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ColdEndeavour

Friend of xG
  • Content Count

    181
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    3

Everything posted by ColdEndeavour

  1. It is 12:46, 24 hours are up. @kbraszzz
  2. +1 He's by all means active, no doubt. Nice to have around. A: 9 M: 8
  3. > So i dont know why am i banned from blu > but a long time ago like half of year ago i freekill like 4 people -1
  4. And that's 11 +1's. 24 - Hours. @kbraszzz
  5. @kbraszzz Can't leave the man hanging like that. :(
  6. GAMEBANANA: pkmn_ecruteakcity_v3 (Team Fortress 2 > Maps > Trade) EDIT 21/08/2014 01:30 - Updated Contents of Version 3 @Nomulous @Whoever is willing / has the time to add this.... "What has changed in this release?" Red Spawn relocated to the border of Routes 36 & 37. Added the Team Rocket Hideout from Mahogany Town to serve as the "Secret Area" and also to be a location to play music from (Accessing this area will require you to enter the route-house where Red Spawn used to be a.k.a. the route-house on the right hand side of the map.). Generation III - Hoenn Champion Battle Theme - Vanilla [Ruby/Sapphire/Emerald] Generation II - National Park Theme - Vanilla [Gold/Silver/Crystal] Generation II - Ecruteak City / Cianwood City Theme - Vanilla [Gold/Silver/Crystal] Generation II - Game Corner / Lucky Channel Theme - Vanilla [Gold/Silver/Crystal] Televised Animated Series - Hoenn Elite Four Battle Theme Televised Animated Series - Team Aqua / Team Magma Battle Theme Televised Animated Series - Final Battle Theme (Pokemon Origins) Generation III - Sky Tower Theme - Remix [Pokemon Mystery Dungeon] ???? ??????? ???????? Generation I - Lavender Town Theme - Orchestrated [Red/Green/Blue/Yellow] Pokemon: The Movie 2000 - Lugia's Song // The Guardian's Song Made it to where Engineers cannot build on Trees, Perimeter of the Map, All Structures Excluding the Towers, or on top of Spawns. Compiled the map in LDR instead of HDR (will not need sunglasses anymore). Added more Health and Ammo (within structures that were previously void of said items). Added "Trainer Tips" signs within the spawns to explain mechanics to new users. Elevated some areas to where it's easier to get out (around the Burned Tower). "What remains unchanged?" @Kart Maple Syrup is still illegal. @Moosty @ Hachi The trees are still the same. And they're not going anywhere, either. :p @Muzzle Your monument could not be forged because they don't make plugs that big; therefor, no reference. :thinking: Trade Rooms within the Pokemon Centre remain vacant and static; as well as, the Time Capsule.
  7. "This is a reminder to those who have newly gained access as a Moderator to leave your STEAM IDs posted below in the comment(s) section below to ensure the distribution of powers as soon as possible." STEAM_0:1:53888237
  8. @kbraszzz 24 hours from the date & time on Dethman's +1.
  9. Alright, this is what I've got on my "to-do" list so far for Version 2: Things I will improve, change, or add: [] Add a studio/music room somewhere within the map to play multiple songs as seen in Goldenrod. [✔] Elevate certain landscapes in key locations so players can't get 'stuck' // Mimic the boundaries like the original game, possibly. -note- You can't get stuck in the area surrounding the Burned Tower, I'll admit it's a pain in the arse to get out, though. I may just make it to where you can't walk on top of trees/boulders, let alone, pass over them. I̶'̶l̶l̶ ̶m̶o̶s̶t̶ ̶d̶e̶f̶i̶n̶i̶t̶e̶l̶y̶ ̶m̶a̶k̶e̶ ̶i̶t̶ ̶t̶o̶ ̶w̶h̶e̶r̶e̶ ̶y̶o̶u̶ ̶c̶a̶n̶'̶t̶ ̶b̶e̶ ̶o̶n̶ ̶t̶o̶p̶ ̶o̶f̶ ̶s̶p̶a̶w̶n̶s̶ ̶a̶n̶y̶m̶o̶r̶e̶ (Edit: All players will have the freedom of navigation around the map, it's just Engineers cannot build on top of the large trees, the perimeter of the map, or spawns). [✔] Re-locate one spawn, or both of the spawns. [✔] Re-work the Secret Area into something creative like a Team Rocket Hideout. [✔] Compile the map in LDR instead of HDR, since it has burned the retinas of many. (I could adjust the HDR, but it takes up more space in the map file, anyway.) [] Make access-points more obvious, or have a briefing-board in the spawns explaining the mechanics of the map. [] I guess finally add the extra trade rooms in the upper-floor of the Pokemon Centre. [✔] Possibly extend Route 37 a bit further into Route 36 by a little bit (possibly move a spawn out at that end). -note- I'm not an expert with render distances, but I can attempt to use the fog entity to limit what is rendered after a certain distance, but it won't be as visually enticing. At this point, I have no choice but to go that route. Things I will not be improving, changing, or adding: [] Making Pokemon models - I see no point in this; therefor, is a waste of space in the capacity of the map file. [] Changing the trees - Nightmare making the bloody things into something presentable. [] Maple Syrup - @Kart , that kind of syrup is banned around these parts. So far, most Pokemon Trade Centre regulars are expressing their abhorrence with this new map, while others seem to be appreciative of the refreshing Pokemon-themed experience. I've already made a minor mess over on TGH with that Bunker map and the door issues, and now I've gone and made a mess on PTC with this thing. @Nomulous has enough issues with the TF2 Division to deal with already; therefor, these inconveniences regarding design flaws and frequent updates shouldn't contribute to that. Honesty is an important factor here, when posting a suggestion or answering the poll, please do bear that concept in mind.
