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Kitsune

Friend of xG
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Everything posted by Kitsune

  1. Heya, xG. Kitsune here, with an idea that's been tumbling around for quite a while. Many of you have heard of the PSX, the Playstation 1, the pancake disc-baker, Nintendo's enemy. But now, check this, we're old! Like, super old. Some of our younger users have never even played a PSX game, and even fewer folks have gotten to enjoy the more obscure titles. So, here are some rules for this thread. 1. No spoilers. Take that to PMs if you want to discuss'em. 2. Almost anything on the PSX is obscure for today's gamers, but if your title is more obvious, gush a little about how it's special to mix things up! 3. Final Fantasy 7 is obviously more obvious. Alright. *Clears Throat* The first obscure game I'm going to share, that is a mixture of nostalgic -and- awesome for me is.. The Adventures of Alundra, 1997. Alundra is, at face value, a rip-off of The Legend of Zelda. A Link To The Past came out in 1991, and Ocarina of Time wouldn't come out for another year. While not entirely untrue, this game has it's own aspects and merit that makes it a classic for me. THIS GAME WILL A. TEAR OUT YOUR SOUL AND B. TEAR OUT YOUR HEART. Remember when Role-playing games didn't hold back? I can't say very much about this game, other than it's extremely hard, and the story is very, very, very well-written. Sure, it plays like the LoZ games, but it has a few RPG elements, a great sense of scale, and excellent progression for the bold and the adventurous. On the contrary, it does railroad you into the plot at points, but none of it is poorly executed. It tells a story, a really good story, and is definitely worth the time. I saw it for $6 at a store recently. This game is cheap and worth your time, but by god, it is a very difficult and endearing experience. Prepare to lose many hours to it. Oh, and one more thing.. YEAH BOYS, PSX-ERA SOUNDTRACK. http://www.youtube.com/watch?v=09kRBA_gbvk
  2. Instead of watching one of my favorite music videos, why don't you participate? donottouch.org Seriously, this was such a good idea.
  3. Kitsune

    W.i.p.

    Use them as an example of what? Ysgramor's beard, be more blatant with us lad! Is it an example of your art style? What to expect? The innermost machinations of your mind? Probably the former, but the internet still needs to know!
  4. I think the art style is charming, but..isn't this advertising?
  5. You know, I used to own a pair of those. Lost'em at a school. Still on an epic quest to get them back. ...That being said, Banana, you look like a certified "Taco-Fricker". +1
  6. 1. My understanding was that it applied to all methods of becoming staff. You prove a good point in that regard. 2. I know this. The post had me under the impression that it would change. 3. In a sense, yeah, I've misunderstood. Could've informed me in a more polite way, though. 4. Why so? The concept of buying a job has always made little sense to me, especially when it's as stressful and difficult as being an xG staff member. Not only do few people appreciate what you do, but a lot of people don't really respect you unless you lift up the banhammer and dangle it over their head. It's a good thing, choosing to do that sort of thing. It's a bad thing to -HAVE- to pay for it, which again, I was under the impression that paying was mandatory.
  7. I can partially see a reason for donations, but locking the ability to moderate and help keep a community peaceful behind them just seems wrong to me. Why not keep the focus on the silly hats and walking bananas? Shouldn't you pay for perks, not for a job? See, that's a problem. xG needs more money, but donations for staff positions are only gonna come up once and a while, and once you donate, you never have to do that again. People are gonna throw their money at silly perks, not a painful, arduous job that is, nine days out of ten, thankless. (I was gonna add this all to my first post, but didn't. Oops.)
  8. I agree with Vixen here. It would be very unfair if people could "opt out" due to being a staff member previously. If they step down or quit, getting a free pass would be wrong, because they quit. If a person is not a donator already, and have made the choice to step down or quit, then they should have to abide to these rules. What about the people who can't donate due to financial issues, or a lack of a proper platform to pay with? (Paypal, Mastercard, etc..) Will adding donating to the requirements really filter out bad staff members? Or is it purely due to xG being in financial straits? ...That being said, there are some people who I'd donate on the behalf of, if it meant that they could be a staff member. I can think of a few people who deserve the opportunity, but cannot afford it.
