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Tf2 Config

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For those who want to use a config for a tiny bit of FPS gain, check mine out here: [MEDIA=pastebin]pMAGgFRK[/MEDIA]

To use the config, follow the directory: computer/E (E: ) (may vary)/Games/Steam/SteamApps/Common/Team Fortress 2/tf/cfg. In this page, there may or may not be a notepad(++) file labeled "autoexec." Open the file and copy paste the contents from the pastebin.

 

Have your own config or some extra commands? Give a pastebin link so others can use it!

Message me if any of the commands don't work or you need help understanding one of the commands.

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Here's some stuff that i have in my csgo config that (should) work in tf2.

 

>//Mouse
m_rawinput "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
sensitivity "0.9"

//qq
alias qq "disconnect"

//clear decals and only show netgraph when tab/scoreboard is held
bind "TAB" "+ng"; //
alias "+ng" "+showscores; net_graph 1;r_cleardecals"  //
alias "-ng" "-showscores; net_graph 0" //

 

 

i would also recommend adding

>// write to config.cfg
host_writeconfig

at the end to write your autoexec to an actual config file.

Edited by Guest (see edit history)

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Here's my autoexec, if anyone would be interested in that.

 

>fps_max 120
-full
-w 1280 -h 720
mp_decals 1000
cl_playerspraydisable 0
sv_allow_point_servercommand always
r_rimlight 0
mat_phong 0
mat_bumpmap 0
mat_specular 0

// Null-cancelling movement script
// (prevents you from pressing two opposing directions, which causes you to stop moving)

bind ] "cl_autoreload 0"
bind [ "cl_autoreload 1"
bind - "crosshair 0"
bind = "crosshair 1"

bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright

alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""


cl_ragdoll_fade_time 0
cl_ragdoll_forcefade 1
cl_ragdoll_physics_enable 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
ragdoll_sleepaftertime 0
cl_phys_props_enable 0
cl_phys_props_max 0
props_break_max_pieces 0
r_propsmaxdist 1
violence_agibs 0
violence_hgibs 0


tf_dingaling_pitchmaxdmg 10
tf_dingaling_pitchmindmg 200
tf_dingaling_volume 2.00

cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 60000

bind "F1" "+loadoutA"
bind "F2" "+loadoutB"
bind "F3" "+loadoutC"
bind "F4" "+loadoutD"

alias +joinclass "bind 1 scout; bind 2 soldier; bind 3 pyro; bind 4 demoman; bind 5 heavy; bind 6 engineer; bind 7 medic; bind 8 sniper; bind 9 spy"
//binds each class to a number, this is done in the same order that they appear in the class menu

alias "-joinclass" "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5 slot5; bind 6 slot6; bind 7 slot7; bind 8 slot8; bind 9 slot9"
//
alias scout "join_class scout"
alias soldier "join_class soldier"
alias pyro "join_class pyro"
alias demoman "join_class demoman"
alias heavy "join_class heavyweapons"
alias engineer "join_class engineer"
alias medic "join_class medic"
alias sniper "join_class sniper"
alias spy "join_class spy"
//
bind "shift" "+joinclass"

//Voice shortcuts
bind "r" "voicemenu 2 5" //Negative
bind "mouse3" "say_team ***UBER/KRITZ USED***"

//UBER FAKE
//Fakes uber, alerts your team in chat.
bind "c" "voicemenu 1 7; say_team ~~~ UBER FAKED ~~~"



//
// Water
//
mat_wateroverlaysize "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_forcewaterleaf "0"
cl_show_splashes "0"

//
// Light
//
mat_debug_autoexposure "0"
mat_debug_bloom "0"
mat_specular "0"
mat_fastspecular "1"
mat_hdr_level "0"
mat_hdr_enabled "0"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_filterlightmaps "0"
mat_disable_bloom "1"
mat_bloomscale "0"
mat_force_bloom "0"
mat_parallaxmap "0"
r_dynamic "0"
r_lightaverage "0"
r_worldlightmin "0"
r_worldlights "0"
r_maxdlights "0"
r_PhysPropStaticLighting "0"
r_dopixelvisibility "0"
r_ambientboost "0"
r_ambientfactor "1"

//
// Models
//
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
r_eyes "0"
r_eyemove "0"
r_eyegloss "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_teeth "0"
r_lod "-1"
r_rootlod "2"
cl_ragdoll_collide "0"

//
// Shadows
//
r_shadowmaxrendered "0"
r_shadows "0"
r_shadowrendertotexture "0"
mat_shadowstate "0"

//
// Props
//
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
cl_phys_props_max "0"
func_break_max_pieces "0"

//
// Sound
//
snd_mixahead "0.1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"

//
// Ropes
//
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
r_ropetranslucent "0"

//
// Decals
//
mp_decals                "200"    // def. "200"        # Count of Decals used for Multiplayer

r_decal_cullsize            "5"    // def. "5"        # The distance (0-15) from which bulletholes are visible. Higher numbers mean a shorter viewing
r_decals                "2048"    // def. "2048"        # Count of Decals used by the entire SourceEngine
r_drawmodeldecals            "0"    // def. ""        # Render decals on the Models on(1)/off(0)
r_maxmodeldecal                "32"    // def. "32"        # Count of Decals to Render on the Models
r_queued_decals                "0"    // def. "0"        # Offloads a bit of decal rendering setup work to the material system queue when enabled. on(1)/off(0)
r_spray_lifetime            "2"    // def. "2"        # Number of rounds player sprays are visible
//
// Violence
//
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"

//
// Preload
//
cl_forcepreload 1
sv_forcepreload 1

rate 60000
cl_interp 0.030
cl_smooth 0
cl_smoothtime 0.01
cl_pred_optomize 2
cl_lagcompensation 1
cl_interp_ratio 1

r_drawviewmodel 1; viewmodel_fov 112

cl_autoreload 1

bind "i" "toggle r_drawviewmodel 1 0"

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would a launch option help as well and do you already have the one that disables gibs and all that jazz

No ragdolls script removes gibs and bodies, at least in my config. Feelfree to borrow from each :d

Also by launch option do you mean thinfs to input into properties? If you mean launch the config, the name of the notepad doc would have to be "autoexec" OR you can use the command "exec [insert config doc name here] in console.

Edited by Guest (see edit history)

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