DysprosiumJD
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Everything posted by DysprosiumJD
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Last time I tried Dell's tech support, I spent an hour telling an Indian man that one of my cables were loose while he updated my drivers. It was at that moment that I realized that nobody at Tech Support actually knows anything, they're just there to make sure you restart your computer before they spend money on a repairman.
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The more times my name is listed with other people's names like I am part of some elite social group, the better of a life I live. +12
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To this day, I lie awake in my bed at night, sobbing, crying, mourning in ridiculously-loud wails of sorrow, wondering why I died that round. Flashbacks of that game swirl around my face in a grayscale mosaic of super ****ing sadness. "I was on the couches!" I shout, my voice veiled by the throbbing pangs of personal pain. "What did I do wrong?!" And then my life flashes before me. The time I slapped my mother because she told me I was always talking back to her, the time I tied the ears of every animal at the pet shelter together and created my own centipede monstrosity, the time I legally named my daughter ***** so that she would never forget who she was or who that worthless woman of a mother she had was once before I took matters into my own hands and stabbed her... Then the flashback reaches present day. There I am, on the couch, watching the CT's through dreary, desensitized eyes, uncertain of where I am, uncertain of who I am. But then, suddenly, it hits me, and I understand what is going to happen. They are going to kill me, because it is right. They are going to kill me because that is what God would have done. They are angels, every single one of them -- King J, the Gabriel to my madness, Charlie Sheen, the Michael to my sins; and they are there, smiting me because of my evils. Once and for all, they are cleansing this fair earth of the trash, of the sheer unrepentant detritus that fills it. I am one of those evil men they must kill. It is my time. I must go, and so they kill me. WELL GUESS WHAT *****ES, I RESPAWN NEXT ROUND HAHAHA SUCK IT CT'S
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X-Sharks How to Make Smooth Ramps Tutorial
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The single most important thing for any JB map is a small, concise, well-organized, easy-to-remember layout. The less "dead space" the better, and there should very rarely be any game areas that you have to walk through other game areas to get too. Remember, the harder it would be to get a group of Ts to a place from the cells, the less likely it is that that room will get used. Beyond that? Climb is awesome, a good Race, maybe a Maze if it's well enough done, little crazy minigames like Skate or VIPIntheMix's large diving board, and something unique that no other map has so that there's something in the map that can't be achieved by playing any of the other maps.
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High-traffic games will always be an exercise in maintaining order during overwhelming chaos. That's just an inherent part of JailBreak as a mod in general, and there's no way you can really fix that without some large overhaul of JB as a whole. So I don't think trying to fight against it will be either easy or exceptionally rewarding, and personally, I feel like crafting some complex warden-selection system is just fixing something that ain't broke. The current way we choose Warden, i.e. someone who wants it calls it, works fine enough, even if on 30+ player games you'll have a few seconds of confusion as two or three CT's vie for Warden. The benefit to it is that it's got simplicity on its side, which is a plus considering how absolutely mystifying JB can be at times (which is important, considering some form of rule violation happens at least once per game session), and as far as I'm concerned it usually ends up with quality Wardens getting "selected," albeit in subjection to how many good users there are online. So, honestly, the great irony about any warden-selection system is that we'd spend a whole load of time crafting and fine-tuning some new gadget that could get us to the exact place we already are at.
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I dunno, sounds pretty peaceful there to me, bro. I mean, compare that with like, drowning, or cancer. I think it has an edge on those two.
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To me, the problem isn't necessarily that everybody spams 1. Sure, during high traffic times on the server you do get a lot of 1-spammers, but for the most part I think the actual primary concern is that Lego and Avalanche are the Office and Dust2 of the prison break world. They're just the popular, colorful, familiar, distinct maps that everybody remembers and everybody enjoys, and so when mapvoting comes up, they go, "Oh! Avalanche! Man I know that map, that map is chill. Let's do that." and, voila, back we are on Avalanche for the 279847th time. It's really just a subconscious thing. I mean, when was the last time you ended up on Space Jail and were like, "Aw yeah! Space Jail!" Probably never. In fact, I'm pretty sure most people spend their first minutes on Space Jail wondering if they are on BlackOps or VIPIntheMix, and while anybody who plays enough prison break can tell the difference, that group is a small minority in the voting bloc. So it ends up as a compaction of two issues. For one, Avalanche and Lego are just really well-made, fun maps that by rights SHOULD be the most popular maps on the server. For two, all the other maps aren't the kind that stick out in your mind, you know -- you have to learn them a bit. Each one of those problems would make us end up on Avy and Lego all the time, but when they are combined, they ensure that it is a non-stop train between those two maps. How you solve that so that there's more map diversity in a given gameplay session is of course a variable decision, one with no real answer and certainly up to opinion. Personally, if it were me trying to fix it, I would temporarily (keyword there) reduce the server's maps to 6: Avalanche, Lego, Canyondam, BlackOps, VIPIntheMix, and Razor. Yeah, I know what you're thinking: what? More variety via less content? Yes, actually. If there were only six maps, people would gain a handle on them much faster and be come familiar with all the maps, so that they actually start choosing between them instead of just going, "Here's a list of names I don't recognize and Lego. I vote Lego." Then, slowly, I would begin to add more maps, but making sure that each one feels distinct and individual, and sticks out in somebody's mind. That's just my two cents, though, and I'm sure plenty of you disagree with this post. But if we're going to address the problem, here, let's address the real problem, i.e. map familiarity, and not just "lol guys don't spam 1."
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You will need a match, three meters of rope, and a miner's helmet. Once you have acquired these items you will need to hike south of the border, where you will meet a man in a yellow jacket. He goes by the name of The Night Whisperer. Ask him for "respite from the consuming tides of human history" and he will offer you a glowing orb covered in precious rubies. This orb can see the future. Use this orb to discover the place where you will die, then go to that place and build a monument to the gods, with 6x7x4 dimensions. Once this is done, use your match to light a fire on this altar and a demigod will appear and will grant you one wish. You can then use that wish to add your profile to your posts. Or you can decide to, like, end world hunger, or something. The choice is yours.
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The only thing to know about Terraria is that you will be surrounded by twenty enemy spawns, at all times, 24/7, without exception. You will fight six million bats, and you will be like, okay, I have killed all the bats in the world and become Ak'Shuroth, the Endless Devourer of Batkind, I am done with bats, but no, there is a new cavern about five centimeters to your right, and it is filled to the brim with billions and billions more bats. Enjoy.
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Member Name: DysprosiumJD In-Game Name: DysprosiumJudas Steam ID: STEAM_0:0:17451133 Age: 18 Game Time: 66 hours for CS, probably similar with Minecraft Helpful Skills: I can play the mandolin, so if you guys ever want to put a bluegrass band together, I'm your guy.