  9. >@Vector will be reinstated to full power and will replace @kbraszzz as Clan Leader. WHY IS THIS A JOKE IS THIS A JOKE TO YOU PEOPLE MY DREAMS ARE DEAD DEAD DEAAAAAAAAAAAAAAAAAAAAAAAAAD
  10. So, pretzel-salt aside, shout-out to Vexx for giving a cool pointer about the donor plugin's !colorme command making friendlies solid. I can't edit the post/etc till the admins restore permissions, though.
  11. You're very welcome! I'll be sure to update it and keep you posted. Spent over an hour writing this thing, so I'm taking a well-deserved break.. ...Maybe I'll go and spawncamp!
  12. Post reserved in case the guide runs out of room.
  13. GLOSSARY (CAMP001) CAMPING (CAMP002) ESCAPING CAMPS (CAMP003) CLASS INFORMATION (CAMP004) IF YOU ARE HERE FROM GETTING LINKED THIS THREAD IN TF2, LET ME BE THE FIRST ONE TO SAY; READING IS GOOD. Spawncamping. This has been an aspect of Xenogamers for over five years now. It's not going to go away, unless the higher ups pull a few strings. So you, dear player, have three major choices. A. Bear with it. It's not going to go away. Get with the times, and learn how to camp! (and how to AVOID being camped!) B. Use !friendly. This plug in turns you into a spooky, non-solid (in practice) ghost, that can't be hurt! At the same time, you cannot interact with the world. Some classes technically can, but shouldn't. Some of the more egregious examples will follow. DO NOT DO THESE THINGS. YOU RISK BEING KICKED, BANNED, OR OTHER ADMINISTRATIVE PUNISHMENT. Building a sentry/dispenser to block buildings/doorways. Friendly players still block bullets, and buildings are no exception. Normally, this is a useful technique in maps with multiple entrances for controlling chokepoints, such as the front door of Goldenrod Tower, the outside of Clocktown's BLU hall or the Astral Observatory, securing a doorway in Goldeneye, etc. The building still functions as cover, and absorbs bullets seemingly at random. Blocking people/shots while in !friendly. Not only is this highly annoying, it isn't friendly at all. Yes, we appreciate huggy heavies. Yes, we love the sweet embrace of fuzzy mittens and a warm sandwich on a cold winter's evening. NO, we don't want to have to shoot through you. We can't be expected to pull a Lee Harvey Oswald every time we try to kill somebody. This is especially dangerous with explosives. Watch from a safe distance, or use spectator to watch the fun without interrupting it! This also applies to administrators and donors using buddha-style invulnerability, with the addendum that SENTRIES WILL SHOOT YOU, TOO. So be careful! SAPPING ANYTHING AS SPY WHILE FRIENDLY. SAPPING ANYTHING AS SPY WHILE FRIENDLY. SAPPING ANYTHING AS SPY WHILE FRIENDLY. GET IT? GOOD. C. Join in on the camping! Seriously, it's a lot of fun! So! Now that we've gotten past that bit of hubbub, time for the meat and potatoes of this thread..guide, thing. The actual camping. Fun fun for everyone! BEING THE CAMPER (CAMPOO2) The spawncamping crew, 2014. Left to right; Kart, Vector, Kitsune, Vixen on the shoulders, Running_Death, Maymalays/Ponyboy. You may be asking; Why did you post this picture? It's irrelevant! Well, bucko, the first rule of a successful spawncamp is to HAVE A FRIEND. It depends on the map, but you're gonna want at least one plucky helper who's in the know. Be it a friend on your steam list, or a player who actually realizes; Oh my GOD, a spawncamp is happening! Use the Team Text Chat to communicate plans and ideas. Otherwise, your enemy will know exactly what you are up to! Once you've got two, maybe three players in touch..it's time for the first step of spawncamping! STEP 1: THE SET UP To successfully keep a camp trained on a spawn, you and your plucky little band of helpers need to organize one of three common methods of spawncamping; The Big Charge, The Supply Line, or The Door Whore. THE BIG CHARGE The Big Charge is the most common and hated method