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Lithium

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  1. Winner
    Lithium got a reaction from Dannypicacho for a rule, In-Depth CS:GO Jailbreak Rules   
    These rules have many clarifications and are a more thorough explanation of our Jailbreak rules for regular players and staff to read. They apply on top of both our Basic CS:GO Jailbreak rules and our General CS:GO Server Rules - you should read those before reading this.
    Definitions
    Camping - Being within 10 feet of the same area for more than 15 seconds. Tarping - Giving orders that contradict or conflict with each other, or giving deliberately confusing orders intended to trick T's unfairly. This includes orders that use wordplay or similar sounding words. Tarping is ONLY allowed after 3 minutes and 3 orders have gone by. Example: "All T's when I say Go please come out of your cells and freeze" "Joe!" Example: "Jumping is restricted, crouching is restricted, standing is restricted, wasd freeze. Now all of you go to big cage or be killed". Baiting - Being within knifing distance of any T. If a T knifes a CT who is baiting and is killed for it, it is not a freekill. Gunspam - The act of dropping a large amount of weapons in any location. Gunplanting - Deliberately dropping a gun to a T or where it is easily accessible by a T. AFK Freeze - Ts are not permitted to move, jump, crouch, or look around. The use of the flashlight is considered AFK. This may only be used during the first order immediately out of cells. Freeze - T’s cannot move around (cannot use WASD). Any movement must be stopped, but jumping, crouching and looking around are still permitted unless otherwise specified. This is also known as “WASD Freeze". Invalid orders - Orders given by a warden that do not comply with these rules, such as tarps or in-cell orders. CTs may not kill Ts for following or for not following invalid orders (Tarp orders can be considered valid after 3 minutes have gone by, as specified above). Ninja Steps - At the beginning of the round when a warden gives a "one step out" command, a ninja step is jumping out of a cell farther than a normal step out of the cell. Jumping out of a cell only slightly (the distance of a normal step) does not count as a ninja step. Beginning of round
    If a T breaks, knifes, or otherwise uses a vent to escape their cell they are automatically a rebel, even before orders are given. The warden does not need to specify this. In cell orders are not valid orders ("Out of cell Rebel" is not an in-cell order). Ts are allowed to have and throw grenades. If a thrown grenade damages a CT, the T is then a rebel (CTs are not permitted to deliberately walk into a fire thrown by a T in order to take damage and kill the T). If a T is shooting at you or hits you with a grenade from their cell, do not kill them unless you are 100% sure which T shot or threw the grenade. Many times there are multiple Ts in a cell, and killing the wrong one is a freekill. CTs may not close cells once opened. If no valid orders are given before cell doors open, the round is automatically a freeday. e.g. if the only orders before cell doors open are "freeze in your cell", the round is a freeday. AFK freeze may only be given as the first order out of the cells. If a CT says to do an AFK freeze after this, it is assumed to be a WASD freeze. Cell swapping is rebelling. The warden must repeat the first order at least once if a T requests it. CTs should not kill Ts still in cells until after the order has been repeated on request. However, if a T steps out of their cell when the order was "When I say 'go' ..." and then asks for a repeat, they are still a rebel for leaving cells before being ordered to. If the warden changes the first order, the most recent order is assumed to be the correct one. However, the warden should attempt to clarify what the correct order was, and should not kill Ts who were confused by the changed order. e.g. if the order changes from "AFK freeze facing cells" to "AFK freeze facing away", Ts would be allowed to face either way AFK frozen until orders are clarified If cell doors are not opened by 1 minute and 15 seconds into the round, it is an automatic freeday. When giving an "on go" order, the order must begin with "on go". e.g. "All T's take 1 step out and freeze... On my go" is not allowed, whereas "When I say go all T's take 1 step out and freeze" is allowed. CTs must leave armory within 30 seconds or else it is considered armory camping. CTs should not open cells until the warden fully gives orders or tells them to. For VIP cells that do not have doors (clouds, for example), the warden must specify where prisoners are to go for their orders. If it is not specified, T's cannot be killed for where they believe 'out of cell' to be, within reason - i.e. T's running across the map out of their cell cannot complain about being killed for it if the warden does not specify During Round
