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Earlier on the DR server, I brought up the subject of adding Bhop to our Deathrun server, like I did a months ago in this thread here: This thread here First, let's go over the Bhop Plugin in question, which is this plugin here: Fysics Control The plugin allows quite a bit of customizing, including a max speed cap. For more info, a Scout's normal speed is 400. Our Deathrun plugin also allows the Death's base walk speed to be altered (current I believe is 400). Secondly, I'd like to go over why I think adding Bhop would be a good idea: It adds another aspect to the gameplay other than "Run in/run out". It makes what would normally be impassable traps passable, traps that are originally unfair. It would also give the Runners a bit of a confidence boost, since they have more of a chance of bypassing a trap. This would speed up rounds quite a bit instead of Runners standing at a trap they're too scared to try and beat for 20 minutes. Finally, I'd like address issues that may cause people to feel strongly against Bhop being added: "Adding Bhop makes the Runners way too fast!". Simply add a speed cap either at, or slightly lower than Death's base speed. "Death's reaction time isn't good enough!". Most traps are instant, with a fairly large area of effect. Plus a lot of maps have choke points, curves, or uneven terrain which makes having a consistent hop a lot harder. "Bhoppers will jump the entire map in a single bound/will be moving at mach 5!". In order to keep up speed, you have to keep a consistent hop. The settings in the plugin can make it more or less forgiving on the timing as well as how much of a strafe is needed to even gain speed. Also, speed caps. I feel adding Bhop could help make our server more original when compared to other servers, and could help keep it populated/popular among players. We could also have a trial run for a short period of time to test it. If it's not fitting to the server, so be it, we simply remove it and move on. I'm not saying we absolutely need to add or lest our servers die a horrible and slow death, but it should at least considered. As always, post any of your concerns or how you'd feel about Bhop being added, whether you're for or against the idea.
This is something that's been on my mind for a very very long time. Adding the ability to Bhop on our Deathrun server. Why you may ask? Firstly, because it's fun. Secondly, because if you play regularly on our Deathrun server, you'll know that there's quite a few traps that you absolutely cannot escape or get past. Be it a ridiculously large hitbox, a quick moving (sometimes invisible) hazard, or it just being a huge trap. Bhopping could help Runners get through normally impossible or very difficult traps, or even help the Death catch up to people rushing on maps without a pusher. Obviously, however, Bhopping could also make the game much more difficult for those playing Death. How are you gonna catch them when they're moving at Mach 2? Simple, limit the max speed. I believe this is what our Surf server uses (please correct me if I'm wrong), and I propose we use this plugin for Deathrun, considering you have more control over the max speed a player can get and it's much much more customizable. I think Deathrun Redux automatically sets all player's speeds to 300 (except Death) unless our server has it edited. So perhaps set the max obtainable speed to 400-450? Hopefully the plugins use the same unit of measurement... I'm gonna put up a poll to see if anyone else who plays DR might be interested in this, or if the majority of players prefer vanilla(ish) Deathrun.
I think we should have a bhop server because i personally find bhopping to be therapeutic and just relaxing fun but it can also help beginners learn and pros can dust off the rust on their skills. It could also help people who play jailbreak as in most maps have a bhop or a climb as a challenge for ts