StarmiX 4 Posted August 28, 2014 Well, when someone gets a kill, all damage from that point on for about 2 seconds or so is reduced by an incredible amount. This gets incredibly annoying during LCT where your crits only do about 3-5 Damage when they're supposed to do about 180 Damage. So, give me your opinions of why we should keep/change/remove the recoil. Share this post Link to post Share on other sites
Barmithian 63 Posted August 28, 2014 +1 I always thought that plugin was dumb anyway 1 2 John_Madden, Tsuchikure and Bach reacted to this Share this post Link to post Share on other sites
John_Madden 0 Posted August 28, 2014 +1 get rid of it Pls come back Starmix pls ;_; Share this post Link to post Share on other sites
Izanagi 0 Posted August 28, 2014 How about repurposing it, so it: Deactivates upon staff joining (pretty sure that the plugin supports that) Reactivates upon staff leaving Deactivates during LCT Reactivates after LCT 4 realBelloWaldi, Redheards, ChickenPanda and 1 other reacted to this Share this post Link to post Share on other sites
KendrickLlama 1 Posted August 28, 2014 It is a horrid plugin. I killed 2 reds back to back and then had to kill another one and a headshot did 4 damage pls fix take it away Share this post Link to post Share on other sites
realBelloWaldi 1245 Posted August 28, 2014 How about repurposing it, so it:) Deactivates upon staff joining (pretty sure that the plugin supports that) Reactivates upon staff leaving Deactivates during LCT .Reactivates after LCT +1 Share this post Link to post Share on other sites
Gugomo 0 Posted September 1, 2014 +1 Knew something was fishy when I couldn't do any damage to that spy. The plugin should be optimized better to identify whether a kill is freekill or not. Maybe we can change is so that it does full damage to Rebels only. When prisoners don't obey commands, they're usually passive and the others don't attack right away. Share this post Link to post Share on other sites
SyrJirk 14 Posted September 1, 2014 It's stupid. There's no reason to have the recoil on top of the freekill counter on top of the votemenu system. That's three different things based around the same issue, it all becomes redundant. Especially when there's staff on hand. If someone freekills they can be handled a variety of ways, this does not really do anything about it, it just kind of delays and makes normal CT'ing harder for no good reason. Share this post Link to post Share on other sites