Giraffes 60 Posted September 28, 2015 Minions get crits and minicrits, not to mention they spawn every superjump the hale uses, over all, just too op. Demopan can charge for some reason? Share this post Link to post Share on other sites
Caleb956 451 Posted September 28, 2015 The thing is Herobrine isn't exactly the most "OP" boss WITHOUT his minions..Pretty sure that's why he has them in the first place. :P Share this post Link to post Share on other sites
Giraffes 60 Posted September 28, 2015 The thing is Herobrine isn't exactly the most "OP" boss WITHOUT his minions..Pretty sure that's why he has them in the first place. :p But it's every time he super jumps. You can win with in the first 5 minutes. It would be fine if it was his rage,but you can constantly spawn minions. Not to mention people will suicide to be a minion. Share this post Link to post Share on other sites
Bone 364 Posted September 28, 2015 Since minions are kinda his power, instead of straight up removing them, how about changing it to where he only spawns 1-2 per jump? This way to summon the entire dead team he'd have to do 15-20 jumps on a full server. Just an idea And yes, Demopan has always been able to charge. It has no cooldown either, so using Super Charge with him changes nothing Share this post Link to post Share on other sites
Bach 49 Posted September 28, 2015 You must be new here. Herobrine is probably one of the most popular bosses with the kiddies due to mine craft and overall BS. @Bone is right though. If we have more people that actually complain about it (as opposed to just one person), then yes, maybe change some of the spawn rates and stuff. Otherwise leave it as is. @kbraszzz @Ohstopyou 1 Ohstopyou reacted to this Share this post Link to post Share on other sites
kbraszzz 31 Posted September 28, 2015 Get good Nerfed him for you. 1 Bach reacted to this Share this post Link to post Share on other sites
Whyte 16 Posted September 28, 2015 Yeah I don't know why this boss would be removed at all, besides the fact that people use they're respective upgrades which is annoying af whenever staff isn't on Share this post Link to post Share on other sites
Gugomo 0 Posted September 28, 2015 I would rather have Herobrine tweaked than outright removed. He's pretty fun for both sides since, if you're dead, you can kill your past-allies. The only problem is that he can spawn too many too frequently, and some of them use perks. Share this post Link to post Share on other sites
Fiery8022 8 Posted September 30, 2015 i wish his minions where his super because even with decreasing the spawn he could just keep jumping to get enless minions. Then he would be just a slightly upgraded Christian Brutal Sniper Share this post Link to post Share on other sites
NotKoala 1 Posted October 1, 2015 i play hale like every day and my gosh i see like 9 herobrines in a row... needs deleted 1 1 Fiery8022 and Giraffes reacted to this Share this post Link to post Share on other sites
Whyte 16 Posted October 1, 2015 i play hale like every day and my gosh i see like 9 herobrines in a row... needs deleted If it is a popular as it is (which it is) why would we delete a boss that 9 people in a row want to play? HOWEVER I do know a lot of people still play it by their own choosing, is the donators and staff choose their own boss thing not working. Also I do agree with adding some nerf to it, I like the idea of the upgraded Christian Brutal sniper Share this post Link to post Share on other sites
Dethman 191 Posted October 1, 2015 Just have a boss cool down, cant choose a certain boss that was just played for at least 5 more rounds. Share this post Link to post Share on other sites
Tomahawk 156 Posted October 9, 2015 Why not just replace him with a DM/DL boss? Share this post Link to post Share on other sites