold it down for longer charges, just like infinite charge Hold down right click and look up for super jump Click crouch and look down while in the air to activate weightdown Rage: Damage for Rage: 1900 hp Distance :600 Hammer Units Time: 5 Seconds Info: When you activate your rage it covers every player’s screens with images of the demopan trying to trade you, it also stuns anyone in his range .Ninja Spy Class: Spy Lives: 3 Health Formula: ((((760.8+n)*(n-1))^1.0341)+2046)/3 Weapon: The Shahanshah Tips for Players: Ninja spy has multiple and during each of the first 2 deaths he has the ability to activate “matrix mode” where he can kill anyone in sight, so when you see his life get low be sure to hide behind an object of some sort se he cannot lock onto you Mobility and Other Abilities: Hold down right click and look up for super jump Hold crouch and look down for weight down When ninja spy has lost a life he will regain his health and freeze time for 10 seconds and be able to teleport to players in sight by looking towards them and pressing m1, which will kill them unless they are ubered Rage: Damage for Rage: 1900 hp Distance: 700 Hammer Units Time: 7 seconds Info: Stuns nearby red players GentleSpy Class: Spy Lives: 1 Health Formula: (((760.8+n)*(n-1))^1.0341)+2046 Weapon: Your Eternal Reward Mobility and Other Abilities: Has no launching ability Can teleport to a random player and is ubered/stunned for three seconds Rage: Damage for Rage: 2500 hp Info: He is given the ambassador which does 800% damage and crits on headshots Saxton Hale Class: Soldier Lives: 1 Health Formula: (((760.8+n)*(n-1))^1.0341)+2046 Weapon: Fist Mobility and Other Abilities: Brave jump lets him launch in the air by holding right click and looking up Weight down to land instantly by holding crouch and looking down Rage: Damage for Rage: 1900 hp Distance: 800 Hammer Units Time: 5 seconds Info: Stuns nearby enemies Vagineer V2 Class: Engineer Lives: 1 Health Formula: (((760.8+n)*(n-1))^1.0341)+2046 Weapon: Wrench Abilities: Super Jump into the air with right click Weight down using crouch and looking down Rage: Damage for Rage: 1900 Hp Distance: 620 Hammer Units Time: 10 Seconds for uber, 5 seconds for stun Info: Stuns nearby enemies and ubers himself Horseless Headless Horsemann Jr. Class: Demoman Lives: 1 Health Formula: (((760.8+n)*(n-1))^1.0341)+2046 Weapon: Horseless Headless Horsemann’s HeadTaker Movement and other Abilities: Weight down when crouching and looking down Teleports to a random player every 45 seconds No super jump Rage: Damage for Rage: 1900 hp Distance: 800 Hammer units Time: 5 seconds Info: Spooks nearby enemies Christian Brutal Sniper Class: Sniper Lives: 1 Health Formula: (((760.8+n)*(n-1))^1.0341)+2046 Weapon: Switches between all of snipers melees after each kill Movement and Other Abilities: Super Jump Holding right click and looking up Hold crouch and look down Rage: Damage for Rage: 1900 hp Distance: 350 Hammer Units Time: Stuns players for 5 seconds Info: Obtains the festive huntsman Easter Bunny Class: Demoman Lives: 1 Health Formula: (((760.8+n)*(n-1))^1.0341)+2046 Weapon: Bottle Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage:1900 hp Distance: 400 Hammer Units Time: 5 seconds Info: Stuns all nearby players and obtains a grenade launcher that shoots a large amount of grenades that are textured as easter eggs in every direction shooting the entire clip before ending; try to stay away for it and out of buildings as it is much easier to avoid Gaara Class: Sniper Lives: 1 Health Formula: ((770+n)*n)^1.04 Weapon: Market Gardener Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 2400 hp Distance: 2000 Hammer Units Time: 5 seconds Info: Traps all players in the range in a box of sand freezing them in place and blocking their screen around them (Players still have the ability to fire) Captain Falcon Class: Soldier Lives: 1 Health Formula: (((760.8+n)*(n-1))^1.0341)+2046 Weapon: Fists Tips for Players: When he has lost a decent amount of health try and stay back from him as his rage will insta kill anyone close to him, but it’s range is very small. But be wary as he will still gain rage if being harmed during his rage so he is able to rage consecutively at times Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 1900 Hp Distance: 350 Hammer Units Time: 7 seconds Info: Stuns captain falcon in one spot and creates a field of explosions around killing nearby enemies, he can be frozen in the air and the explosions will stay up there on the same level as him Gabe Newell Class: Spy Lives: 1 Health Formula: (((760.8+n)*(n-1))^1.0341)+2046 Weapon: Fists Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 5100 Hp Distance: 500 Hammer Units Time: 10 Seconds Info: Slows down nearby enemies Hatsune Miku Class: Spy Lives: 1 Health Formula: ((650+n)*n)^1.035 Weapon: Saxxy Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 4500 hp Distance: 600 Hammer Units Time: One taunt Info: Causes all nearby players to taunt, also gives the boss cleavers to throw at players. If you are in a position where you cannot taunt it will freeze you and you won’t be able to fire Adolf Hitler Class: Pyro Lives: 1 Health Formula: ((760+n)*n)^1.04 Weapon: Disciplinary Action Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 2500 hp Distance: 500 Hammer Units Time: 5 seconds for players, 8 seconds for sentries, 7 seconds for uber Info: Stuns players and sentries while ubering the hale and giving him a flamethrower that does increased damage Handsome Jack Class: Sniper Lives: 1 Health Formula: ((650+n)*n)^1.04 Weapon: The Shahanshah Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 2300 hp Distance: 800 Hammer Units Time: Depends on ability Info: Chooses a random rage from Jack’s options which are: Machina, 5 bullets Smg, 15 bullets Rocket Launcher, 4 rockets Pistol, 10 bullets Grenades, 8 grenades Cloak, 10 seconds Bullet resistance, 10 seconds Fire Resistance, 10 seconds Uber, 10 seconds Clones, 3 clones from red Human Sentry Buster Class: Demoman Lives: 1 Health Formula: ((550+n)*n)^1.04 Weapon: Caber Tips for Players: Use melee on him as he takes a large amount of damage from it, especially if using the market garden Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Has a high amount of resistances for every type of damage in the game except melee which it takes increased damage from Rage: Damage for Rage: 3200 hp Distance: 800 Hammer units Info: Creates an explosion depending on where the boss is aiming towards Joker Class: Spy Lives: 1 Health Formula: ((760+n)*n)^1.04 Weapon: The Big Earner Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 2000 hp Distance: 5000 Hammer Units Time: 7 seconds for sentries and 5 seconds for players Info: Stuns nearby players and gives the hale a revolver Luigi 2 Class: Engineer Lives: 1 Health Formula: (((760.8+n)*(n-1))^1.0341)+2046 Weapon: Wrench Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 2500 hp Distance: 1150 Hammer Units Time: 6 seconds for uber, 5 seconds for players, 8 seconds for sentries Info: Stuns players and sentries while ubering the boss, also given a flare gun Mario_N64 Class: Engineer Lives: 1 Health Formula: ((350+n)*n)^1.04 Weapon: Wrench Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 2100 hp Distance: 850 Hammer Units Time: 6 second uber, 8 second sentry, 5 second players Info: Stuns players and sentry while giving the boss uber and a flare gun Other Info: With this boss it will also spawn a player as the boss Luigi 2 if there are enough people, making it a duo boss Pacman 2 Class: Sniper Lives: 1 Health Formula: (((875+n)*n)^1.03) Weapon: Killing Gloves of Boxing Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 2000 hp Distance: 2000 Hammer Units Time: 5 second players, 8 second sentries Info: Stuns nearby enemies and sentries Phoenix Wright Class: Spy Lives: 1 Health Formula: ((760+n)*n)^1.04 Weapon: Kunai Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 2000 hp Distance: 700 Hammer Units Time: 5 seconds for player, 7 seconds for sentries Info: Stuns nearby sentries and players and creates a large fireball radius around the boss damaging all players and buildings with fire Skeleton - Mann Class: Sniper Lives: 1 Health Formula: (((760.8+n)*(n-1))^1.0341)+2046 Weapon: The Bat outta Hell Movement and Other Abilities: Has the ability to teleport to a random player Weight Down by looking down and crouching Rage: Damage for Rage: 2500 hp Distance: 500 Hammer Units Time: 