    CTs must have a mic and be willing to be warden occasionally, or else they may be swapped back to T. CTs should stay with the Ts at all times, unless they are actively pursuing a rebelling T. (Does not apply on special days) Tarps (including Simon Says) are not allowed until after 3 minutes have passed into the round. If a CT or the Warden is ordering a T to do a specific task (drop a gun, get a pardon, etc) they must specify that T by name. Pardoning all Ts without giving names is allowed, as it is obvious who the warden is referring to. CTs must give Ts a reasonable amount of time to react to an order (typically about 5 seconds, depending on the situation) CTs are not allowed to use T secrets, unless pursuing a rebel who used it. CTs may not break vents or pick up map guns. If the warden orders Ts to go to a certain location, the Ts must stay in that location until orders specify otherwise. However, freezing is not implied and must be specified. CTs should not interfere or get in the way of T games. CTs can be allowed to participate in games if the warden allows it and they drop all guns beforehand. CTs should not gunplant, i.e. drop their guns to a T or in a place where a T will easily be able to grab it. This does not apply if the gun has no ammo and is being used for a game like gun toss. "Stairs" and "Ramp" can be used interchangably to give orders. e.g. "Go to bottom of cell stairs" on a map where there is a ramp instead of stairs is understood to mean the ramp. Neither Ts nor CTs are allowed to camp vents or armory. Wardens should not order Ts to kill a CT, unless playing a game such as Pokemon or Thunderdome. If many players talking or micspamming is interfering with the warden giving orders, the warden may restrict talking over warden or request that admins mute all Ts. However, the warden should make sure the Ts have been able to hear the orders before killing them for not complying. CTs should not bait Ts. However, if a T damages or kills a baiting CT, they are still considered a rebel. Participating in a T game as a CT without any guns is not considered baiting. If the warden dies, their previous orders stand for 15s until a new warden gives orders. Restrictions are still restricted until the new warden unrestricts it or it becomes a freeday. If no new warden is selected within 15s, it is a freeday. When the warden gives a new order regarding where to go, the previous order no longer stands (not including restrictions). e.g "Stay at the bottom of cell stairs", followed by "Shift walk follow me" implies that Ts no longer have to stay at cell stairs LR
    CTs should not interfere or get in the way of another ongoing LR. The T should not delay the round, and must have an active LR within 45 seconds (if they are setting up a race, they can be given more time) Custom LRs are not allowed. Custom rules for LRs in the LR menu are allowed, so long as they are fair for both players. Rebelling during LR must be done through the LR menu, and there must be at least 3 CTs alive for it to be active. Opinionated days - Joke days, talent contests, dive contests, etc.
    At least 3 CTs must be alive to judge in order to have an opinionated day. Opinionated days cannot be done for LR - there must be at least 3 Ts left alive in order to have an opinionated day. For joke days and similar, you must give the T ample time to type their joke in chat. LastCT
    LastCT is activated when one CT is left alive if the round began with 4 or more CTs. If the server does not announce that LastCT is active, then LastCT is not in effect and normal rules apply. The LastCT must be actively trying to kill remaining Ts until one is left alive (except in the case of a warday or predator day, where they should kill all Ts) Ts may not camp anywhere during LastCT If Ts are trapped in an area when LCT begins, the LastCT must let them out and give them 5 seconds to escape before attempting to kill them This does not include Ts who become trapped after LCT has already activated. No favoritism - if the LastCT sees a T, they must try to kill them. Special days
