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iceekills

Friend of xG
  • D
  • Content Count

    4
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Reputation Activity

  1. Agree
    iceekills reacted to LeToucan in Trails   
    give @Tsuchikure your steam id and he'll give you the access
    Steam ID Finder
  2. Agree
    iceekills reacted to xGShadowSpy in [serious] Cs:s Division Disscussion   
    Im not saying working on hub is easy, but NOBODY IS WORKING ON IT ANYWAY. By dumb logic, you could say "TF2 gets more people, so lets make THAT better before the servers that ACTUALLY NEED IT"
    or, you could look at it more logically and say " Since TF2 is already doing well, why dont we improve the servers falling behind?"
    All I ask is SOMEONE work on it, instead of saying for a whole year that it's being worked on, just for it to not be getting worked on, or get abandoned.
    Hub wont solve all CSS's problems, but it will help population. If you cant work on a server, why have it?
  3. Agree
    iceekills reacted to speedlimit56kb in [serious] Cs:s Division Disscussion   
    When we did have hub, our jb server was more populated and had more people interested in us due to what we had to offer. I understand that it is a-lot of work to do in making sure that everything added works smoothly, and that it doesn't make the server lag. Overall though I think we should atleast give it another shot. I mean what do we have to lose?
  4. Agree
    iceekills reacted to Eden in [serious] Cs:s Division Disscussion   
    I think we really need to seriously talk about the div in it's current state, we need to start taking this seriously. I've played on cs:s when it had hub and now (vanilla). The only plugin that kind of works is the warden plugin which is obvious because it is needed. The other plugin is the bomb plugin, that was added just to make up for no hub bombs. Then again every other cs:s jb server has the warden and bomb plugin, my point is that there is nothing that makes xG stand out from other cs:s servers. Either we add other little mods that improve cs:s just a little or even add a beta hub for testing. We could start out small with just hats and trails, we already have trails on cs:s so from my knowledge (then again I don't know anything about it) hopefully it shouldn't be that hard. Then after we have that smoothly running we could add a few more things, like tracers and skin colors (we just really need black). I'm going to tag a few people that would give a valuable opinion. @Tsuchikure @Hidingmaster @Bleed @Jeevo(Justkidding) @Nomulous @Rhododendron @DrLee . If I missed anyone in the tags please leave a comment, I know I'm only a member that has nothing to do with any of this. As a player of cs:s for well over 6 months I believe that this will greatly improve the cs:s division.
     
    ~Thanks Eden
  5. Agree
    iceekills reacted to Hidingmaster in [serious] Cs:s Division Disscussion   
    Somebody should explain this... theres never been proof of it. CSS is still populated as it has been for many years. Of course you lose people when you abandon a div.. it could still be 50 people if there was effort put into it.
     
    and @Eden most of the donations go to just keeping the servers running. Server bills arent cheap.
  6. Agree
    iceekills reacted to Eden in [serious] Cs:s Division Disscussion   
    Well from what I'm seeing there are more donations for cs:s than tf2, so I don't really see it doing much better... @Rhododendron What does the money go towards anyways? i.e buying plugins or something because I have no idea :/ ?


  7. Agree
    iceekills reacted to GanjaMonster in [serious] Cs:s Division Disscussion   
    i say mega switch spots with hiding problem solved
  8. Disagree
    iceekills got a reaction from Haruka in Iceekills   
    Division:

    Counter-Strike: Source In-Game Name:

    iceekills Steam ID:

    STEAM_0:0:53092580 Banned:

    No Previously in xG:

    No Active on Teamspeak:

    No Age:

    13