DysprosiumJD
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Everything posted by DysprosiumJD
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Did I miss some inter-clan trolling?
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I wouldn't quite put people who make silly flash games in their free time on the same level as people who, like, rob banks, or kill people. I think Lady Justice has better things to do with her time than to tell some internet coder to be more creative next time.
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Darn. 10char
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How did this guy get in ban him please.
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First, man, let me commend you for letting this out to us. Most teens your age would choose to hide this and keep it a secret, but this is far too important to be hidden away. I thank you for your honesty and your openness about this incredibly embarassing and sexually demeaning situation. Second, if you need a shoulder to cry on, you're always welcome to use mine. Assuming you buy a two-way airplane ticket from my location to your location and arrange a way for me to spend two nights there free of charge (as well as providing a $300 inconvenience charge), I will let you rest the **** out of your little head on my shoulder. It'll be great. Trust me. Thirdly, go see a ****ing doctor dude, holy ****.
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+1 I would not mind it if I found naked images of this individual in my email within the immediate future.
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Which ones do you specifically disagree with? I outlined in my admittedly large post which ones were boring and empty, and the ones that result in lots of rebellion isn't necessarily always the Wardens fault, but in that it raises the skill floor for a Warden to be able to maintain control over a group, one that raises exponentially the larger the group gets. Which is bad. So unless you have a really good Warden, most of these maps are just going to play out in the same way -- a few tedious rounds followed by a swift RTV and map transition.
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Well I'm glad we got that all accomplished. Man, wasn't that great? That was great. We all had a great time with it. I remember the one time he was like, "Yo man, I'm going to misspell 'paid'!" and everyone was like "Aww naw man, aww naw!" and then we all just had a good old laughing riot about nothing. I'm going to remember this thread, man. This was great. I'm so glad we all experienced this. Thanks for posting guys, it was fantastic.
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Yeah, we went to Forest Rooftop on the server last night, and it was absolutely ridiculous and unpleasant chaos for the two rounds we were there, followed quickly by one of the fastest RTVs you've ever seen. So it's pretty much unanimous from the userbase on that map; it should definitely go.
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Well I mean I didn't know there was going to be a freekill, so I was just screwing around on freelook doing whatever like I usually do when I die. Also, I did record a demo. I used FRAPs later to record me watching the demo in CSS.
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The video: http://www.youtube.com/watch?v=22uCzhdKiYk A few notes: - Due to a bug in CSS' demo recording system, you'll see me with an AK47. This is just because I fast forwarded my demo from a time when I was holding an AK. I was dead at the time. - I had been warden that round. I died about three seconds before the demo starts. The general orders were just disco freeday, so you'll see everyone in disco, which was where they were supposed to be. Nobody calls warden, so it becomes a complete freeday about 12 seconds into the video. - The first person HandsofJesus kills is Ghostbusters, the guy who killed me that round. Note that Hands of Jesus had gone ahead (you'll see him behind the bar already when my screen goes to disco) and, since he was on the other side of the wall from where I died (I died right in front of that kid's picture), did not see Ghostbusters kill me, which means that when he shoots Ghostbusters on sight he has no right to do so. You can see Ghostbusters holding an AK47, so that might have been the reason why HandsofJesus killed him, but that is also a freekill, because he did not first request that it be dropped, and Ghostbusters did not actually fire a shot. - The two other freekills come about thirty seconds later. He's doing some pretty hardcore baiting, but the T's do not take advantage of it. The video doesn't show the kill, but you can see Korean raging since he did not knife him (and Korean himself can affirm this to you). They simply just got close to the guy, who was baiting already, and he panicked and shot everyone. Honestly, taking a good demo of a freekiller is like snapping a photo of a car crash at the exact moment it happens. You'd have to have extreme foresight or luck in order to be spectating the right spot at the right time. It was even just sheer happenstance that I was even recording at the time. So this is as good of evidence as you'll see any ban request provide, and I think it's quite obvious that the guy needs like a CT ban or something.
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We have a TF2 server, but thus far everything's been so low-scale that nobody's ever really turned it into an actual division with forums and individual moderators and leaders.
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Any chat command can be binded. The current state of affairs is fine. Arguing over warden lasts, at its worst, like ten seconds. Wardens are found quickly, and our current system ensures that it's at least someone with a mic taking warden, whereas this plugin does not ensure that.