    Special days must be called using the !days menu. Warday The warday area must have at least 2 entrances. The warden must specify a time at which Ts can leave their cells (before that, any T leaving cells is a rebel) CTs must stay within the warday area once the Ts leave their cells and may not kill anyone if they (the CT) are not in the warday area. The warden may specify a time for the warday to expand, at which point the warday covers the entire map. This must be at least 1 minute past the time when Ts were permitted to leave their cells. CTs should not kill Ts if the T is outside the warday area and does not have a gun.  However, if the T is outside the warday entrance without a gun, trying to get a CT inside the warday area to kill them ("baiting a freekill"), CTs are allowed to kill them. All Ts must be actively participating in wardays, and not playing map games or otherwise delaying the round. LR is not permitted on warday. The last T alive must still attempt to kill the remaining CTs. Ts may not camp during a warday. Once out of cells, Ts are allowed to be in armory or break vents without being considered a rebel. Hide-and-Seek day All rules regarding breaking vents and camping are disregarded on this day - CTs may break vents and Ts may camp in armory or vents. Freedays Freedays may not be revoked, and personal freedays are not allowed. The warden may restrict the freeday to a specific area when first calling a freeday, but they may not restrict it after the freeday has begun. Variations on freedays should be called as a freeday using the !days menu, but should be specified before calling the freeday or opening cells. Normal Freeday CTs may not order Ts to stay away or restrict where Ts are allowed to go. Ts are still considered rebels if they break/enter vents, damage a CT, point a gun at a CT, etc. Zombie Freeday All Ts must be shift-walking at all times and are not allowed to crouch or jump unless they must to get to a CT. CTs may not kill Ts for left-clicking them with a knife. Panda Freeday All Ts must be crouching at all times unless typing in chat (standing still, not moving, but allowed to freelook). CTs may not kill Ts for right-clicking them with a knife. Ninja Panda Freeday All Ts must be crouching and jumping at all times; same rules as panda freeday apply. Predator Day LR is not permitted on predator days. The last T alive must still attempt to kill the remaining CTs. Neither Ts nor CTs may camp during a predator day and should not delay the round (i.e. they should be actively participating). Friendly Fire Day The warden is permitted to restrict CTs from killing each other. This restriction is automatically lifted when LR is activated.
     
  2. Like
    Lithium got a reaction from Dannypicacho for a rule, General CS:GO Server Rules   
    These rules apply to all xG CS:GO servers. Some servers may have additional rules, listed elsewhere.
    No cheating, hacking, or scripting! This includes wall hacking, aim bots, transparent texture packs, bhop macros/scripts, etc. Do not abuse exploits in maps, the game, or server plugins. Do not attempt to evade bans by switching accounts. This may result in an extended ban. Do not bring up or make remarks to political stances, religions, leaders, nations, or touchy subjects. Racism and sexism is frowned upon in our servers, using it excessively or in an insulting manner (including slurs) is not allowed at all. No advertising - especially gambling sites. (Links to your own twitch in your name are allowed, but please keep them out of chat) No impersonating admins or other members. No trolling. Verbally attacking a person will get you banned. Do not encourage other players to break the rules or attempt to trick them into doing so. Do not micspam. This includes using voicechangers, playing soundboards or music (without admin approval), screaming into your mic, etc. Do not whine or suck up to admins. Do not argue with admins. Any unspoken loopholes in any rules are up to the discretion of staff members. If you try to use loopholes intentionally, you can be punished. Admins must follow the rules and have final say about decisions on a server. Non-members may not wear xG tags in their name. Staff members must wear their admin tags at all times unless they have a specific reason to be undercover.
  3. Ding!
    Lithium got a reaction from Bot for a rule, Basic CS:GO Jailbreak Rules   
    If you're new to Jailbreak, we recommend checking out our CS:GO Jailbreak 101 guide before playing.
    All rules specified in our General CS:GO Server Rules also apply on this sever. The following rules cover the majority of situations on Jailbreak, but if you're a regular and want to see more detailed rules, see our In-Depth CS:GO Jailbreak Rules.
