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@@Bleed It was the Suicide Bomb plugin, [CS:S] Suicide Bomb - AlliedModders

Here's the current config I had set for it,

 

>bomb_plugin_enabled 0
bomb_enabled_t 1
bomb_enabled_ct 0
bomb_1_price 7500
bomb_1_damage 1500
bomb_1_radius 100
bomb_1_time 0
bomb_2_price 15000
bomb_2_damage 2000
bomb_2_radius 150
bomb_2_time 2
bomb_3_price 25000
bomb_3_damage 2500
bomb_3_radius 250
bomb_3_time 0
bomb_damage_explode 0

 

I'm considering setting it back to default, but I don't want it too underpowered or overpowered. Still though, there's no option to let it show in the killfeed as an actual "kill" like the old plugin we had with hub. It used to say "<name> killed <name> with env_explosion, but this one just shows the deaths as suicides and in console "world" damage.

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[CS:S] Suicide Bomb - AlliedModders[/url]

Here's the current config I had set for it,

 

>bomb_plugin_enabled 0
bomb_enabled_t 1
bomb_enabled_ct 0
bomb_1_price 7500
bomb_1_damage 1500
bomb_1_radius 100
bomb_1_time 0
bomb_2_price 15000
bomb_2_damage 2000
bomb_2_radius 150
bomb_2_time 2
bomb_3_price 25000
bomb_3_damage 2500
bomb_3_radius 250
bomb_3_time 0
bomb_damage_explode 0

 

I'm considering setting it back to default, but I don't want it too underpowered or overpowered. Still though, there's no option to let it show in the killfeed as an actual "kill" like the old plugin we had with my abortion. It used to say "<name> killed <name> with env_explosion, but this one just shows the deaths as suicides and in console "world" damage.

the very last part of the thread for that plugin says

its a dead plugin as far as I know, better post here : [CSS] Jihad Mod (Update 29/01/2011) - AlliedModders

try the jihad mod instead

 

EDIT: bomb_damage_explode 0

try changing this.

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the very last part of the thread for that plugin says

try the jihad mod instead

 

EDIT: bomb_damage_explode 0

try changing this.

The bomb_damage_explode, if turned on, makes it so if you get shot even once, your bomb explodes.

I actually ran a test on the large bomb, made it extremely OP, and its like a nuke xD Made it a little lower, but uh.

The JIHAD Mod we tried; @@GanjaMonster helped with it. It would keep saying buy time exceeded, or only one person can have it, even after I changed the config for it to allow 10 Ts to have the bomb, and give it 1000 seconds to buy.

 

With the bomb_damage_explode, someone mass freekilled last night, and I checked logs, it didn't show who did it cause all 4 Ts had bombs, as soon as they got shot, they exploded.

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Tested adding models on the Test server, for some reason it turns us into error models.

I'm trying to work on the bomb plugin, it's got its own problems, it worked the first map I added it, then suddenly stopped doing damage next map. The bombs still exploded, and large was over powered as FUCK the first time, but I think I fixed that.

Only problem with this bomb plugin I added is it doesn't register as a kill, and there isn't an option to do that with, so basically the kill feed shows the T and CT(s) dying.

 

Yeah, I remember if you could see the CT. he was dead, nomater how far. he was dead

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so what we have so far is the Jihad MOD for bombs is not fully optimized atm but its the only config that is working atm, we will try to get it working after we find the solution, the models weren't downloading from fast DL for client side cfgs so it needs some tweaking

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To fix the plugin you just have to tweak the settings, the jihad one should work fine, that's the one we used on csgo and there were literally no issues with it, the only thing is we didn't have small medium large, because there were issues. so it was essentially a 1 person per round medium bomb for 10k in game cash money

 

I don't have a copy of it, bleed should. I wasn't wasting my time backing it up on my pc

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To fix the plugin you just have to tweak the settings, the jihad one should work fine, that's the one we used on csgo and there were literally no issues with it, the only thing is we didn't have small medium large, because there were issues. so it was essentially a 1 person per round medium bomb for 10k in game cash money

 

I don't have a copy of it, bleed should. I wasn't wasting my time backing it up on my pc

we once used it, it was in the disabled/old folder. We used bomb.smx. Anyway, heres the config for it

>// This file was auto-generated by SourceMod (v1.5.0-dev)
// ConVars for plugin "hub/JihadMod.smx"


// Damage of small bomb.
// -
// Default: "300"
sm_jihad_bomb1Damage "300"

// Whether the small bomb can be bought.
// -
// Default: "1"
sm_jihad_bomb1Enabled "1"

// How many total small bombs CTs can wear.
// -
// Default: "0"
sm_jihad_bomb1LimitCT "0"

// How many total small bombs Ts can wear.
// -
// Default: "2"
sm_jihad_bomb1LimitT "2"

// Base price of small bomb..
// -
// Default: "50"
sm_jihad_bomb1Price "50"