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I was actually recording a demo at the time, so I have it on tape, but the problem was I was flying around on free spectate being dead so I don't see the actual kill (but I do see the moment right before it), but it shows up on the top right for all three kills he performs. It was a freeday at the time, I was warden and taking them to disco, King J rebelled and shot me, and then nobody called warden so it was a freeday. None of them threatened the CT in question, you can see it in the video right before he kills the first guy that there isn't anyone next to him. Also, for what it's worth, you can see people freaking out about the kill in voicechat and what not shortly thereafter. You can't hear my voice since I made the demo, but I questioned him about it afterwards. I'll upload it later if you think that it provides sufficient evidence on the guy. If not, then, lol, well, there goes another fruitless ban request on a legitimate concrn.
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We have a lot of maps on our Jailbreak server. Just over 20 of them, I believe. While normally that'd be a good thing, it doesn't actually work out in practice, and that's because the ratio of maps we have on the server to the maps that are unique and people really enjoy is unfortunate disparate. It turns out that six of the maps on the JB server are actually incredibly unpopular and lead to generally boring rounds. Two of those maps are actually the exact same map, just with different color schemes. When one of these maps are selected, everybody has a boring time for a few rounds before a CT quickly requests that everybody RTV's, at which point it's an RTV freeday on like Round 3, and the map quickly switches to one of the overplayed maps like Lego or Avalanche and everybody regrets having wasted time on that old map. That should never happen. There should never be a time when an RTV leads to a universally bad conclusion. Sure, everybody has their tastes (some people love Lunar, for example, whereas I find it to be largely mediocre) and someone somewhere will always at all times be disappointed with the outcome of an RTV. That's inevitable. But when a HUGE majority of the server hates a map and dreads having to go there -- well, why bother even having that map on the server? If there's honestly a map so bad that an RTV vote passes the same round that RTV'ing comes available, then I don't think we really want that map on our server. The majority of players should be having fun with whatever map is played, or else why do we want that map? However, the problem is bigger than just people hating certain maps. By having a sizable number of poor, unpopular maps, you encourage players to avoid trying new things and to only vote for the big, obvious maps that everyone knows and loves. This means that the server is constantly only playing the overplayed maps, so that every time you switch maps it's Lego, Avalanche, Lego, Lego, BlackOps, Canyondam, Lego. This is annoying because we have plenty of quality maps, but since people are afraid of trying anything new since they don't have the confidence that every map on the server is at least a fun or unique experience, it's pretty implacable. Furthermore, during high-traffic games, people often just 1-spam because they don't feel like actually voting, since the RTV is usually so bogged down with boring maps that there isn't an actual interesting choice to be voted on -- there's usually one nominated map, which is obviously whichever popular map has just fallen off the recently-played blocker, or the one on the 1 slot which is usually a decent map that people are somewhat aware of. We need to have people actually enjoy trying out the server's large selection of maps, but the only way to do that is by providing a guarantee that whatever map you go to it isn't going to be some poorly-designed hellhole with nothing to do. So, in that spirit, I've outlined six maps I'd like to see removed from server rotation. I've explained in detail why they are boring or bad maps, and why we'd be better off without them as RTV candidates. I would love to add exciting, new maps, but before that happens we have to have a massive spring cleaning and get rid of all of the junk the server has accumulated over the years so that those new maps actually see play. Electric Razor - There is NOTHING to do in this map, quite literally. There's a pool, which every single map has, there's soccer, which every single map has, there's a big cage, which most maps have some version of, and there's an isolation, which tons of maps have. That's it, that's all the map has. There is absolutely nothing that this map does that you cannot do on the other maps which have these things as well as a plethora of other, extra games. To top it all off, the layout of the map is poor and guarantees that unless the CTs do Big Cage or Isolation they're going to get rebelled against and killed, and even if they do Big Cage it's likely that if the CT's aren't paying attention they'll just knife the armory vent there. A terrible map, and I think everyone would be happier playing on a different one. Razor Electric - This is just a terrible reskin of Electric Razor, where it's the exact same map but just "dark" and "moody", by which I mean you can't see anything and what you can see