1 second uber, 8 second for sentries, 4 second for players, 5 second of fire Info: When rage is activated it creates a hellfire ball damaging all nearby enemies and ubers the boss for a second. This rage also randomly chooses from the dead teammates on red team and turns them into snipers with a skeleton player model and the bat outta hell to fight for the boss. Grey Alien Class: Spy Lives: 1 Health Formula: (((600+n)*n)^1.04) Weapon: Unarmed Combat Movement and Other Abilities: Teleports to a random player Weight Down by looking down and crouching Rage: Damage for Rage: 2500 Distance: 800 Hammer Units Time: 6 seconds for sentries, 2 seconds for the blind, 10 seconds for the beam Info: When grey alien rages he blinds players and creates 10 beams which stun players and suck them up Wario Class: Sniper Lives: 1 Health Formula: (((760.8+n)*(n-1))^1.0341)+2046 Weapon: The Sandman Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 2000 Distance: 850 Hammer Units Time: 8 second for stuns and uber Info: Upon rage wario is given uber and stuns both sentries and players, he is also given 20 balls which he can fire rapidly and refills after each rage, the balls will slow down players as it is the sandman Waluigi Class: Sniper Lives: 1 Health Formula: (((760.8+n)*(n-1))^1.0341)+2046 Weapon: Freedom Staff Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 1900 Distance: 800 Hammer units Time: Uber and Stuns last 8 seconds Info: During rage waluigi is ubered and stuns all nearby players and sentries Garfield Class: Engineer Lives: 1 Health Formula: (((760.8+n)*(n-1))^1.0341)+2046 Weapon: Southern Hospitality Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 1900 hp Distance: 3500 Hammer Units Time: 3 seconds for stuns, 30 seconds for scale Info: When garfield rages he stuns nearby players and sentries for 3 seconds and resizes 2x bigger for 30 seconds The Blitzkrieg Class: Medic Lives: 5 Health Formula: ((((1000+n)*(n-1))^1.04)+4096)/5 Weapons: Festive ubersaw, parachute, switches between all rocket launcher upon every death/rage Tips for Players: Blitzkriegs greatest weakness is medics as they are able to revive anyone a large amount of times, and their shields completely stop blitzkrieg from reaching them, so more medics is almost always better against blitzkrieg (also it is useful to switch classes between deaths to respawn as it). Many classes can be useful against blitzkrieg with their edits, such as soldier and how he can use the battalions or beggars with the increased clip and longer battalions rage making him extremely hard to kill for long periods of time. Fight blitzkrieg at a distance always as his projectiles are slow and random for where they will go so it is much harder to kill someone at a distance Difficulties: Our ff2 chooses randomly between difficulty 1-9 1 = Easy, 2 = Normal 3 = Intermediate 4 = Difficult 5 = Lunatic 6 = Extreme 7 = Godlike 8 = Rocket Hell 9 = Total Blitzkrieg 420 = W33D 777 = RAVIOLI RAVIOLI 999 = D0NUT ST33L 1337 = LOOMYNARTY 9001 = OVER 9000! Movement and Other Abilities: Super Jump by holding right click and looking up (Is extremely high and allows you to almost cross the map) Weight Down by looking down and crouching Press space when in the air to activate his parachute Every death his new rocket launcher will have 360 rockets and he will be crit and ubered All kills give 5% rage His uber lasts 10 seconds and kritz last 15 seconds Blitzkrieg rockets are given decreased speed and random degree deviation Weapon Modifications from Blitzkrieg: Scout: All weapons are crit boosted, sandman/wrap assassin have faster recharge with 5 projectiles Soldier: All rocket launcher have faster fire rate, and larger clip size and max ammo. Panic attack gives speed boost when active and all banners give 50+ hp and last 150% longer Pyro: None except for panic attack and flare gun which is already set as is here Demoman: Grenade launchers have faster fire rate, larger clip and max ammo, loch n load has 75% damage bonus Heavy: Given knockback rage (special attack), sandvich has faster recharge rate Engineer: Given 250% dispenser range and 2 way teleporters Medic: Can now revive players a max of 15 times (40 seconds before you can no longer revive), given