Most updates will be posted in this thread. Some backend changes or cvar changes will not be posted.
Jailbreak
Removed debug printing in class
Reverted open command to be admins only
Fixed bug where the open command would not show the admin who would use it
Damaging players will no longer have potential to spam console
Grenades now have velocity when dropped (I think)
Funcommands now require the reserved flag
Tasers are automatically removed to prevent crashes. I'll look more into this this weekend.
Fixed bug where the guard leave queue would fail to remove players from CT
Markers are now red and animated.