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Wonkee

Friend of xG
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  1. The details need to be worked out, and as for what I'm getting out of it- that is to be worked out as well, but the only thing for certain is most or all donations to the rpg server would go into my pocket as I've got countless hours of work in the development of plugins and the map. I would assume most if not all of the primary server would go to xG. Like I said though, it all needs to be negotiated.
  2. Reported to interpol (internet police) for defamation.
  3. I'll just cut to the plan and ideas. Basic server is open to suggestions, but the RPG server has already been planned out. Basic Server From what I've heard from Rabid/Asock Towny may be preferred to avoid raiding, destruction, betrayal. Maybe we can get some sort of vote going on whether Towny or Factions will be used. Here are some thoughts on what could be done: 1. Medieval-style spawn town/castle with shops, information, social activities and mini games. 2. Mini-games like Mob Arena, PVP Arena, parkour, mazes, gambling, et cetera. If you ever played Vindicraft, think Wonkeeland. 3. Social activities. Suggestions would be helpful here. A tavern that sells different type of potions(alcoholic), but I'm not sure what kind of things we could do to make it more social. 4. MCMMO- this is lieu of an full class system. 5. What kind of shops are preferred? One shop where every item can be bought/sold, or more immersive shops that sell specific items. 6. What items should be for sale? What items should not be sold? 7. Will players drop their items on death? 8. What methods of fast travel should be available? 9. Basic rules will apply, but what rules do you think the server needs? RPG Adventure Server 1. *Classless rpg based on items. Items will vary in quality and will provide stats and abilities. 2. *Item abilities are affected by the level of the item and the player's total stats. 3. Players can find and learn rare crafting recipes. 4. *Customized mobs to break the monotony of fighting the same mobs over and over. Mobs will have be stronger/weaker in different areas and may have abilities. 5. Dungeons for varying group sizes, levels and difficulties with challenging bosses. These dungeons are where players will find the best loot aside from questing. Some dungeons may have puzzles that require X number of players to solve them (think pressing multiple buttons). 6. Questing will provide the bulk of play time and keep players in appropriate gear for their level. 7. Horse mounts. Players will be able to earn/find/craft epic summonable undead mounts at some point in the game instead of having to find a horse. 8. *Dragon travel. Many flight paths around the world will have dragons taxiing players to various locations. 9. *Homes & Scrolls of Recall. Players may set their home location in any of the inns. Using a scroll of recall will teleport the player to their home location. Scrolls have a cooldown timer and players must remain still and unharmed for 5-10 seconds before the scroll activates. 10. *Teleport Scrolls. Players may find teleport scrolls or recipes for teleport scrolls around the world. These scrolls are one-time use like recall scrolls, but instead of taking the player home they will be teleported to the location on the teleport scroll. 11. Wondering what the stats are? This list is from memory so I may miss a couple. *Player Stats (players will have base stats that increase based on level + stats from their gear) - Health (added to player's total hp) - Dodge (% chance to avoid magic and melee damage) - Melee Power (directly affects damage dealt with melee weapons) - Spell Power (directly affects damage dealt with item abilities) - Critical (% chance to deal 150% damage with spell and melee attacks) - Lifesteal (gain % of damage dealt via melee as hp, can only occur every X seconds) - Looting (increased % of rare items when looting) - XP (earn % of bonus XP) *Item Abilities (abilities granted while items are equipped) - Barrier (shield that lasts for X seconds and absorbs Y damage) - Heal (restore X hp to self or another player) - Speed (grant a speed boost for X seconds to self or another player) - Gills (grant water-breathing to self or player for X seconds) - CatEyes (Night visions for X seconds to self or another player) - Regen (Regen effect for X seconds to self or another player) - Blink (teleport X blocks in the direction youre facing) - Cleave (melee attacks damage all the enemies near player for X seconds) - Incinerate (shoot fire at target, setting it ablaze for X seconds and dealing Y damage) - Freeze (shoot ice at target, slowing target for X seconds and dealing Y damage) - Hex (damage target for X damage and heal self for 50% of the damage dealt) - Smite (damage target for X damage, 150% damage if target is undead) - Poison (poison target X seconds) - Meteor (meteors rain down around the caster and explode on impact, each explosions damage nearby enemies) - Earthquake (only works on dirt, stone, sand, gravel. the ground trembles around the caster, knocking up and damaging enemies nearby) - Blizzard (an ice storm rains down around the caster, damaging and slowing enemies struck by the storm) I hope this gives everyone an idea of what I want to do. A lot of the rpg server stuff has already been created or partially created. I have a custom-made map with the starting area (levels 1-10) finished. If you look at the list under the rpg server, items on the list with a '*' before them are already finished or most finished.
  4. I've nothing to do with tekkit, technic, etc.