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  • Basic CS:GO Jailbreak Rules


    Lithium

    If you're new to Jailbreak, we recommend checking out our CS:GO Jailbreak 101 guide before playing.

    All rules specified in our General CS:GO Server Rules also apply on this sever. The following rules cover the majority of situations on Jailbreak, but if you're a regular and want to see more detailed rules, see our In-Depth CS:GO Jailbreak Rules.

    General Jailbreak Rules

    • Anything not specified in this MOTD is considered illegal unless an Admin says otherwise.
    • Do not encourage other players to break the rules or attempt to trick them into doing so.
    • Do not spam guns.
    • Do not camp armory or vents as T or CT.
    • No cheating is implied on all games, including LRs, unless explicitly specified.
    • Do not intentionally delay the round, especially on LR.

    Warden Rules and Regulations

    Call warden by being the first CT to speak at the beginning of the round. Give orders to the Ts to gradually eliminate all but one of them, or call a special day with the !days command. If a T is rebelling, you can pardon them by name.
    • You may only do a special day every 3 rounds, and you must use the !days menu to call a special day.
    • Do not spam for warden. This means holding your mic down or quickly tapping your mic button before the start of the round.
    • Do not play the same game 2 rounds in a row.
    • You must have cells open within 75 seconds (on most maps, this is 8:45) or else it is a freeday!
    • You cannot tarp (see In-Depth Rules for definition) for the first 3 minutes of a round (on most maps, this means you cannot tarp before 7:00).
    • The first order out of cells must be repeated at least once if T's request it. (Orders after this do not have to be repeated)
    • AFK freeze can only be given as the first order immediately after taking a step out of cells.
    • No in-cell orders are permitted ("Out of cell Rebel" is not an in-cell order).
    • No favoritism and no special treatment. This includes personal freedays or allowing T's to be warden.
    • A valid order must be given at least every 90 seconds or else it becomes a freeday.
    • Any game that is explained below (in the "Pre-Approved Games" section) requires no explanation for T's, but other non-map games must be explained adequately and may require admin approval
    • Do not order T's to kill a CT (Games like Pokemon or Thunderdome are allowed, however)
    • You may not order T's to throw their grenades or bombs.
    • To pardon a T, you must tell them by name that they are pardoned.

    Guard (Counter-Terrorist) Rules and Regulations

    Join guard by using !guard or /guard. Follow your warden's orders and attempt to maintain order and stifle any rebellions. Kill any T who doesn't follow orders or rebels. If there are at least 4 players on CT, the last CT alive will get LastCT, and can kill any T they come across until there is only one remaining.
    • Do not freekill or shoot at T's unless they are rebelling (no warning shots).
    • Do not break vents unless Last CT is in effect and should not enter vents unless pursuing a T.
    • Stay with your warden and the Ts at all times unless rebel hunting or a special day is in effect.
    • Leave armory within 30 seconds of the start of a round.
    • Do not bait or gunplant the prisoners.
    • If you want a T to drop a gun, you must tell them by name to drop it.
    • If the warden dies, a new warden must be selected within 15 seconds or a Freeday will be automatically given.
    • As LastCT, do not kill Ts stuck inside a room without an exit when LCT begins (i.e. isolation) without first opening the room and giving t's 5 seconds for t's to escape.
    • No favoritism as LastCT. If you see a T, you should try and kill them.
    • Do not shoot Ts based on any store items they have (tracers, nade skins, skin colors) - Ts may change these and you may kill the wrong person.
    • CTs should not pick up map guns outside of armory.
    • "Warden kills only" should be understood to mean the warden can only kill T's that lose in a game - under this order guards are still permitted to kill T's that are rebelling (T's that lose games are not to be considered rebels).

    Prisoner (Terrorist) Rules and Regulations

    Follow the warden's orders and attempt to be the last alive (type !lr to get the Last Request menu), or lead a rebellion and kill all the CTs.
    • Do not rebel during your Last Request without using the option in the menu. You cannot rebel after you have already chosen or completed a different LR in that round.
    • Do not camp in any location during Last CT
    • You must select a Last Request from the !lr menu and custom LRs are not allowed. Additional rules are allowed for existing LRs, so long as they are fair for both T and CT.
    • No detouring or delaying is always implied. Wardens do not need to specify this.
    • Ninja steps are not allowed unless explicitly specified by the warden.
    • You are an automatic rebel if you:
    • Do not follow warden's orders
    • Are in armory or break vents on a non-warday
    • Have a primary weapon out, unless asked to drop it
    • Shooting a secondary weapon
    • Are aiming at CTs with a secondary weapon
    • Damage a CT

    Special Days

    There are a variety of special days which the warden can call with !days. Rules on special days may differ from standard JB rules, so read carefully.