looks like my ***. A bad reskin of a bad map, this should also be removed as well. Arcane Asylum - This map is what Lockdown would be if you took out everything cool about Lockdown. Visually atrocious and filled to the brim with the worst map design ever that guarantees that only the most compliant and non-rebellious T groups will ever get to play any of the games. Hidden behind confusing, twists and turns through hundreds of identical and useless rooms are such attractions like: Space Jail's race if Space Jail's race could get any more boring, and a basketball court that you could be doing on a decent map, like BlackOps. The ONLY redeeming feature about this map is an interesting climb, but that climb pretty much never gets used because all CTs are dead by then. Beyond those games? There's a library which does nothing, there's a hidden hallway that does nothing, there's an outdoor garden that does nothing, there's a chow hall that does nothing, there's a sauna that I think just slowly kills you and does nothing, there's a HL2 playground which is already in BlackOps, and there's a pool that's, you guessed it, already in BlackOps. So honestly, this map is inferior to BlackOps in every single way -- so pretty much everyone will come to this map and wish that map had won instead, which is pointless. Assassinator Remake - Again, just boring. While this one isn't BAD, there just isn't anything to do on here that can't be done by a better map. Pool, soccer, a boring and easy-as-hell climb, a disco, and a poorly-done LR room. VIPIntheMix has ALL of that but done better (except climb, but this map's climb is dreary and takes like 5 seconds, so that doesn't really count), plus more. No one votes for this map because it usually comes up at the same time as VIPIntheMix, and pretty much everyone enjoys the latter map more. Forest Rooftop - This map has exactly three attractions: a pool, a deathrace, and a soccer game. The deathrace and soccer are EXACT copies of the ones found in Xtreme Downview, so we wouldn't be losing either one by removing this map. The pool is tiny and shallow and does nothing. Those are seriously the only three things to do in this tiny, tiny map. So if you don't want to play Xtreme Downview's pool or soccer, and you don't want to spend an entire map session using a miniature pool, then... well, you're not going to enjoy this map at all. The kicker to all of this and the one thing that makes this map just outright worthless is that it contains what is probably the worst cellspawn complex I've ever seen. Honestly, you have to see a screenshot of it to have a full concept of what you're working with: Steam Community :: Screenshot View the full size of the screenshot to truly understand what a cluster**** that is. So yeah, CT's will die every time, ensuring that you never get to play any of the three worthless attractions that the map provides. Jail Maximum Redux - Just the same thing as the above maps. Walkways so utterly narrow that in all my time playing this map (both as a T and a CT), I'd say that we make it out of the initial complex 1/4 of the time. Usually, when it's a bad CT or a particularly rebellious group playing, the exasperated Warden will just resign trying to use the map and just play games related to the three numbered couches right next to cells every round, which gets old fast. However, just for the sake of giving this map a fair chance, let's say the T's aren't rebelling and the CT's are good at their job and you make it out of the main cell complex. Congradulations, your reward is... well, not much of anything. There's a pool, but it contains the dirtiest-looking water I have ever seen and diving boards that don't give you extra jump. There's a gun toss, but it's not as cool as Lego's or VIPIntheMix's or Space Jail's. There's a highest spray... but that works on absolutely every wall in the game that has a decent height to it. There's a soccer, but again, basically EVERY JB map has soccer, and Blackout actually has two seperate soccers. What makes this soccer different is that the goals are so tiny that if you're playing legit soccer nobody's going to win and it doesn't kill people so if you're playing death soccer you're not going to actually be playing death soccer, so even if no other maps had soccer, this one would still suck. bnThere's a HL2 playground, but the spinny thing is broken for some reason, which means it basically doesn't do anything. The highlight of this map is its race. There's actually two races, but one of them is just a simple four-lane jump-climb-jump course that isn't all that exciting. The other race is actually very cool and well-done. However, unless you want to be playing race for 45 minutes, you're not going to get much mileage out of this map. If you guys want to keep this in rotation for the race that's fine, but enjoy 20 minutes of rebelling, 20 minutes of couch games or trivia or whatever, and one small round of race with the three or four T's that survived the early round rebellion.
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I think you did, right when I was telling you that you have the most sexual body I have ever seen.
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Yeah HighPlains, have you found yourself in control over somebody that you didn't expect to possess? I hear the demon charms are very wonky these days.