    General Jailbreak Rules
    Anything not specified in this MOTD is considered illegal unless an Admin says otherwise. Do not encourage other players to break the rules or attempt to trick them into doing so. Do not spam guns. Do not camp armory or vents as T or CT. No cheating is implied on all games, including LRs, unless explicitly specified. Do not intentionally delay the round, especially on LR. Warden Rules and Regulations
    Call warden by being the first CT to speak at the beginning of the round. Give orders to the Ts to gradually eliminate all but one of them, or call a special day with the !days command. If a T is rebelling, you can pardon them by name. You may only do a special day every 3 rounds, and you must use the !days menu to call a special day. Do not spam for warden. This means holding your mic down or quickly tapping your mic button before the start of the round. Do not play the same game 2 rounds in a row. You must have cells open within 75 seconds (on most maps, this is 8:45) or else it is a freeday! You cannot tarp (see In-Depth Rules for definition) for the first 3 minutes of a round (on most maps, this means you cannot tarp before 7:00). The first order out of cells must be repeated at least once if T's request it. (Orders after this do not have to be repeated) AFK freeze can only be given as the first order immediately after taking a step out of cells. No in-cell orders are permitted ("Out of cell Rebel" is not an in-cell order). No favoritism and no special treatment. This includes personal freedays or allowing T's to be warden. A valid order must be given at least every 90 seconds or else it becomes a freeday. Any game that is explained below (in the "Pre-Approved Games" section) requires no explanation for T's, but other non-map games must be explained adequately and may require admin approval Do not order T's to kill a CT (Games like Pokemon or Thunderdome are allowed, however) You may not order T's to throw their grenades or bombs. To pardon a T, you must tell them by name that they are pardoned. Guard (Counter-Terrorist) Rules and Regulations
    Join guard by using !guard or /guard. Follow your warden's orders and attempt to maintain order and stifle any rebellions. Kill any T who doesn't follow orders or rebels. If there are at least 4 players on CT, the last CT alive will get LastCT, and can kill any T they come across until there is only one remaining. Do not freekill or shoot at T's unless they are rebelling (no warning shots). Do not break vents unless Last CT is in effect and should not enter vents unless pursuing a T. Stay with your warden and the Ts at all times unless rebel hunting or a special day is in effect. Leave armory within 30 seconds of the start of a round. Do not bait or gunplant the prisoners. If you want a T to drop a gun, you must tell them by name to drop it. If the warden dies, a new warden must be selected within 15 seconds or a Freeday will be automatically given. As LastCT, do not kill Ts stuck inside a room without an exit when LCT begins (i.e. isolation) without first opening the room and giving t's 5 seconds for t's to escape. No favoritism as LastCT. If you see a T, you should try and kill them. Do not shoot Ts based on any store items they have (tracers, nade skins, skin colors) - Ts may change these and you may kill the wrong person. CTs should not pick up map guns outside of armory. "Warden kills only" should be understood to mean the warden can only kill T's that lose in a game - under this order guards are still permitted to kill T's that are rebelling (T's that lose games are not to be considered rebels). Prisoner (Terrorist) Rules and Regulations
    Follow the warden's orders and attempt to be the last alive (type !lr to get the Last Request menu), or lead a rebellion and kill all the CTs. Do not rebel during your Last Request without using the option in the menu. You cannot rebel after you have already chosen or completed a different LR in that round. Do not camp in any location during Last CT You must select a Last Request from the !lr menu and custom LRs are not allowed. Additional rules are allowed for existing LRs, so long as they are fair for both T and CT. No detouring or delaying is always implied. Wardens do not need to specify this. Ninja steps are not allowed unless explicitly specified by the warden. You are an automatic rebel if you: Do not follow warden's orders Are in armory or break vents on a non-warday Have a primary weapon out, unless asked to drop it Shooting a secondary weapon Are aiming at CTs with a secondary weapon Damage a CT Special Days
    There are a variety of special days which the warden can call with !days. Rules on special days may differ from standard JB rules, so read carefully. Freedays
    A day in which T’s can do whatever they like while not rebelling. Entering vents/Armory is still considered rebelling. The Warden can restrict the freeday to a certain area upon calling the freeday. Once granted, a freeday cannot be revoked. There are also some variations on freedays. Panda Freeday
    A freeday in which all T’s must crouch at all times unless he is typing in chat, while freelooking, or if you must stand/run to get to a CT. A T may right-click a CT and would not be considered a rebel. Ninja Panda Freeday
