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Sora_

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Posts posted by Sora_


  1. On 1/15/2019 at 8:44 AM, Tekk said:

    Honestly, I miss the old airblast and reserve shooter. Biased opinion, probably. But I honestly enjoyed that so much and if there was a way to bring it back but not be as overpowered, then hell yeah.

     

    To be fair though, nobody likes being stunned in an FPS. Bad mechanic as a whole

    Old Stats, but
    Airblast 30% slower 

    Reserve Shooter does 15% less damage

    Probably would make it not as overpowered, but possibly more on the unusable side? 


  2. Also Asian, Japanese to be specific, but that's not interesting enough.so I guess I can say I've got a spontaneous disease called Cutis Marmorata Telangiectatica Congenita (CMTC) and all it does is make my left arm bigger than my right and mottles my skin a little. Apparently "fewer than 300 cases of CMTC have been reported in the medical literature." 


  3.  

    ZbEFSJkJCR-s0MCJWom8_pk8Vo52qNC5s4C6WPMXZ2UD9qf37DeZ8SnnWmsqwIYLRebz9sZ_ZeF8FbsSoXfjwwU2h94frxQi0I5W1lcnFS3D0T2uqhfnPZOfXm5QdvLrn_zCfiU2

     

    Initial Thoughts:

    really enjoy the movies and animations produced by Studio Ghibli. Ni no Kuni II: Revenant Kingdom has art that is incredibly similar to the art rendered and produced for movies by Ghibli.

    cHO5SHOtpyAwuOFNPHhNUljcplGWC51CuYhcTcpSHvI1dR8l2JvlIQ2RmIZ6cKmqFSrK5pO2HTeBiFi71R5XXvqxI3aRDpk1TP-9zcWzsSlHSYSMICPUHaVswNb-rhQy5pmGm-2n

    This immediately drew me into the world, as it reminded me of the fantastical worlds built up around the movies like Spirited Away and Nausicaa. The immediate story was not too unique, nor was it too cliche. It started out just like an isekai anime series would with a character making it to another world somehow.

    The voice acting was well done, in my opinion. The story itself started out with many questions unanswered, which in my opinion, is a great way to start a game, because it gives the player something to work for; something to uncover/discover.

    The controls felt smooth and correct on a controller, but moving around in the open world felt a bit sluggish. However, moving around in a dungeon or a city felt great.

    pxDRDTDt0F5buIc-hkX5T7AOekKK5XYJq-jZPSt5db1vu85mX-7ThmF_Vni9FoDdwjGPPNtCSzQMTprC6HluNI3faXDqollFnV1K1118_uliI5wqj4kbHP_XM2rbZ1ORQBrAL2Kh

     

    Game Play and Story:

    The story of Ni no Kuni II isn’t what I would call incredibly unique or realistic. However, it is still a pretty great story that held me closely to it as I played the game. The story is filled with themes of segregation, political struggle, innocence emerging victorious over darkness, technology and its advancements, and the bonds shared between friends. There were a few plot twists nearing the end of the game; some of them being predictable and some seemingly coming from out of nowhere.

    hQ1kzklrZSBJsWOTj-QOz9jbq6HJfocC6a3BP1JtSzB2HsOnOY3L-oqXII0dKwe2lmGo1Awd4K8z7BZIV2bKOiCpd1B7gTfS3Upxldu88s5ASCV8WsM94AIlggDP3fdquNXd5SeP

    The game play felt really smooth while fighting enemies and bosses. It looked and felt GOOD. There wasn’t really much technicality to it, but there were a few things that you could do to get better at the fighting aspect of the game such as timing rolls and jumps, charging skills, utilizing strong and light attacks to generate mana or focus on damage, and knowing when to go all out and when to focus on evasion.

    zkLXUuotqRoZhAgEjXoyKW6laNhbKA7AF3_9Y9XyBKRsLtX5vXjbPKLq8QCr-rbXulc1AGup0GxkNwjsKtewoY062rCFI-PqYic_imHgt4Nmyc3DViurlBTx7utD6mnZdsoBay_E

    Another aspect of the game is the city building part that is started a good ways into the game. It felt like a typical city building game packed into the actual game. Except that the city building had a very real and very important effect on outside aspects such as over world interactions, buffs during battle, boosts for characters, researching and improving abilities and others. It was well balanced and nothing felt too out of reach with enough time.

    jVh1GURUmHv7TNG3ZbbuS0Nc2RJCLj2eyQtC4XpgBQgnu218uchtzUJZIu3THbGCneWxOIkBZTaWqmsnuGMUJjt9xSehhjekuK09zrsQ9y-olfVSTyH0V3qIHoj_tkSX3vzEBcCb

    Skirmishes are fights on a larger scale that take place in the over world. These fights were unique and had more strategy put into them compared to the smaller scale battles where you controlled a single character and have two supporting characters. This mode felt really well done. The only thing I can really say against this game mode is that sometimes your allies would get stuck on a wall and you would have to either go back or risk moving forward and hoping they respawn in time for them to fight oncoming enemy units.

    XoFz7DK68OaNkmgOyS4NwQB64tFre4AJS4fpAHuqT48q3reE19sWhVPtL19S8RNQ3iwZjperQH7LmOeGSWPHO8GqGUuddvLf40h3nh9ua_zaQHmu9nkJ163cOpAE0KNaz7GuYe6y

    As for the game’s balance, there’s a little less good to be said about it than the story and actual game play. The balance of Ni no Kuni II could be better. In one part of the main story, I felt as if I was severely under leveled having just beaten the last boss with around 7 to 8 levels over it, but finding myself fighting enemies that were 8 to 9 levels above me. Skirmishes, while they really aren’t that necessary to grind out, can be nigh impossible to beat if done out of order. And the order at which you need to do them is a bit awkward because some of the lower level skirmishes appear later into the story while higher leveled (at least relatively) skirmishes appear quite often in the beginning. In addition to this, some quests are incredibly difficult to accomplish at the point that you would find them. For example, one quest near the BEGINNING of the game asks for an END GAME item that you can only get after achieving a Level 10 Bakery in your town that you may or may not have even UNLOCKED yet.