medic shield (Use special attack to activate) Sniper: Can now climb walls using melee but at the cost of health (Stays even after blitzkrieg dies) Spy: All weapons are crit boosted Rage: Damage for Rage: 2500 Hp Time: 10 seconds for crits Distance: 9999 Hammer Units Info: Blitzkrieg obtains a new rocket launcher with 180 rockets and crit. Blitzkrieg can now also teleport twice to wherever he’s looking at by right clicking. Dark Vader Class: Pyro Lives: 3 Health Formula: (((760+n)*n)^1.03)/3 Weapon: Frying Pan Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching When Dark Vader right clicks it will activate chain lightning which will do 10 (number varies) damage to all players Rage: Damage for Rage: 3500 hp Distance: 800 Hammer Units Time: 4 second for uber and stuns, 50 seconds for disguise Info: When Dark Vader rages he stuns nearby players and ubers, he can also disguise as enemy players for a time Sonic.exe Class: Demoman Lives: 2 Health Formula: ((380+n)*n)^1.04 Weapon: The Eyelander Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 1800 hp Distance: 10000 (Usually the whole map) Hammer Units Time: 5 seconds for image, 3 for players stun, 6 for sentries stun Info: During rage players screens are covered with an image of sonic.exe and stunned Chuck Norris Class: Sniper Lives: 2 Health Formula: (((550+n)*n)^1.04)/2 Weapon: Fists Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 2500 hp Info: Upon rage chuck norris pulls out a modified big kill which one shots most players Bowser Class: Spy Lives: 2 Health Formula: ((340+n)*n)^1.04 Weapon: The eviction notice Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 2500 hp Distance: 400 for stuns, 500 hammer units for hell fire Time: 6 seconds for scale, 5 seconds for uber, 7 second for sentries Info: When bowser rages he creates a fire ball around him and ubers himself, he also stuns al nearby sentries Hell fire: Does initial 25 damage and 5 seconds of 10 damage afterburn Triceratops Class: Soldier Lives: 1 Health Formula: ((800+n)*n)^1.04 Weapon: Shovel Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 1900 hp Distance: 10000 Hammer Units Time: 12 seconds for scale, 6 seconds for player stun, 10 seconds for sentry stun Info: Upon rage triceratops scales all players by 1.8 to make them feel puny as he stuns players and sentries The Knight Class: Demoman Lives: 1 Health Formula: (((760.8+n)*(n-1))^1.0341)+2046 Weapon: Festive Eyelander Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 3500 hp Distance: 2000 Hammer Units for stun, 700 for fire Time: 5 second stun for players 8 for sentries, 6 seconds for hell fire Info: When the knight rages he stuns nearby players and sentries and creates a hell fire ball Hellfire: Initial blast does 50 damage with 10 damage afterburn for the next 6 seconds James Bond Class: Spy Lives: 2 Health Formula: (((340+n)*n)^1.04)/1.5 Weapon: The big earner, The diamondback Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Is able to fire his pistol but it has an extreme reload delay giving large gaps between shots Rage: Damage for Rage: 1900 hp Distance: 9999 Hammer Units for buildings Time: 10 seconds uber, 7 seconds players, 9 second sentries Info: During rage james bond is ubered and stuns players and sentries Sergeant Painis Class: Soldier Lives: 5 Health Formula: (((700+n)*n)^1.04)/5 Weapon: Disciplinary Action Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching After each death sergeant painis stuns nearby players Rage: Damage for Rage: 2800 hp Time: 8.8 seconds Info: During rage sergeant painss is ubered The Terminator Class: Soldier Lives: 2 Health Formula: (((550+n)*n)^1.04)/2 Weapon: Fists Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 1750 hp Distance: 2500 Hammer Units, 9999 for Stunning buildings Time: 12 second uber, 7 second stun for players and 9 for for sentries Info: During rage the terminator is ubered and stuns enemies, he is also given a shotgun Buzz Lightyear Class: Soldier Lives: 1 Health Formula: (((760+n)*n)^1.04) Weapon: Disciplinary Action Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Can glide in the air like the base jumper by clicking space again when in the air Rage: Damage for Rage: 1750 hp Distance: 3500 hammer units, 