// Radius of small bomb.
// -
// Default: "400"
sm_jihad_bomb1Radius "400"

// Damage of medium bomb.
// -
// Default: "400"
sm_jihad_bomb2Damage "400"

// Whether the medium bomb can be bought.
// -
// Default: "1"
sm_jihad_bomb2Enabled "1"

// How many total small+medium bombs CTs can wear.
// -
// Default: "0"
sm_jihad_bomb2LimitCT "0"

// How many total small+medium bombs Ts can wear.
// -
// Default: "3"
sm_jihad_bomb2LimitT "3"

// Base price of medium bomb..
// -
// Default: "100"
sm_jihad_bomb2Price "100"

// Radius of medium bomb.
// -
// Default: "550"
sm_jihad_bomb2Radius "550"

// Damage of large bomb.
// -
// Default: "600"
sm_jihad_bomb3Damage "600"

// Whether the large bomb can be bought.
// -
// Default: "1"
sm_jihad_bomb3Enabled "1"

// How many total bombs of ANY size CTs can wear.
// -
// Default: "0"
sm_jihad_bomb3LimitCT "0"

// How many total bombs of ANY size Ts can wear.
// -
// Default: "4"
sm_jihad_bomb3LimitT "4"

// Base price of large bomb..
// -
// Default: "150"
sm_jihad_bomb3Price "150"

// Radius of large bomb.
// -
// Default: "700"
sm_jihad_bomb3Radius "700"

// Chance (from 0.0 to 1.0) that the bomb will start smoking and blow on its own
// -
// Default: "0.10"
sm_jihad_brokenbombrate "0.10"

// Whether the wearer of an armed bomb changes color.
// -
// Default: "0"
sm_jihad_coloronarmed "0"

// Delay (in seconds) before arming the bomb.
// -
// Default: "15.0"
sm_jihad_delayarm "15.0"

// Delay (in seconds) before detonating the bomb.
// -
// Default: "0.0"
sm_jihad_delaydetonate "0.0"

// Whether the plugin is enabled or not.
// -
// Default: "1"
sm_jihad_enable "1"

// Chance (from 0.0 to 1.0) of exploding an armed bomb when its wearer dies.
// -
// Default: "0.25"
sm_jihad_explodeondeathrate "0.25"

// Chance (from 0.0 to 1.0) that the bomb will fail to detonate.
// -
// Default: "0.0"
sm_jihad_failrate "0.0"

// Chance (from 0.0 to 1.0) that the bomb will malfunction and start the player on fire.
// -
// Default: "0.03"
sm_jihad_malfunctionrate "0.03"


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we once used it, it was in the disabled/old folder. We used bomb.smx. Anyway, heres the config for it

>// This file was auto-generated by SourceMod (v1.5.0-dev)
// ConVars for plugin "my abortion/JihadMod.smx"


// Damage of small bomb.
// -
// Default: "300"
sm_jihad_bomb1Damage "300"

// Whether the small bomb can be bought.
// -
// Default: "1"
sm_jihad_bomb1Enabled "1"

// How many total small bombs CTs can wear.
// -
// Default: "0"
sm_jihad_bomb1LimitCT "0"

// How many total small bombs Ts can wear.
// -
// Default: "2"
sm_jihad_bomb1LimitT "2"

// Base price of small bomb..
// -
// Default: "50"
sm_jihad_bomb1Price "50"

// Radius of small bomb.
// -
// Default: "400"
sm_jihad_bomb1Radius "400"

// Damage of medium bomb.
// -
// Default: "400"
sm_jihad_bomb2Damage "400"

// Whether the medium bomb can be bought.
// -
// Default: "1"
sm_jihad_bomb2Enabled "1"

// How many total small+medium bombs CTs can wear.
// -
// Default: "0"
sm_jihad_bomb2LimitCT "0"

// How many total small+medium bombs Ts can wear.
// -
// Default: "3"
sm_jihad_bomb2LimitT "3"

// Base price of medium bomb..
// -
// Default: "100"
sm_jihad_bomb2Price "100"

// Radius of medium bomb.
// -
// Default: "550"
sm_jihad_bomb2Radius "550"

// Damage of large bomb.
// -
// Default: "600"
sm_jihad_bomb3Damage "600"

// Whether the large bomb can be bought.
// -
// Default: "1"
sm_jihad_bomb3Enabled "1"

// How many total bombs of ANY size CTs can wear.
// -
// Default: "0"
sm_jihad_bomb3LimitCT "0"

// How many total bombs of ANY size Ts can wear.
// -
// Default: "4"
sm_jihad_bomb3LimitT "4"

// Base price of large bomb..
// -
// Default: "150"
sm_jihad_bomb3Price "150"

// Radius of large bomb.
// -
// Default: "700"
sm_jihad_bomb3Radius "700"