    Freedays

    A day in which T’s can do whatever they like while not rebelling. Entering vents/Armory is still considered rebelling. The Warden can restrict the freeday to a certain area upon calling the freeday. Once granted, a freeday cannot be revoked. There are also some variations on freedays.

    Panda Freeday

    A freeday in which all T’s must crouch at all times unless he is typing in chat, while freelooking, or if you must stand/run to get to a CT. A T may right-click a CT and would not be considered a rebel.

    Ninja Panda Freeday

    Same as a Panda Freeday except you must be jumping at the same time.

    Zombie Freeday

    A freeday in which all T’s must be shift-walking at all times. T’s may not crouch or jump unless they must to get to a CT. A T can left-click a CT and not be considered a rebel.

    Wardays

    A normal Warday is a battle between T’s and CT’s, in an area chosen by warden. The area must have 2 or more entrances. Inside the area, anyone may be killed. T’s outside of the Warday area may not be killed unless they have a gun out, or are baiting a freekill (meaning standing outside the warday area in an attempt to get a CT to freekill them). T’s who are not actively participating in the Warday may be slain. There is no LR on wardays. There are also some special variations on wardays.

    Predator Day

    A predator day is a special form of warday where there are no location restrictions and CTs only have knives and are invisible. Ts get AKs and should try to kill CTs without being killed. This is a type of warday, so there is no camping allowed and there is no LR.

    CT Ninja Day

    A CT ninja day is a warday with no location restrictions in which CT’s must only use knives. Last CT does not have to use a knife.

    Friendly Fire Day

    A friendly fire day is an ordinary day where friendly fire is enabled and Ts and CTs can try to kill their own teammates unless warden specifies otherwise. Upon LR/LastCT, any teamkilling restrictions given by the warden are lifted. Warden may restrict T's or CT's from teamkilling, but may not restrict CTs from killing warden only.

    Hide and Seek Day

    CTs are frozen and blinded for 60 seconds while Ts hide. Ts hide on the map and after 60 seconds, CTs begin hunting the Ts down until LR. Ts can only use knives.

    Reverse Hide and Seek Day

    Similar to a hide and seek day, except reverse. CTs hide on the map and after a set time Ts hunt for the CTs and kill them. CTs are allowed to use their knives to attempt to kill Ts. Last CT plays out as normal.

    Pre-Approved Games

    These games do not require admin approval to play and do not require explanation to Ts.
    • First Reaction, Last Reaction - The warden tells T's either first reaction or last reaction, and then a simple order (ie "Last reaction, jump"). If the warden says first reaction, the first T to do the command dies, and if the warden says last reaction, the last T to do the command dies. There must be at least 3 T's left alive (cannot be done for LR).
    • No Balls - T's are ordered to all stack up on one spot, while jumping and standing are unrestricted. The warden then says a time at which jumping will be restricted, and T's are "no-balls-d" to jump, and CT's attempt to kill them while they are jumping. When a T hits the ground after jumping, he is automatically pardoned. This can and usually is repeated with restricting standing up, so all T's end up crouching. Jumping and standing are unrestricted once noballs is over.
    • Trivia - Ask a common knowledge question to Ts, the winner gets a prize. The T’s must know the prize. No more than 3 T’s can die to the prize. Both questions and answers must be typed.
    • Surprise Trivia - Same thing as trivia, but the T’s don’t know what the prize is. You must type the prize in team chat before asking the question. The winner gets the opportunity to keep or pass the prize. Both questions and answers must be typed. You cannot have the prize kill more than 3 Ts.
    • Simon Says - Can only be played after 7:00, as this is a tarp-related game. This is played just like the childhood game. You cannot tell Ts to Kill CTs or get guns.
    • Pokemon - A T is chosen for the T pokemon master via trivia or another fair way. The T may choose another T or himself to knife fight the CT chosen by the CT pokemon master. The CT Pokemon Master is the warden unless specified otherwise. This can only be played with 3 or more T’s alive.
    • Thunderdome - This is like Pokemon, except a T may use a gun as long as it isn’t used against the audience.
    • Odd Man Out - Requires 3 T’s. There are 2 actions the T’s can do (i.e. jump or crouch) and the T that is the only T to do the action is the odd man out. The warden must specify the prize for being the odd man out before it is played, or type it in team chat if it is a surprise.
    • Opinionated Games - Contests among T’s in which CT’s judge whether or not the T lives or dies. A couple examples are “Salty Spitoon”, “Joke day”, and “Dive Contest”. There must be at least 3 CT's to judge for any opinionated day, and at least 3 T's left alive (cannot be done for LR).
    • Skill Jump Contest - The warden (or another CT) must demonstrate a jump he wants the Ts to do. After that, the Ts must complete the jump successfully after a number of tries that the warden specifies.


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