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Brian

Members
  • Content Count

    1261
  • Joined

  • Last visited

  • Days Won

    16

Reputation Activity

  1. Like
    Brian reacted to ThePenguin in So is CS:S div dead or what   
    You're banned from ct for a reason, not gonna get unbanned since we cant trust your troll ways
  2. Like
    Brian reacted to Monkey in So is CS:S div dead or what   
    The worst part is, its not even that difficult to implement a store... Could be done within a couple hours at most. :)
  3. Like
    Brian reacted to DrLee in Community   
    Dat's racist :confused: </3
  4. Drunk
    Brian reacted to DarkWolf6052 in Missing:   
    I don't appreciate this one. At all.
  5. Like
    Brian reacted to DCook in DerpO_o - Counter-Strike: Source   
    The reason it should be closed is because it's pretty obvious which direction this thread is going. So instead of continuing arguments it should be closed.
  6. Agree
    Brian got a reaction from Lemons in So is CS:S div dead or what   
    Actually we want it for all games, including CS:GO and TF2, but ok.
  7. Agree
    Brian got a reaction from Epix in So is CS:S div dead or what   
    Sounds to me like somebody's afraid of some hard work.
     
    Populating servers is not an easy task. If it were, all clans would be populated. We need something that keeps players coming back, something that makes our servers actually rewarding. The ranking system helps, but fails in comparison to store. With hub, plenty of players had something to look forward to, and the clan actually cared about features. Now, the CS:S servers are mostly bland that nearly everyone could copy. No unique maps, very little custom plugins, no custom skins, etc. If we had some sort of gimmick, something that encouraged playing, then we would be more successful.
     
    Most people still play CS:GO. Hub will only become more popular. Many of the features that work for CS:S work for CS:GO. If you don't want a game that a majority of the community wants, then you lose members of the community. For small games such as Killing Floor and other small games, if the population died down, many wouldn't care. However, when you removed one of the big four then you lose members. I tried to salvage what was left of CS:GO by giving them TF2 mod, and hoping they would wait it out.
     
    So, don't stop developing hub for CS:S because you don't think it will work out. That sounds like a sorry excuse. If you have school stuff and other issues that's fine, but don't tell us it's because you're afraid "I'll be wasting my time." You might be the leader, but we're the community, and although you have a greater say to what has to be done, doesn't mean there won't be members leaving.
     
    Oh, and another thing. What happened to hub being out early Spring 2013? Summer 2013? We're still waiting.
     
    #DelayNumberEightHundredAndSix
  8. Agree
    Brian got a reaction from xGShadowSpy in So is CS:S div dead or what   
    Sounds to me like somebody's afraid of some hard work.
     
    Populating servers is not an easy task. If it were, all clans would be populated. We need something that keeps players coming back, something that makes our servers actually rewarding. The ranking system helps, but fails in comparison to store. With hub, plenty of players had something to look forward to, and the clan actually cared about features. Now, the CS:S servers are mostly bland that nearly everyone could copy. No unique maps, very little custom plugins, no custom skins, etc. If we had some sort of gimmick, something that encouraged playing, then we would be more successful.
     
    Most people still play CS:GO. Hub will only become more popular. Many of the features that work for CS:S work for CS:GO. If you don't want a game that a majority of the community wants, then you lose members of the community. For small games such as Killing Floor and other small games, if the population died down, many wouldn't care. However, when you removed one of the big four then you lose members. I tried to salvage what was left of CS:GO by giving them TF2 mod, and hoping they would wait it out.
     
    So, don't stop developing hub for CS:S because you don't think it will work out. That sounds like a sorry excuse. If you have school stuff and other issues that's fine, but don't tell us it's because you're afraid "I'll be wasting my time." You might be the leader, but we're the community, and although you have a greater say to what has to be done, doesn't mean there won't be members leaving.
     
    Oh, and another thing. What happened to hub being out early Spring 2013? Summer 2013? We're still waiting.
     