// Chance (from 0.0 to 1.0) that the bomb will start smoking and blow on its own
// -
// Default: "0.10"
sm_jihad_brokenbombrate "0.10"

// Whether the wearer of an armed bomb changes color.
// -
// Default: "0"
sm_jihad_coloronarmed "0"

// Delay (in seconds) before arming the bomb.
// -
// Default: "15.0"
sm_jihad_delayarm "15.0"

// Delay (in seconds) before detonating the bomb.
// -
// Default: "0.0"
sm_jihad_delaydetonate "0.0"

// Whether the plugin is enabled or not.
// -
// Default: "1"
sm_jihad_enable "1"

// Chance (from 0.0 to 1.0) of exploding an armed bomb when its wearer dies.
// -
// Default: "0.25"
sm_jihad_explodeondeathrate "0.25"

// Chance (from 0.0 to 1.0) that the bomb will fail to detonate.
// -
// Default: "0.0"
sm_jihad_failrate "0.0"

// Chance (from 0.0 to 1.0) that the bomb will malfunction and start the player on fire.
// -
// Default: "0.03"
sm_jihad_malfunctionrate "0.03"


Yeah, that was the hub version of the bombs, bomb.smx if I am correct is the same plugin just removing the compatibility that was put in to it for hub.

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we once used it, it was in the disabled/old folder. We used bomb.smx. Anyway, heres the config for it

>// This file was auto-generated by SourceMod (v1.5.0-dev)
// ConVars for plugin "my abortion/JihadMod.smx"


// Damage of small bomb.
// -
// Default: "300"
sm_jihad_bomb1Damage "300"

// Whether the small bomb can be bought.
// -
// Default: "1"
sm_jihad_bomb1Enabled "1"

// How many total small bombs CTs can wear.
// -
// Default: "0"
sm_jihad_bomb1LimitCT "0"

// How many total small bombs Ts can wear.
// -
// Default: "2"
sm_jihad_bomb1LimitT "2"

// Base price of small bomb..
// -
// Default: "50"
sm_jihad_bomb1Price "50"

// Radius of small bomb.
// -
// Default: "400"
sm_jihad_bomb1Radius "400"

// Damage of medium bomb.
// -
// Default: "400"
sm_jihad_bomb2Damage "400"

// Whether the medium bomb can be bought.
// -
// Default: "1"
sm_jihad_bomb2Enabled "1"

// How many total small+medium bombs CTs can wear.
// -
// Default: "0"
sm_jihad_bomb2LimitCT "0"

// How many total small+medium bombs Ts can wear.
// -
// Default: "3"
sm_jihad_bomb2LimitT "3"

// Base price of medium bomb..
// -
// Default: "100"
sm_jihad_bomb2Price "100"

// Radius of medium bomb.
// -
// Default: "550"
sm_jihad_bomb2Radius "550"

// Damage of large bomb.
// -
// Default: "600"
sm_jihad_bomb3Damage "600"

// Whether the large bomb can be bought.
// -
// Default: "1"
sm_jihad_bomb3Enabled "1"

// How many total bombs of ANY size CTs can wear.
// -
// Default: "0"
sm_jihad_bomb3LimitCT "0"

// How many total bombs of ANY size Ts can wear.
// -
// Default: "4"
sm_jihad_bomb3LimitT "4"

// Base price of large bomb..
// -
// Default: "150"
sm_jihad_bomb3Price "150"

// Radius of large bomb.
// -
// Default: "700"
sm_jihad_bomb3Radius "700"

// Chance (from 0.0 to 1.0) that the bomb will start smoking and blow on its own
// -
// Default: "0.10"
sm_jihad_brokenbombrate "0.10"

// Whether the wearer of an armed bomb changes color.
// -
// Default: "0"
sm_jihad_coloronarmed "0"

// Delay (in seconds) before arming the bomb.
// -
// Default: "15.0"
sm_jihad_delayarm "15.0"

// Delay (in seconds) before detonating the bomb.
// -
// Default: "0.0"
sm_jihad_delaydetonate "0.0"

// Whether the plugin is enabled or not.
// -
// Default: "1"
sm_jihad_enable "1"

// Chance (from 0.0 to 1.0) of exploding an armed bomb when its wearer dies.
// -
// Default: "0.25"
sm_jihad_explodeondeathrate "0.25"

// Chance (from 0.0 to 1.0) that the bomb will fail to detonate.
// -
// Default: "0.0"
sm_jihad_failrate "0.0"

// Chance (from 0.0 to 1.0) that the bomb will malfunction and start the player on fire.
// -
// Default: "0.03"
sm_jihad_malfunctionrate "0.03"


EVENINTHECODEITSAYSMYABORTIONINPLACEOFHUB

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@@Rhododendron I just quoted Bleeds text up there and while I was typing at the bottom of the post, it kept jumping up to the top and didn't let me hit space. That's the glitch I was talking about.

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