Rfivealive555 0 Posted April 2, 2014 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Improved the Backpack UI Added page buttons for all pages Removed prev/next buttons Updated the drag/drop behavior to interact with the page buttons Strange quality items can now be placed on the Steam Community Market Added a "Show Untradable Items" checkbox to the recipe UI. Added the smoke effect to The Soldier's Stogie Added the InfoShow 2014 community event medal Added Crate #82 and Crate #83 to the drop list Crate drop rates have been significantly lowered Removed Crate #60, Crate #75, Crate #76 and Crate #77 from the drop list Virtual Reality mode The game will now start in VR mode if it is launched from Steam while Steam is running in VR mode Updated the equip_region for the Humanitarian's Hachimaki, The Special Eyes, The Blazing Bull, Master's Yellow Belt, The Lucky Shot, and The Deadliest Duckling Updated The Gunboats so they can be used in Medieval mode Updated the Wrangler so Strange parts can be applied to it Strange parts only increment if a Wrangler-controlled Sentry does the scoring Updated Chemistry Sets Started dropping Series 3 Chemistry Sets with an expiration date Retroactively added Series tags to older Chemistry Sets Fixed a client crash related to killstreak effects Fixed seeing the incorrect cosmetic items on players when the server has been running for a long time Fixed hats not dropping into the world when players are killed Fixed the Jarate effect not being displayed on some cosmetic items Fixed framerate affecting player turn rate while using the Demoman's shield charge Fixed flashlight shadows projected on players for Linux and Mac clients Fixed seeing the fire texture on Runner's Warm-Up and the Tiny Timber in DirectX 8 Fixed The Doe-Boy using incorrect team materials Fixed some Strange parts not being counted properly when attached to wearable weapons like the Mantreads and Demoman's shields Fixed Spies speaking their payload cart forward/backward response_rules lines while disguised Fixed Mann vs. Machine Giant Heavies not playing the correct override sounds for their Miniguns Fixed the Huntsman charge bar being misaligned Reducing crate drops and making the backpack more accessible are in my opinion are the two most significant updates In quite a while. Also crate 82 is named munitions which refers to weaponry (we can hope) Share this post Link to post Share on other sites
Rfivealive555 0 Posted April 2, 2014 I lied the crates have strangifiers for things such as the phlogistonator and hats and killstreak kits (disappointed because this will increase phlog usage) Share this post Link to post Share on other sites
Muzzle 9 Posted April 2, 2014 Fix the hats valve.... I want everyone to see my sexy solider. Share this post Link to post Share on other sites
Rfivealive555 0 Posted April 2, 2014 Fixed seeing the incorrect cosmetic items on players when the server has been running for a long time. Also they removed the floating hats glitch it seems. Maybe we can bring hat day back to jailbreak Share this post Link to post Share on other sites
Barmithian 63 Posted April 2, 2014 Thief items are now tradable. \(o3o)/ Raise your dongers \(o3o)/ 2 Bach and Tsuchikure reacted to this Share this post Link to post Share on other sites
magikkarpFAIL 0 Posted April 3, 2014 solider stoogie having gentle smoke? people with super computer cant demoknight turn easier that normal ones? http://www.youtube.com/watch?v=P3ALwKeSEYs Share this post Link to post Share on other sites
Goblin 154 Posted April 4, 2014 The hat glitch thing Is talking about the wrong class items displaying on the character. The missing hats on xG's servers come from a bad plug-in... Share this post Link to post Share on other sites
SirTurdle 0 Posted April 15, 2014 Dang i Miss the Mass amounts of crates given by drop system NO NOT REALLY JK DONT DO IT VALVE PLZ NO!!!!!!!!! Share this post Link to post Share on other sites
Maymalays 0 Posted April 16, 2014 Will ALL series 3 chemistry sets expire on the 22nd? That sucks if so. Share this post Link to post Share on other sites