  10. Well, it seems most can agree on having the Ecruteak City map placed on the Pokemon Trade Centre server. Hopefully the voters' voice is heard.
  11. +1 He's an active and pleasant individual on the servers. A: 9 M: 9
  12. GAMEBANANA: pkmn_ecruteakcity_v1 (Team Fortress 2 > Maps > Trade) @kbraszzz @Rhododendron @Vector @Kart @Moosty @Kittylicious @Hachi @BananaShoes @TF2_Division If there's any issues, let me know as soon as possible. :coffee: Not sure what server this will get thrown on, @Nomulous said it might go to the Trade Gaming History server, but others think it should be on the Pokemon Trade Centre server (I think it should, too). Anyway, enjoy. :llama:
  13. +1 This guy is very active (see him almost every day), and is a pleasant regular on the server (TGH). A: 10 M: 9
  14. +1 He is a regular on the Pokemon Trade Centre server; not to mention, he is also tolerable. A: 9 M: 8
  15. +1 Banana Shoes is a frequent visitor of the Trade Gaming History server, he is also a tolerable individual and has not caused any trouble while on the server. A: 8 M: 8
  16. Actually, I did notice something in particular. The files that are crashing people off of the server aren't directly related to my map file (at least I hope they're not), instead, it appears to be something else. Why it crashes on my map, I haven't a clue. What I am seeing is this: "sound/misc/common.wav" - it gets stuck on this, yet it isn't a part of my map's audio repository. What is a part of my map's audio repository is this: "sound/common/null.wav" "sound/goldeneye007/(multiple files not pertaining to the problem)" "sound/power/(multiple files not pertaining to the problem)" @Nomulous @Rhododendron
  17. I have no idea why it is now doing that, it didn't do that before. All I know is I pissed off the TGH regulars, most likely, and made myself look like a god damn retard.
  18. "common" is the directory that contains the audio file "null.wav" (utilised for silent door activation in place of the default sound that is like an automated can-opener). I cannot see this as being a issue, for it has been in the previous map (v1). I'm already back at the drawing board (pisses me right off), unless some other information from @Nomulous is reported.
  19. @kbraszzz 24 hours have passed, what now? .-.
  20. @Muzzle @Moosty @StarmiX @Chrono http://www.mediafire.com/download/07ieu2kv8qe7iez/xg_bunker_v2.zip Not sure when this version will be uploaded. -Version 2 Changes- 1.) Changed the elevator from being a "func_door" entity to a "func_movelinear" entity. 2.) Modified the trigger entities around the exterior doors to reset after 1 second instead of 0 seconds. 3.) Modified the exterior doors themselves to reset back to their original position (closed) after 4 seconds instead of 16 seconds. *issues I addressed were based off of what I saw from the video posted on xG. Everything worked fine for me during the only time I got to play the map on TGH yesterday, no problems occurred during that time, and it was not until after I left and several hours later issues started to occur. Could be server-related. - I also poked around the map with developer mode enabled, and didn't encounter any errors regarding the doors. It would also be useful/helpful if people would specify the problems they encounter instead of just shrugging it off.
  21. Division: Team Fortress 2 In-Game Name: ColdEndeavour Steam ID: STEAM_0:1:53888237 Banned: No Previously in xG: No Active on Teamspeak: No Age: 20 Further Information: I have been on the xG Trade Gaming History and Pokemon Trade Centre servers for a long time now, over a year. It's really the only gaming clan I play on in Team Fortress 2; therefor, I would be interested in being a part of xenogamers.
  22. Pokemon Trade Centre desperately needs the anti-drown plugin as Trade Gaming History has to offer. As for maps, it would be wise to rotate the map archive (ratio of popular to unpopular maps) every season, respectively. Also, I feel confident that trade_clocktown_b2a could be utilised on a dedicated server; such as, Pokemon Trade Centre and what it is acquitted for. P.S. Hello ( ͡° ͜ʖ ͡° )