9999 for Buildings Time: 10 second for buildings, 7 seconds for players, 25 seconds for ray gun, 10 second speed Info: During rage buzz stuns players and buildings while increasing his speed and obtaining a ray gun (bison). MLG Sniper Class: Sniper Lives: 2 Health Formula: (((240+n)*n)^1.09) Weapon: Machete Tips for Players: After he loses his first life he freezes all players like ninja spy and can teleport to those in sight, so behind any objectect when he is close to death so that he cannot lock on Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching During death mlg sniper slows down time for 10 seconds and is able to teleport to players it sees and insta kill them (Much like Ninja Spy) Rage: Damage for Rage: 3000 Hp Distance: 350 Hammer Units Time: 6 seconds for image, 3 second stun for players and 6 for sentries Info: During rage mlg sniper covers enemy players screen with an image and stuns them and buildings, he also obtains a awper hand with 4 bullets and his speed is increased when having it equipped in hand One Punch Man Class: Engineer Lives: 1 Health Formula: (((520+n)*n)^1.04) Weapon: Fist Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Any hit that single slap male lands will instakill whatever it touches, it goes through everything including uber, dead ringer, and battalions Rage: Damage for Rage: 3700 hp Distance: 900 Hammer Units Time: 15 seconds for speed, 10 seconds for the rock Info: During rage his speed is increased and he activates the ability the rock which makes him immune to knock back and causes him to make anyone he runs into explode instantly Gangplank Class: Medic Lives: 1 Health Formula: ((600+n)*n)^1.04 Weapon: The Persian Persuader Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 2000 hp Distance: 10000 Hammer Units Time: 10 second for uber, 5 second for people and 8 for sentries. 2 for the image Info: During rage Gangplank is ubered and stuns enemies while covering their screens with an image of him Ass Pancakes Class: Spy Lives: 1 Health Formula: (((760.8+n)*(n-1))^1.0341)+2046 Weapon: Bat Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 3500 hp Distance: 500 Hammer Units Time: 3 second for people and one second for sentries, 10 second for uber Info: He is given uber and stuns players and sentries Zerstorer Class: Medic Lives: 1 Health Formula: (((666+n)*n)^1.06) Weapon: Pompson, The Vita-Saw Tips for Players: Just like captain falcon stay back as possible to avoid his explosive rage. Bonus tip for the boss: Hold down your melee and real Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Can switch between pompson (6 second reload time) and vita-saw (75% faster fire rate) Rage: Damage for Rage: 2750 hp Time: 6 seconds for players and 8 for sentries Info: Stuns players and sentries, also creates a field of explosion around the boss killing anything on the same level as him Michael Rosen Class: Sniper Lives: 1 Health Formula: (((760+n)*n)^1.04) Weapon: Kukri Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Melee crits instead of minicrits and can backstab, also slows down players for 5 seconds after hitting them and marks them for death Rage: Damage for Rage: 2500 hp Distance: 500 Hammer Units Time: 4 second for players and 9 for sentries Info: During rage michael stuns players and sentries and gets four jarate containers that he can throw or switch back to melee and save for later (resets if you are to rage again) Sewer Medic Class: Medic Lives: 1 Health Formula: (((560+n)*n)^1.04) Weapon: Pompson Tips for Players: Stay back as much as possible when he is close to rage, he has the explosive field like captain falcon and zerstorer and can catch players off guard Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Only has pompson which has a reload of 2 seconds Rage: Damage for Rage: 1900 hp Info: Explodes anything near sewer medic and on his level Radigan Conagher Class: Engineer Lives: 1 Health Formula: (((650+n)*n)^1.04) Weapon: Wrench Tips for Players: Takes increased damage when he pulls out his brass beast so avoid him from a distance and attack during tha ttime Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 2150 hp Distance: 675 Hammer Units Time: Stuns players for 2.5 seconds and sentries for 4 