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First of all, "theft." Second of all, the Manguson-Moss Act of 1975 explicitly designates that a consumer product (such as this hat pack) does not, in any way, require a warranty. Basically, as long as no warranty is explicitly promised or implied, you can sell whatever product and have no liability after purchase as far as the user's emotional response to the transaction and his actual perusage of the goods supplied goes. So what does that mean? It means that as long as you don't lead the consumer to believe that an item is returnable, which the hat pack's TOS quite clearly does not, once the purchase has been made, the seller (in this case, Silence) has no further obligation besides delivery of the content promised -- which was completed, as evidenced by the receipt. Whether or not Scarecrow activated it or not is meaningless; you can't buy a toaster and then ask for your money back just because you never ended up using it. While most professional businesses will do this anyway just as a customer satisfaction thing necessary for PR (usually within a given window, such as 90 days after purchase date), a non-professional seller who is simply providing benefits for server donations has no liability to perform such a return. In other words, sue Silence, bro, I dare you. While I agree that the situation is messed up and that the right thing to do in this situation would be to refund the donation, Silence has absolutely no legal obligation to do so, and it is entirely his decision whether he does so or not.
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The solution to this would be to just cut out the trash, and get rid of the 3 or 4 maps that nobody ever likes going to. Then, no matter what map it is, people are at least content, instead of going "**** LET'S GET OUT OF HERE RTV FREEDAY ON THIRD ROUND"
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You sir, know jack **** about the law. Still, it's kind of messed up to have some little kid get excited enough to get his father involved in online transactions and spend ten dollars on a hat pack only to then get banned.
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Pretty chill brah who is pretty chill most of the time, brah. +1
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This isn't necessarily good advice. Rebelling is fun, yes, but only when it requires creativity and sneakiness. That's why vents are popular; it gives you a way to flank the CTs and access armory, but it's also far from the easiest thing to pull off. That difficulty gives you the rush that rebellers like. Having a map with narrow corridors and CT traps everywhere is just frustrating. There is very little fun about "OK everyone shift-walk to soccer" and then two CTs getting knifed and one getting spam-shotted and then everyone running around like crazy while the CT that was carrying the back murders everyone as Last CT. That's bad map design leading to pointless mayhem that probably isn't as much fun as actually playing soccer. Your goal as a map designer ISN'T to screw the CT's over. How much fun do you have when there are bad CT's? Very little, usually. Having lots of tight corridors and long, endless walks that result in the CT's dying pretty much guarantees that playing on your map is a frustrating experience for the CT's, a boring and unrewarding experience for the T's, and a miserably inane experience for those who are dead. As a JB map maker, your goal is essentially to dangle the possibility of rebelling to those who are either creative and talented enough to grab it (such as the invisible hole in Lego's isolation that leads to the armory vent just outside) or given a perfect opportunity to do it (like running to the AK47 on Canyondam while oblivious CT's lead you to climb), but to put a hurdle there that the T's have to overcome. For example, in the Lego example, you're exposed to the world while you knife that vent, and usually if you're in isolation then all the CT's are just outside, or in the Canyondam example you've got a long way to run before you reach the hidden AK, and when you leave that area you're exposed to long-range shots. By creating little hurdles like that and making rebelling difficult yet accessible, you're guaranteeing that a good enough T can manage an interesting rebellion that people can feel good about, rather than just a bunch of pointless and stupid knife kills in some one-person-wide tunnel that results in a boring, one-sided deathmatch. This means that good design is crucial. For one, everything should be as compact and easy to reach as possible. For two, you should try your very hardest to ensure wide areas with multiple entry points. For three, game rooms should pretty much NEVER interconnect; that's just asking for things to get unmanageable. For four, rebelling should always be a possibility that a CT has to worry about -- but it should never be an inevitability that everybody realizes at the start of the round. Remember, if you make fun games, that will almost always be more interesting to do than a rebellion. A good rebellion is fun and even just the possibility of it makes JB as interesting and dynamic as it is, but a stupid rebellion that was uncreatively performed on CT's who are busy fighting with the map to try and get the T's to one of your games is not, and it just makes everybody hate your map, since all that happens are four-minute round where the warden quickly dies and everything degenerates into meaningless chaos shortly thereafter. So, keep in mind that Lego's four corners and block-jumping game never get used because it's hidden in a corner behind tight corridors and a debris-filled circle room that is damn near impossible to keep a large number of people organized in, and even though those games are awesome, a poor decision in map design guarantees that musical chairs or soccer will get chosen a million more times than those games, which just makes your map repetative.
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The tabloids the day after that photo was taken: [ATTACH]240.vB[/ATTACH]
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LiilCrazy Leaving becuz got hacked
DysprosiumJD replied to Lerpasaurs's topic in Hellos and Goodbyes
Did you try restarting your computer? AHEM. Did you contact Steam Support? They can help you recover lost accounts. -
Never in my life has a 15 year old yelling at me at the top of his lungs been so entertaining. +1