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Everything posted by Gugomo
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Interesting thought. I wasn't thinking of profit really.
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I don't think we necessarily need one. There's plenty of those servers right now, and if XG made one, it'd be promoting it. And on the topic of servers, I think we should have a x10 or randomizer server. I love those gamemodes. Love them. :kawaii: kawaii
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Specific rules, yes. Hale is only allowed to cap if the last person or the last people are either flyros, hyper hoovys, 520 scouts, camping, or abusing map glitches.
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Here's an idea: What if we give Hale a single-person capture rate at 5 people and at 3, it turns to 2 people-rate, and finally 3 at the final person?
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A bit off-topic here, guys. Focus on hale, and make a separate thread if you want to discuss it.
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If people keep capping and only stop when a moderator or admin enforces it, there's a problem. The problem could be either that the rules aren't clarified enough or there isn't anything to prevent it besides admins, so it's abused. There should be a 24/7 system.
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Very good points. I like the !motd idea, but I think it should be something like a pop-up that reminds the player from time to time. Also, I don't think the VSH servers have votekick/banning.
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Recently, I've noticed that players are capping the point, either intentionally or unintentionally. I want to see if there are any solutions to this. I have 2 ideas: 1. Prevent the capping effect by blocking it completely. 2. Put a message to remind the players or new players of the rule. 3. Allow players to vote about whether a cap is valid or not, and apply the consequences that go with an invalid cap. #1 may not work, since there are flyros, 520's, and hyper hoovys.
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If pyro is useless, then no one will use him/her. Problem solved. No need for a ban or removal. Airblasting is more of a situational weapon while fire encourages hit and run tactics.
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YOU CANNOT STOP THE MEDIC CRUSADE - TF2 Medic | Meme Generator In all seriousness, I think it makes this more fun. There was also that one time where all the guards were pyros.
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This thread shall be bumped. Lightly. I don't want to hurt it. Bumping hurts. I know.
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Already implemented: HHSJr. CBS Demopan Vagineer NinjaSpy Gentlespy Sanic I'm all for Bonk Boy, because Mortal Kombonk is an amazing theme remix.
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First of all, the guy who started this thread sounds professional, so I can trust him. Secondly, I want to as active as possible to help with the completion of FF2. I believe it has potential as an improved and more varied version of VSH. Of course, I'll have to be a member, first!
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Seeman and Seeldier are already in the game. Have fun :)
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Bonfire's Message of the Day.
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Got some more! :D EppalJeck: AlliedModders - View Single Post - [TF2] Freak Fortress 2 Painus Cupcake
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I have a few ideas of bosses I saw in a few other FF2 servers: Bonk Boy Darth Vader Mario and Luigi Link Gabe Newell Administrator Radigan Conagher (Engineer's Dad)
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They don't have to be gameplay perks. They can be cosmetic perks, like the ones on jailbreak. Even if he's adding perks, we can still suggest a few, right? :3
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Given how most people react to VSH's perks, I want to try and create an entirely new set of perks. Please post below of what you think could/should be added.
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My FF2 Wishlist: Darth Vader Link Bonk Kombat Scout
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It's one of those maps which you just have to get used to. I still find myself going to the wrong exit though.
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Very interesting ideas. If I could make a perk, I'd do it so that everytime you called for medic, it would basically just make every medic on the server bonked, but it would have a VERY long cool down so it wouldn't destroy the medic class.