    Same as a Panda Freeday except you must be jumping at the same time. Zombie Freeday
    A freeday in which all T’s must be shift-walking at all times. T’s may not crouch or jump unless they must to get to a CT. A T can left-click a CT and not be considered a rebel. Wardays
    A normal Warday is a battle between T’s and CT’s, in an area chosen by warden. The area must have 2 or more entrances. Inside the area, anyone may be killed. T’s outside of the Warday area may not be killed unless they have a gun out, or are baiting a freekill (meaning standing outside the warday area in an attempt to get a CT to freekill them). T’s who are not actively participating in the Warday may be slain. There is no LR on wardays. There are also some special variations on wardays. Predator Day
    A predator day is a special form of warday where there are no location restrictions and CTs only have knives and are invisible. Ts get AKs and should try to kill CTs without being killed. This is a type of warday, so there is no camping allowed and there is no LR. CT Ninja Day
    A CT ninja day is a warday with no location restrictions in which CT’s must only use knives. Last CT does not have to use a knife. Friendly Fire Day
    A friendly fire day is an ordinary day where friendly fire is enabled and Ts and CTs can try to kill their own teammates unless warden specifies otherwise. Upon LR/LastCT, any teamkilling restrictions given by the warden are lifted. Warden may restrict T's or CT's from teamkilling, but may not restrict CTs from killing warden only. Hide and Seek Day
    CTs are frozen and blinded for 60 seconds while Ts hide. Ts hide on the map and after 60 seconds, CTs begin hunting the Ts down until LR. Ts can only use knives. Reverse Hide and Seek Day
    Similar to a hide and seek day, except reverse. CTs hide on the map and after a set time Ts hunt for the CTs and kill them. CTs are allowed to use their knives to attempt to kill Ts. Last CT plays out as normal. Pre-Approved Games
    These games do not require admin approval to play and do not require explanation to Ts. First Reaction, Last Reaction - The warden tells T's either first reaction or last reaction, and then a simple order (ie "Last reaction, jump"). If the warden says first reaction, the first T to do the command dies, and if the warden says last reaction, the last T to do the command dies. There must be at least 3 T's left alive (cannot be done for LR). No Balls - T's are ordered to all stack up on one spot, while jumping and standing are unrestricted. The warden then says a time at which jumping will be restricted, and T's are "no-balls-d" to jump, and CT's attempt to kill them while they are jumping. When a T hits the ground after jumping, he is automatically pardoned. This can and usually is repeated with restricting standing up, so all T's end up crouching. Jumping and standing are unrestricted once noballs is over. Trivia - Ask a common knowledge question to Ts, the winner gets a prize. The T’s must know the prize. No more than 3 T’s can die to the prize. Both questions and answers must be typed. Surprise Trivia - Same thing as trivia, but the T’s don’t know what the prize is. You must type the prize in team chat before asking the question. The winner gets the opportunity to keep or pass the prize. Both questions and answers must be typed. You cannot have the prize kill more than 3 Ts. Simon Says - Can only be played after 7:00, as this is a tarp-related game. This is played just like the childhood game. You cannot tell Ts to Kill CTs or get guns. Pokemon - A T is chosen for the T pokemon master via trivia or another fair way. The T may choose another T or himself to knife fight the CT chosen by the CT pokemon master. The CT Pokemon Master is the warden unless specified otherwise. This can only be played with 3 or more T’s alive. Thunderdome - This is like Pokemon, except a T may use a gun as long as it isn’t used against the audience. Odd Man Out - Requires 3 T’s. There are 2 actions the T’s can do (i.e. jump or crouch) and the T that is the only T to do the action is the odd man out. The warden must specify the prize for being the odd man out before it is played, or type it in team chat if it is a surprise. Opinionated Games - Contests among T’s in which CT’s judge whether or not the T lives or dies. A couple examples are “Salty Spitoon”, “Joke day”, and “Dive Contest”. There must be at least 3 CT's to judge for any opinionated day, and at least 3 T's left alive (cannot be done for LR). Skill Jump Contest - The warden (or another CT) must demonstrate a jump he wants the Ts to do. After that, the Ts must complete the jump successfully after a number of tries that the warden specifies.
  4. Informative
    Lithium got a reaction from Dannypicacho for a rule, Basic CS:GO Jailbreak Rules   
    If you're new to Jailbreak, we recommend checking out our CS:GO Jailbreak 101 guide before playing.
    All rules specified in our General CS:GO Server Rules also apply on this sever. The following rules cover the majority of situations on Jailbreak, but if you're a regular and want to see more detailed rules, see our In-Depth CS:GO Jailbreak Rules.