of spawncamping. You know it. The teams are stacked, all of the good players are on RED, you're being dominated by scouts using the winger and medics spamming the overdose. When a team has a group of organized players, they tend to take back territory and control the map without using sentries, dispensers, or other buildings. That's not to say that nobody will use them; With enough time, engineers will get the right idea and set up buildings to hold your delicious spawncamp claim. Normal setups you see during a big charge are as follows; Soldier/Demo/Heavy + Medic Explosives are extremely deadly on most Xenogamers maps. This is because most of them aren't very wide-open, allowing few opportunities for Snipers, Scouts, and other classes to pick you off. The three classes all specialize in close-quarters combat (notably the heavy, with well over 300 DPS if you keep your minigun trained on somebody at point blank) and do an excellent job at controlling areas, denying turf, and just soaking up damage with their beefy overheals. Sniper + Sniper + Sniper ad infinitum On the contrary, there are some maps where you can train a rifle onto the spawn door and just spam them to death. This is more of a Door Whore technique,(To put that into perspective, Nimbus is the best Door Whore map!) but on maps like Hyrule, Rusty Bucket Bay, and other wide, open areas, sniper support is extremely useful for securing turf. THE SUPPLY LINE The Supply Line is my favored way of spawncamping. This is when you want to waste your day on TF2, and plan on camping a map for hours. It's also very difficult to prepare. All you have to do is deploy a sentry outside of the enemy spawn. Your team will gravitate towards it naturally and keep it camped. Easy? Not so much. Engineer + Pyro/Engineer/Any aggressor (sometimes) Because this is the only feasible way to prepare said camp. You HAVE to have a Pyro covering your nest...Usually! Spies will go for you, soldiers will shoot you. As a good example, Vexx tends to airblast targets away from the nest while I work on it. Vixen blows them up with missiles. Vector upgrades my stuff while I collect metal...There are plenty of options, but you need somebody to hug you while you work. Otherwise, a soldier will just blow it up from a safe distance. THE DOOR WHORE On certain maps, such as Rusty Bucket Bay, the spawns use gigantic doors to open and close. The Door Whore is a camp that specializes on that fact. Unlike the previous camping methods, I can't list a specific set of classes, because the maps wildly vary. Nimbus land is an exception. SNIPER + ENGINEER Engineer defends hall. Sniper shoots down it. Make BLU cry. It's really that simple. STEP 2: SUSTAINING A CAMP Keeping a camp up and running isn't easy. You have to make sure that you have enough bodies, your nests are okay, ammo is full, etc. No matter which method you use, you're going to want to have an engineer set up a nest to keep the area secure. A meaty example. Once your sentry is up, follow with a dispenser. After that, you're going to want a teleporter. MAX OUT THE TELEPORTER BEFORE THE DISPENSER. PEOPLE > AMMO/METAL. You don't want more than three engineers, unless it's a teleport-out spawn..and that only applies if the rule is lifted. In case you didn't read the rules, you can't camp this pipe. This is an old picture from the Golden Age of xG. STEP 3: ENDURANCE To keep a camp sustainable and functional, you can't grow bored. It's..pretty simple. See (CAMP003) for more details on how they'll try to break out! ESCAPING A SPAWNCAMP (CAMP003) Welcome to hell! Most of you will be reading this section. Since you're likely on the server right now, and have no time to religiously study this thread, I'll keep it simple. ARE THEY AIRBLASTING/SENTRYCAMPING? RTD. ARE THEY SENTRYCAMPING WITHOUT PYROS? UBERCHARGE. IS THERE ONLY ONE SENTRY? SOLDIER. IS THERE MORE THAN ONE? HEAVY. ARE THE PYROS DOING THEIR