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Gugomo

Members
  • Content Count

    205
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Gugomo

  1. +1 This guy. I like him. M: 8/10 A: 8/10
  2. I knew something felt off. I just figured that I shot when he was super.
  3. Alright, looks like 520 and hyper heavy is staying. It's been loved too much. Just hope there's some kind of fix to prevent hales from doing it.
  4. The perks are fine, but I feel that there are people who cannot use them without abusing them. We can't voteban because people on the server don't feel like doing it and a moderator that's on our friends list isn't always on. I also want to ask: are perks completely allowed now, barring homing arrows and pre-round kills? I remember that the "no perk" rule disappeared when the pre-round kill rule replaced it.
  5. Gentlemen. It has come to my attention that although the rules are stated that 520 and hyper heavy cannot be used to pre-round kill, people do it anyway. And I'm sick of it. There have been many times when the announcer is counting down and I see a sanic running up to us. Too many times have I seen sergeant Grunt chase down scouts for breakfast. I think that we should remove 520 and hyper heavy because it brings more trouble than it's worth.
  6. Console, my guess. Though I've only seen it today.
  7. I would like to donate my Gibus to the cause. Surely it will bring dignity back to the melee warriors of Hat Fortress 2.
  8. Heavy's words of wisdom. Heavy: "GUNS ARE FOR BABIES!" Don't be a baby. Melee with honor.
  9. I have some options I'd like to present. We could give it some kind of nerf, like range or push force. We can also make it not possible to pick up ammo. Alternatively, we could remove it from heavy and give it to a different class, like sniper, medic, etc.
  10. I think the server has potential. It's pretty fun and addictive, though it needs a decent amount of people to play a good game. Also, the server crashes should probably be fixed.
  11. +1 Love this guy, but he can get extreme sometimes. But that's not always a bad thing :) M: 7.5/10 A: 9/10
  12. Is the system glitched? This doesn't seem to be a normal application. Did you use the member submission form?
  13. +1 Fun to play with and active. M: 8/10 A: 8/10
  14. Most of you are saying that Hale can simply cap if the pyros are camping. Alright, but I see two problems: 1. Flyros that aren't friendly(which they should be) will just airblast and attack, then fly away to an ammo pack or unreachable place. 2. Some people don't have the common sense to cap. They'll continue to chase the flyros even if they have 5 people screaming at them to cap. So really, I think flyros should be removed. All they contribute to is delaying a round and annoying hales and spectators alike. I would keep it if you could be friendly, but the server doesn't allow that.
  15. You can never have too many campers, ammo crates, health kits, flat tiles, and ducks.
  16. I'd try to invite more people by asking them to join me in a around of JB or Saxton Hale.
  17. Dang, I didn't think XG got THAT extreme. Guess I come on the "nice" times.
  18. I do agree that I felt underwhelmed with the update, especially with all the hype that was given to it.
  19. Gugomo

    Engie vs. spy

    Character-wise and Gameplay-wise, I like the Spy. The engineer is too stationary for me (unless I use Gunslinger), while the spy is more mobile and swift, as well as versatile.
  20. I personally believe that if you want to be a member, it should be because you want to become part of the clan's community, not for perks. Donators paid for perks because they want them. By adding perks to members, we tread away from the purpose of becoming one in the first place. However, if any perks are to be given, it might be slightly enhanced versions of public commands, such as being counted as two votes in rtv.
  21. Merasmus has outdone himself this year. Let us share his gift in this horrible excuse of a prison. An XG prison.
  22. There are many factors, and I can't say that any of them are the single 'best' class. However.. I believe the medic is probably the most vital and rounded class, with the right loadout With Crusader's Crossbow, he can deal and heal a decent amount at long range. Medigun can overheal and healing is usually limited to health kits, so he's a good source. Can melee classes efficiently with a steady hand and good aim. Uber Saw Taunt Kill. 'Nuff said.
  23. Valve, I'm going to put my trust into you for about a 3 days. Don't let it go to waste.