    General Jailbreak Rules
    Anything not specified in this MOTD is considered illegal unless an Admin says otherwise. Do not encourage other players to break the rules or attempt to trick them into doing so. Do not spam guns. Do not camp armory or vents as T or CT. No cheating is implied on all games, including LRs, unless explicitly specified. Do not intentionally delay the round, especially on LR. Warden Rules and Regulations
    Call warden by being the first CT to speak at the beginning of the round. Give orders to the Ts to gradually eliminate all but one of them, or call a special day with the !days command. If a T is rebelling, you can pardon them by name. You may only do a special day every 3 rounds, and you must use the !days menu to call a special day. Do not spam for warden. This means holding your mic down or quickly tapping your mic button before the start of the round. Do not play the same game 2 rounds in a row. You must have cells open within 75 seconds (on most maps, this is 8:45) or else it is a freeday! You cannot tarp (see In-Depth Rules for definition) for the first 3 minutes of a round (on most maps, this means you cannot tarp before 7:00). The first order out of cells must be repeated at least once if T's request it. (Orders after this do not have to be repeated) AFK freeze can only be given as the first order immediately after taking a step out of cells. No in-cell orders are permitted ("Out of cell Rebel" is not an in-cell order). No favoritism and no special treatment. This includes personal freedays or allowing T's to be warden. A valid order must be given at least every 90 seconds or else it becomes a freeday. Any game that is explained below (in the "Pre-Approved Games" section) requires no explanation for T's, but other non-map games must be explained adequately and may require admin approval Do not order T's to kill a CT (Games like Pokemon or Thunderdome are allowed, however) You may not order T's to throw their grenades or bombs. To pardon a T, you must tell them by name that they are pardoned. Guard (Counter-Terrorist) Rules and Regulations
    Join guard by using !guard or /guard. Follow your warden's orders and attempt to maintain order and stifle any rebellions. Kill any T who doesn't follow orders or rebels. If there are at least 4 players on CT, the last CT alive will get LastCT, and can kill any T they come across until there is only one remaining. Do not freekill or shoot at T's unless they are rebelling (no warning shots). Do not break vents unless Last CT is in effect and should not enter vents unless pursuing a T. Stay with your warden and the Ts at all times unless rebel hunting or a special day is in effect. Leave armory within 30 seconds of the start of a round. Do not bait or gunplant the prisoners. If you want a T to drop a gun, you must tell them by name to drop it. If the warden dies, a new warden must be selected within 15 seconds or a Freeday will be automatically given. As LastCT, do not kill Ts stuck inside a room without an exit when LCT begins (i.e. isolation) without first opening the room and giving t's 5 seconds for t's to escape. No favoritism as LastCT. If you see a T, you should try and kill them. Do not shoot Ts based on any store items they have (tracers, nade skins, skin colors) - Ts may change these and you may kill the wrong person. CTs should not pick up map guns outside of armory. "Warden kills only" should be understood to mean the warden can only kill T's that lose in a game - under this order guards are still permitted to kill T's that are rebelling (T's that lose games are not to be considered rebels). Prisoner (Terrorist) Rules and Regulations
    Follow the warden's orders and attempt to be the last alive (type !lr to get the Last Request menu), or lead a rebellion and kill all the CTs. Do not rebel during your Last Request without using the option in the menu. You cannot rebel after you have already chosen or completed a different LR in that round. Do not camp in any location during Last CT You must select a Last Request from the !lr menu and custom LRs are not allowed. Additional rules are allowed for existing LRs, so long as they are fair for both T and CT. No detouring or delaying is always implied. Wardens do not need to specify this. Ninja steps are not allowed unless explicitly specified by the warden. You are an automatic rebel if you: Do not follow warden's orders Are in armory or break vents on a non-warday Have a primary weapon out, unless asked to drop it Shooting a secondary weapon Are aiming at CTs with a secondary weapon Damage a CT Special Days
    There are a variety of special days which the warden can call with !days. Rules on special days may differ from standard JB rules, so read carefully. Freedays
    A day in which T’s can do whatever they like while not rebelling. Entering vents/Armory is still considered rebelling. The Warden can restrict the freeday to a certain area upon calling the freeday. Once granted, a freeday cannot be revoked. There are also some variations on freedays. Panda Freeday