seconds Info: During rage radigan stuns players and pulls out an edited version of the brass beast The Administrator Class: Spy Lives: 1 Health Formula: ((565+n)*n)^1.04 Weapon: Knife Tips for Players: Make sure to wait near her spawn as any player she respawns will appear there, this way you’ll be able to stop them as they spawn Movement and Other Abilities: Instant teleports to a random player over time Weight Down by looking down and crouching Crouch for 3 seconds until 100% charge and you can summon up to four dead red players to fight for your cause (90 second delay between uses) Rage: Damage for Rage: 3500 hp Distance: 650 Hammer Units Time: 1.5 sec for uber Info: During rage the administrator is given an edited version of the diamond back with more damage and teleports randomly to a player, is ubered when first teleported The Rocket Class: Soldier Lives: 1 Health Formula: ((820+n)*n)^1.04 Weapon: Fire Axe, Rocket Launcher Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching The rocket launcher doesn’t do any real damage but is useful for helping the rocket take down players, especially for destroying buildings and breaking demoknight shields The rocket launcher does 800% damage to buildings, 0% damage to players, only has one rocket in a clip at a time, removes 20% uber from medics, removes 45 points of cloak for spies Rage: Damage for Rage: 1900 hp Distance: 600 Hammer Units Time: 7 seconds for sentries Info: During rage the rocket stuns sentries and obtains a shotgun which does 20% more damage and lights enemies on fire doing minicrits to burning players and he has 60% reload speed. Each time he rages he gets a new clip of ammo for his shotgun Cuddly Heavy Class: Spy Lives: 1 Health Formula: (((760.8+n)*(n-1))^1.0341)+2046 Weapon: Warrior’s Spirit Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Rage: Damage for Rage: 1900 hp Info: Obtains a huntsman Heavydile Class: Sniper Lives: 1 Health Formula: (((5060+n)*n)^1.04) Weapon: Apoco-Fists Tips for Players: Since he takes increased damage from melee it is best to almost always use melee, spy and market garden are really good against him as he can be instakilled by backstabs and takes about 9k damage from market gardens. Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Takes massive resistance from all damage types in the game except for melee which it takes highly increased damage from Rage: Damage for Rage: 200 hp Distance: 200 Hammer Units Time: 2 seconds for players, 5 for uber Info: Stuns nearby players and ubers The Bloodrider Class: Switches between every class in the game every time he rages or dies Lives: 3 Health Formula: 2500 Weapon: Grenade Launcher Tips for Players: Just like with blitzkrieg be sure have a large amount of medics to keep respawning players and to keep at a far range as much as possible, especially since he has less mobility than blitzkrieg Movement and Other Abilities: Super Jump by holding right click and looking up Weight Down by looking down and crouching Starter grenade launcher has 80 grenade clip and infinite max ammo, faster reload rate Each class change will resemble the weapon of the class it now is with how it fires for 10 seconds before going back to the starter weapon Each death will uber and crit the bloodrider for 10 seconds and give a launcher with 600 pipes Gets a random power up which can be strength, haste, precision, agility Difficulty increases with every life loss (Starts at difficulty Rage: Damage for Rage: 2500 hp Time: 10 seconds Info: Blood rider switches class with 300 pipes and crits, he is also given 3 random buffs which do stack Other Info: Medics can now revive players (3000 seconds to do so) Bread Spy Class: Spy Lives: 1 Health Formula: (((695+n)*n)^1.04) Weapon: Your Eternal Reward Tips for Players: Takes increased melee damage so melee is very good against him, especially backstabs and marketgardens Movement and Other Abilities: Every 18 seconds you can teleport to a random player by charging for 3 seconds, also stuns the boss for 2 seconds Weight Down by looking down and crouching Rage: Damage for Rage: 2250 hp Time: 7.5 for player stun, 7 seconds for the image Info: Stuns all nearby players and covers there screen with bread
  7. Krampus