JOB? DEMOMAN. ARE THEY USING SNIPERS? UBERCHARGE. ARE YOU WHINING AND NAGGING FOR A RTV BECAUSE YOU CAN'T ESCAPE THE SPAWNCAMP? DON'T HARASS THE ADMINS/PLAYERS. USE !FRIENDLY AND WE CANNOT STOP YOU. This is simple stuff, people! Spawncamping is NOT against the rules, unless you are camping a teleport-out spawn with a single exit. I'm going to be updating this thread over time, so keep in mind that some sections may be a bit empty. WEAPONS AND CLASSES(CAMP004) SOLDIER OPTIONS Beggar's Bazooka - The gun that started it all. On maps that are indoors, along with any map with close-range sentries, this badass-ballistic-boomer will melt and destroy anything short of a Heavy. Unfortunately, it has seen nerfs in the recent past. You need finesse to aim it properly now, or else it deals less than 40 damage a rocket. Ouch. Stock/Original - Good for anything, especially critical rockets. The Original is a bit better because you can actually see the right side of your FoV. Liberty Launcher/Air Strike - Both of these launchers are EXTREMELY situational. That situation is CRITS. With critical hits from a medic or a lucky RTD, nothing tops them, with the exception of the Beggar's Bazooka. Cow Mangler - No. Ammo isn't a concern, the alt-fire is highly situational..UNLESS you bring a shotgun. But that means no aura, and the auras are really nice. Righteous Bison - This gun is amazing! The Vaccinator and other forms of critical resistance don't apply to lasers from it, and every shot deals 45-450 damage, depending on how cowardly your target is. Use it if you've got a kritz medic, or if you're on Nimbus Land. Auras - Any aura buff will do your team great. Batallion's Backup is arguably the best due to critical hit immunity and the ability to overheal a ton of health. Use whatever melee you prefer. Boot upgrades are a bad choice if you don't intend on letting them leave spawn. DEMOMAN OPTIONS FURTHER RESEARCH REQUIRED MEDIC OPTIONS TO BE WRITTEN THREAD WILL BE UPDATED OVER TIME, I'M JUST BORED OF WRITING FOR NOW
  14. Bach and Vector both had amazing tenures as staff members. I mean, I still have the fan-pictures I did of the two's actions in Gmod. They left a lasting impact on me, and I honestly hope that the current generation of staff can make the community as happy as they did! So far, they've been doing a pretty good job.
  15. See, that's why we bugged Bach about turning Nintendo Sixty Fourtress back into rotation. There was a dark time in Xenogamer's history, where all of the rotation maps were opted out, and it was NOTHING but clocktown. So naturally, me and Vixen spawncamped! We camped, camped, camped some more, and refined our technique. But then, get this; It got boring. REALLY boring. The community was dying out, people were going away, it was horrifying, even for us. So we begged Bach to add some of the old maps back in, and thus, xG was saved! ...Of course, this also restored the novelty of camping on cocktown. Whoops.
  16. I don't know if most/any of you have seen my application for xG, but since most of you ain't in the know; Hiya! I'm Kitsune. You may know me from playing xG: Trade Gaming History, Nintendo Sixty Fourtress, or by being on the receiving end of almost every single spawn-camp that's happened on here. Been a part of the community for five, six years ish. Finally joined the site! Wanted to greet everybody..so, hi!
  17. In-Game Name: Kitsune Active Division: Team Fortress 2 Previously a Member in xG: No Steam ID: STEAM_0:1:58548610 Banned: No Active on Teamspeak: No Time Active on Servers: See Vixen's app; Approx. 5-6 Years total. Age: 21 Reasons for Joining: To destroy humanity. In all seriousness, I've been wanting to give back to this community for a long, long time. Vixen and I have been a dynamic duo for years, and since they have decided to come out and join xG, I'm following suit! Or, well. Trying to. I'd say more, but that paragraph about sums it up.