    LpvY7KKnFycks7cTYEEGiha5Aad9kAjpbQogteaRyBBVcXCWoFhGx_tgu4cTVlqYTT7jtV6Lif6YKQqdidCwWk7lreEufHvDW8Y7PH7JQ4aEhvZ5ySAsUtWUeScXAsTuzbAZK0nJ

    Other than the spacing of certain quests, there’s the typical JRPG item grinding aspect and over world item finding. However, this aspect can almost entirely be skipped through the city building. Because, in your city, you are able to build facilities that can automatically find items for you while you are out doing other things. This makes a lot of quests much less of a headache to complete.

    Now, I also must comment on other aspects in Ni no Kuni II. Each city has a VASTLY unique set of characters, scenes, and themes surrounding the cultures unique to them. That being said, Ni no Kuni II’s ability to shape worlds and breathe life and compelling characteristics into them is fantastic.

    L3Nej0E6qs0Gts4XqfukE1HFBn806waH6GLuls6bUGsa9g9O4fBP3g78k9fwBpRc2GFgp7dNokJcvtSqIhFulT74JBAtlX_PjpGp4vBAIA2etQroJD6fPJwFPRpjkBdo0aLedka8

    The character development is also remarkable in Ni no Kuni II. The growth of Evan, ousted Prince of Ding Dong Dell, becomes apparent (through however many cliche speeches and events, though) by the end of the game. Roland, the arguable main character of the game, is seen to adjust to his new life in this faraway world.

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    There is free DLC for this game that includes a whole bunch of new quests, gear, and a short bit more of story (including newer, harder bosses). I, personally, am looking forward to more DLC for this game, even though it took a while for this current batch to release.

     

    Pros:  

    +Enjoyable story and fantastic art style

    +Many game modes and a constant sense of improvement

    +End game isn’t a droning grind for a single material in the over world

    +Free DLC

    +Great mechanics and fluidity

    +Roland the best RIASaT3ALuWbBc4QpRu0qhAEHcwUS9irVWSHek_qt7MsRZQHrNAQ9VxvgbQM7rECf-Oq2nVD8047r-LQahK_UTEFF14evdWIq-BcYmQvhFS7UT51pZii21XEW2ANVBWELydyhz74

    +Easy to pick up

    +Lots of content

     

    Cons:  

    -Quests are sometimes BS

    -Time investment for city building

    -JRPG level grinding is somewhat optional most of the time

    -lofty.jpeg qwlF9CzdV242oVv8beih1OqxaV89BQnpAqNQfyPjSiIMTxNecu7YhIRkGjqxKysiCQqAu1O4iSynTK9342-SD8lzKihxslDdIbgRa1FtEoGDRNyKDWDRUTGKscMgXdY5nfux9wu8 (Just kidding, Lofty is great)

    -Cliches can get in the way of what reality would be

     

    TL;DR

    Ni no Kuni II: Revenant Kingdom is a great game. It’s got a fantastic direction reminiscent of Studio Ghibli’s works. The story is not incredibly unique, but it will still hold your attention and interest. It’s about a 50 hour game if you ignore side quests and all the JRPG jazz. The controls and mechanics feel nice and aren’t that hard to master or learn. There’s a lot you can do outside of roaming around and fighting. This game is a solid 9.2 / 10.


  4. I'm very excited and hyped for Smash Ultimate/Smash 5 (w/e) coming out in early December. With all these new characters, I feel as if it would be fun to talk about who your main is going to be in the next game! 

    I'll be sticking with my two Smash 4 picks: Shulk and Lucas. Honestly, Shulk's Monado arts looks way better in Ultimate than they do now and my boi, Lucas, is gonna have to get faster. I'm probably going to try out Link, Wolf and Snake because they all look a lot more interesting now. 

    Also, what are your Smash Ultimate DLC character predictions? (I'm kinda hoping for Sora and Rex/Pyra) 

    Image result for smash ultimate


  5. 19 minutes ago, Johny3Tears said:

    i got you sora, what do you need in depth? you deff should work with visual studio and heres some practice poop from when i took it a coule years back http://web.cse.ohio-state.edu/~kidwell.53/cse4253_csharp/

    but c# is cake if you already know java, plus drag and drop gui's in xaml are a breeze and look good decent

     

    Thanks mang. I dunno what I need in depth, but just a basics course would probably be what I'm looking for because I heard the professor that teaches the class is really unclear and vague. 
     

    I know the basics of Java, HTML,  and Python. I think this should be sufficient. 


  6. I think it would be cool to meet up! The only things I'd worry about are identification, distance and what we would do on meet up. Sounds fun, though!


  7. +1 Finally, my guy. Chill around the server and I haven't seen him cause any serious trouble other than the occasional salty player. I'm not against his membership!

    A 9

    M 8


  8. +1 Has been quite active on TGH and afaik, has been on practically every day for a while now. I'm in for bonfire going straight to admin, too. He's helped out in pointing out things to me personally on several different occasions when I was a bit too preoccupied to notice otherwise. Very helpful! I would love to see him on our staff team again. 


  9. +1 
    I really don't like the hallways of the map and I can't say I've heard "Let's go to the hallway cyberpunk" from anyone in a very long time. This is just a personal opinion, though. I don't know who likes the map, but there's a few I'm sure.