    Bhop on Deathrun 2: Hop Again

    Eh I'd still say it's worth a shot at least to try out, just actively fighting any type of change to the server going off thoughts of what we each think it might be like really doesn't help the server that much for improving/changing. So I'd say just let the vote go through and if it passes then give it a try and we can see if really breaks the server or if it improves it.
  8. Krampus

    Bhop on Deathrun 2: Hop Again

    The thing is that you really can't do this on most of our maps as they consist of something that will have to stop them from running too far like on horrors and doors, also you can't really just sit there and spin around and expect to jump through a trap instantly as a lot of time you might not have enough space and it's easy to mess up in someway. Plus even if you do get enough speed there are still a lot of traps that can easily stop this or that this would basically be useless. The only times this would be really good to be honest is for like hard traps that don't really make sense like on dr_block or safety_first where the trap takes up the entire hallway which is basically almost impossible to get through without sacrificing someone, which this itself causes the game to slow down so much that most times they die to the motivator as they can't get by all the long traps fast enough. So this would be great for those kind of traps and would speed up the game, plus even then it still is pretty easy to catch people on these and it's not like they are going 200 miles per hour as we are just planning on keeping them at like scout speed at max. I'd say this definitely would be a fun attribution to add to the server for speeding it up a bit and making it a bit more fun for the players.
  9. Krampus

    My Application!

    +1 There's no one more sandy than him that could do the job
  10. Krampus

    Koubza

    I'm definitely gonna -1 for the original account permed since in the demo linked here the guy is flicking at people pretty obviously and especially when he just randomly attacks the spy who was cloaked and standing still with no collisions and then just tries to play it off like he didn't. So unless sleuth is wrong or somehow made a mistake I'm gonna say that it's the same guy so -1 igor.dem
  11. Krampus

    FrostyBoiGrim

    Is pretty cool on the servers and on the discord so +1 A: 7 M: 7
  12. Krampus

    Selfie Sunday

    I know the feeling
  13. Krampus

    Goodbye xG.

    From my understanding, people vouching on member or staff threads is meant to just inform the higher ups that there are people who are willing to vouch (or do the opposite) for you being possibly good enough for the position and give them a heads up on how you are seen in the community. But in the end the decision is almost entirely up to the the higher ups and the vouch is just suggestion which is why it may not seem like it does much.
  14. Krampus

    Xander - Team Fortress 2

    Not sure about the rest that happened but the minimum ban length for calladmin abuse is usually one day, it's up to @Vacindak and/or anyone else who was there
  15. Krampus

    What's your favorite unusual effect?

    My favorites are both purple and green energy, close after them would probably be roboactive and anti freeze