If you think it's fine you're lazy. It's not hard to type in a simple reason. Not only that but the admin who bans for "read motd" would have to explain regardless if the ban is appealed or if the person asks in game. Your excuse for using that reason is pretty awful.
I was banned from CT forces by Ganjamonster I was inside of medic, and I saw a gun inside of medic where a rebel had been killed. I was healing my self because I fell, and I had five health left. Anyway, I tried to shoot the gun away but then I was slayed, and banned for one week for shooting a gun in medic. With no specification of why I was banned.
we once used it, it was in the disabled/old folder. We used bomb.smx. Anyway, heres the config for it
>// This file was auto-generated by SourceMod (v1.5.0-dev)
// ConVars for plugin "hub/JihadMod.smx"
// Damage of small bomb.
// -
// Default: "300"
sm_jihad_bomb1Damage "300"
// Whether the small bomb can be bought.
// -
// Default: "1"
sm_jihad_bomb1Enabled "1"
// How many total small bombs CTs can wear.
// -
// Default: "0"
sm_jihad_bomb1LimitCT "0"
// How many total small bombs Ts can wear.
// -
// Default: "2"
sm_jihad_bomb1LimitT "2"
// Base price of small bomb..
// -
// Default: "50"
sm_jihad_bomb1Price "50"
// Radius of small bomb.
// -
// Default: "400"
sm_jihad_bomb1Radius "400"
// Damage of medium bomb.
// -
// Default: "400"
sm_jihad_bomb2Damage "400"
// Whether the medium bomb can be bought.
// -
// Default: "1"
sm_jihad_bomb2Enabled "1"
// How many total small+medium bombs CTs can wear.
// -
// Default: "0"
sm_jihad_bomb2LimitCT "0"
// How many total small+medium bombs Ts can wear.
// -
// Default: "3"
sm_jihad_bomb2LimitT "3"
// Base price of medium bomb..
// -
// Default: "100"
sm_jihad_bomb2Price "100"
// Radius of medium bomb.
// -
// Default: "550"
sm_jihad_bomb2Radius "550"
// Damage of large bomb.
// -
// Default: "600"
sm_jihad_bomb3Damage "600"
// Whether the large bomb can be bought.
// -
// Default: "1"
sm_jihad_bomb3Enabled "1"
// How many total bombs of ANY size CTs can wear.
// -
// Default: "0"
sm_jihad_bomb3LimitCT "0"
// How many total bombs of ANY size Ts can wear.
// -
// Default: "4"
sm_jihad_bomb3LimitT "4"
// Base price of large bomb..
// -
// Default: "150"
sm_jihad_bomb3Price "150"
// Radius of large bomb.
// -
// Default: "700"
sm_jihad_bomb3Radius "700"
// Chance (from 0.0 to 1.0) that the bomb will start smoking and blow on its own
// -
// Default: "0.10"
sm_jihad_brokenbombrate "0.10"
// Whether the wearer of an armed bomb changes color.
// -
// Default: "0"
sm_jihad_coloronarmed "0"
// Delay (in seconds) before arming the bomb.
// -
// Default: "15.0"
sm_jihad_delayarm "15.0"
// Delay (in seconds) before detonating the bomb.
// -
// Default: "0.0"
sm_jihad_delaydetonate "0.0"
// Whether the plugin is enabled or not.
// -
// Default: "1"
sm_jihad_enable "1"
// Chance (from 0.0 to 1.0) of exploding an armed bomb when its wearer dies.
// -
// Default: "0.25"
sm_jihad_explodeondeathrate "0.25"
// Chance (from 0.0 to 1.0) that the bomb will fail to detonate.
// -
// Default: "0.0"
sm_jihad_failrate "0.0"
// Chance (from 0.0 to 1.0) that the bomb will malfunction and start the player on fire.
// -
// Default: "0.03"
sm_jihad_malfunctionrate "0.03"