    A freeday in which all T’s must crouch at all times unless he is typing in chat, while freelooking, or if you must stand/run to get to a CT. A T may right-click a CT and would not be considered a rebel. Ninja Panda Freeday
    Same as a Panda Freeday except you must be jumping at the same time. Zombie Freeday
    A freeday in which all T’s must be shift-walking at all times. T’s may not crouch or jump unless they must to get to a CT. A T can left-click a CT and not be considered a rebel. Wardays
    A normal Warday is a battle between T’s and CT’s, in an area chosen by warden. The area must have 2 or more entrances. Inside the area, anyone may be killed. T’s outside of the Warday area may not be killed unless they have a gun out, or are baiting a freekill (meaning standing outside the warday area in an attempt to get a CT to freekill them). T’s who are not actively participating in the Warday may be slain. There is no LR on wardays. There are also some special variations on wardays. Predator Day
    A predator day is a special form of warday where there are no location restrictions and CTs only have knives and are invisible. Ts get AKs and should try to kill CTs without being killed. This is a type of warday, so there is no camping allowed and there is no LR. CT Ninja Day
    A CT ninja day is a warday with no location restrictions in which CT’s must only use knives. Last CT does not have to use a knife. Friendly Fire Day
    A friendly fire day is an ordinary day where friendly fire is enabled and Ts and CTs can try to kill their own teammates unless warden specifies otherwise. Upon LR/LastCT, any teamkilling restrictions given by the warden are lifted. Warden may restrict T's or CT's from teamkilling, but may not restrict CTs from killing warden only. Hide and Seek Day
    CTs are frozen and blinded for 60 seconds while Ts hide. Ts hide on the map and after 60 seconds, CTs begin hunting the Ts down until LR. Ts can only use knives. Reverse Hide and Seek Day
    Similar to a hide and seek day, except reverse. CTs hide on the map and after a set time Ts hunt for the CTs and kill them. CTs are allowed to use their knives to attempt to kill Ts. Last CT plays out as normal. Pre-Approved Games
    These games do not require admin approval to play and do not require explanation to Ts. First Reaction, Last Reaction - The warden tells T's either first reaction or last reaction, and then a simple order (ie "Last reaction, jump"). If the warden says first reaction, the first T to do the command dies, and if the warden says last reaction, the last T to do the command dies. There must be at least 3 T's left alive (cannot be done for LR). No Balls - T's are ordered to all stack up on one spot, while jumping and standing are unrestricted. The warden then says a time at which jumping will be restricted, and T's are "no-balls-d" to jump, and CT's attempt to kill them while they are jumping. When a T hits the ground after jumping, he is automatically pardoned. This can and usually is repeated with restricting standing up, so all T's end up crouching. Jumping and standing are unrestricted once noballs is over. Trivia - Ask a common knowledge question to Ts, the winner gets a prize. The T’s must know the prize. No more than 3 T’s can die to the prize. Both questions and answers must be typed. Surprise Trivia - Same thing as trivia, but the T’s don’t know what the prize is. You must type the prize in team chat before asking the question. The winner gets the opportunity to keep or pass the prize. Both questions and answers must be typed. You cannot have the prize kill more than 3 Ts. Simon Says - Can only be played after 7:00, as this is a tarp-related game. This is played just like the childhood game. You cannot tell Ts to Kill CTs or get guns. Pokemon - A T is chosen for the T pokemon master via trivia or another fair way. The T may choose another T or himself to knife fight the CT chosen by the CT pokemon master. The CT Pokemon Master is the warden unless specified otherwise. This can only be played with 3 or more T’s alive. Thunderdome - This is like Pokemon, except a T may use a gun as long as it isn’t used against the audience. Odd Man Out - Requires 3 T’s. There are 2 actions the T’s can do (i.e. jump or crouch) and the T that is the only T to do the action is the odd man out. The warden must specify the prize for being the odd man out before it is played, or type it in team chat if it is a surprise. Opinionated Games - Contests among T’s in which CT’s judge whether or not the T lives or dies. A couple examples are “Salty Spitoon”, “Joke day”, and “Dive Contest”. There must be at least 3 CT's to judge for any opinionated day, and at least 3 T's left alive (cannot be done for LR). Skill Jump Contest - The warden (or another CT) must demonstrate a jump he wants the Ts to do. After that, the Ts must complete the jump successfully after a number of tries that the warden specifies.