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Showing results for tags 'broken'.
Found 3 results
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@Amylicious @XHina_sanX @Rhododendron I know the server went down, but when I got on and after Rhododendron left this was missing a few things. Please fix kthx :}
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Rejects and Nutty were testing the range of the pyro's flamethrower. Nutty on the right side, as the red pyro, has a ping of 20. Reject on the left side, as a blue pyro, has a ping of 120. This is not okay.
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Playing JB this morning, I have realized that the JB server is getting worse with bugs and problems as time passes. As of right now: CT guns spawning in T cells (with CT's name on the gun, It's a issue with jb_lego_jail_v8) Some of these issues are minor, but they all add up. T's can't rebel because of their names showing when they kill a CT. And the fact that you can't even play a full game without a mapchange 5 rounds in. I'm glad that things are being added like !settings, but now it's time for serious bug fixing, otherwise more problems will probably pop up. @Bleed @Lithium @Snackbar EDIT: Some of the stuff I posted earlier was fixed. Removed from the list. Stuff that was addressed (Thx bbys): After 5 rounds, a mapchange occurs (not done by RTV)(Fixed). !call still doesnt work if no admins are on.(Might not be possible, RIP call BOT.) Shot4Shot is still broken. (should be fixed next map change) Tick rate is still 51.2 (Helps server load, maybe will change, who knows) When a T kills a CT, it no longer hides which T killed the CT.(Fixed by Bleed) Thanks @Bleed and @Lithium for fixing the problems quickly! :D