syN_ 0 Posted February 2, 2012 1: The admin all-chat works. 2: We have a general rulebook for the SH server. Unless you feel we need a separate/better one? Or shall we link the general rulebook to the motd loadscreen? 3: Randomizer is godly, and I say +1 to that! Share this post Link to post Share on other sites
Arthman 62 Posted February 2, 2012 I tried allchat earlier on saxton hale, Doesnt work Share this post Link to post Share on other sites
syN_ 0 Posted February 2, 2012 I tried allchat earlier on saxton hale, Doesnt work Really? It was working fine the other day... :/ Share this post Link to post Share on other sites
Dino 0 Posted February 2, 2012 There needs to be more mods+ on saxton hale. It gets really hectic without a mod+ there usually people are spamming to either cap the point or trying to trade stuff. Share this post Link to post Share on other sites
Brian 50 Posted February 2, 2012 I really think we need it more accessable. I know we have a Rule Book, but I think it needs to go public and available to everyone, so that they don't think we're making up rules. Share this post Link to post Share on other sites
syN_ 0 Posted February 2, 2012 I agree completely. I'll note this & bring it up to my business partners. Also - moved thread to TF2 discussion. :3 Share this post Link to post Share on other sites
BioPunk 0 Posted February 19, 2012 I don't really like the randomizer mod (if its what I think it is) because I prefer to use the weapons I've worked my butt off for. =P But YES! to the more characters to play as when your saxton. (Honestly I think that monoculos would be cool, like a flying soldier but shows as other as monoculos. Share this post Link to post Share on other sites
Echo 3 Posted March 2, 2012 Well we do need more mods on Saxton. Too many dang nabbit spammers,trolls,etc But for randomizer, cud we perhaps change the spawn time or no? Share this post Link to post Share on other sites
Reflex 2 Posted March 2, 2012 Well, I think that there should be time for the players to prepare before the hale comes to get them. Also, the teleport for the headless horseman is a little too easy to get the players, so I think that it should be removed and replaced with something like super jump. Share this post Link to post Share on other sites
Echo 3 Posted March 2, 2012 Well, I think that there should be time for the players to prepare before the hale comes to get them. Also, the teleport for the headless horseman is a little too easy to get the players, so I think that it should be removed and replaced with something like super jump. I agree with Reflex. Perhaps 20-30 secs to prepare instead of like 5-10. But for HHH, he shouldn't have super jump, that wouldn't work haha. Maybe change Tele to walking faster? because as reflex said, Tele is too easy Maybe faster speed would get them scouts Share this post Link to post Share on other sites
Brian 50 Posted March 2, 2012 Yeah, but how would he get tanking engineers on elevation? He couldn't jump to them, nor could he teleport. It needs to stay, as it makes the class that much more a challenge. Share this post Link to post Share on other sites
Echo 3 Posted March 2, 2012 Well, once HHH rages, he gets a faster walking and jumping ability(not like super jump) and also like less knockback power. But the rage stays on longer Share this post Link to post Share on other sites
Brian 50 Posted March 3, 2012 But, that would be a pain to program, plus there is a small stun before he can hit, so it's fine as it is. Share this post Link to post Share on other sites
doublebuttass 0 Posted March 3, 2012 you guys whine too much about rage. of course you get raped by rage. That's why you have teammates who can walk away from sentries to avoid being stunned by rage and knock saxton off when the sentry is down. Although it requires some skill it is definitely doable. Whats the point in playing the game if you can beat it with no efforts and no skills. Share this post Link to post Share on other sites