    #DelayNumberEightHundredAndSix
  9. Smelly
    Brian reacted to Ribbit in Minecrack - Counter-Strike: Source   
    I like pie.
  10. Boring
    Brian reacted to Rhododendron in So is CS:S div dead or what   
    Hub is a native thing for all source engine games so apparently you have no idea what you're talking about.
    Hub was removed around the same time as CS:GO was released so you cannot prove that there is correlation. It could have been a million things. While I will take responsibility for the dying population of CS:S, that alone is not the single reason why it's dying. Stop thinking that there is a simple solution to this, because there isn't.
    What DL did I demote that could code? Chrono? If so....

  11. Smelly
    Brian got a reaction from Ribbit in M9K weapons - Suggestions For Class based weapons   
    Nuke for Terrorists, but it costs 100,000$
  12. Smelly
    Brian got a reaction from Ribbit in So is CS:S div dead or what   
    Sounds to me like somebody's afraid of some hard work.
     
    Populating servers is not an easy task. If it were, all clans would be populated. We need something that keeps players coming back, something that makes our servers actually rewarding. The ranking system helps, but fails in comparison to store. With hub, plenty of players had something to look forward to, and the clan actually cared about features. Now, the CS:S servers are mostly bland that nearly everyone could copy. No unique maps, very little custom plugins, no custom skins, etc. If we had some sort of gimmick, something that encouraged playing, then we would be more successful.
     
    Most people still play CS:GO. Hub will only become more popular. Many of the features that work for CS:S work for CS:GO. If you don't want a game that a majority of the community wants, then you lose members of the community. For small games such as Killing Floor and other small games, if the population died down, many wouldn't care. However, when you removed one of the big four then you lose members. I tried to salvage what was left of CS:GO by giving them TF2 mod, and hoping they would wait it out.
     
    So, don't stop developing hub for CS:S because you don't think it will work out. That sounds like a sorry excuse. If you have school stuff and other issues that's fine, but don't tell us it's because you're afraid "I'll be wasting my time." You might be the leader, but we're the community, and although you have a greater say to what has to be done, doesn't mean there won't be members leaving.
     
    Oh, and another thing. What happened to hub being out early Spring 2013? Summer 2013? We're still waiting.
     
    #DelayNumberEightHundredAndSix
  13. Friendly
    Brian got a reaction from Priggles in SSFebreze   
    CONGRATULATIONS!
     
    You have been accepted to join Xeno Gamers!



     
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    WE HOPE YOU ENJOY YOUR STAY!


  14. Agree
    Brian got a reaction from Tsuchikure in So is CS:S div dead or what   
    Sounds to me like somebody's afraid of some hard work.
     
    Populating servers is not an easy task. If it were, all clans would be populated. We need something that keeps players coming back, something that makes our servers actually rewarding. The ranking system helps, but fails in comparison to store. With hub, plenty of players had something to look forward to, and the clan actually cared about features. Now, the CS:S servers are mostly bland that nearly everyone could copy. No unique maps, very little custom plugins, no custom skins, etc. If we had some sort of gimmick, something that encouraged playing, then we would be more successful.
     
    Most people still play CS:GO. Hub will only become more popular. Many of the features that work for CS:S work for CS:GO. If you don't want a game that a majority of the community wants, then you lose members of the community. For small games such as Killing Floor and other small games, if the population died down, many wouldn't care. However, when you removed one of the big four then you lose members. I tried to salvage what was left of CS:GO by giving them TF2 mod, and hoping they would wait it out.
     
    So, don't stop developing hub for CS:S because you don't think it will work out. That sounds like a sorry excuse. If you have school stuff and other issues that's fine, but don't tell us it's because you're afraid "I'll be wasting my time." You might be the leader, but we're the community, and although you have a greater say to what has to be done, doesn't mean there won't be members leaving.
     
    Oh, and another thing. What happened to hub being out early Spring 2013? Summer 2013? We're still waiting.
     
    #DelayNumberEightHundredAndSix
  15. Agree
    Brian got a reaction from diabeetus in So is CS:S div dead or what   
    Sounds to me like somebody's afraid of some hard work.
     
    Populating servers is not an easy task. If it were, all clans would be populated. We need something that keeps players coming back, something that makes our servers actually rewarding. The ranking system helps, but fails in comparison to store. With hub, plenty of players had something to look forward to, and the clan actually cared about features. Now, the CS:S servers are mostly bland that nearly everyone could copy. No unique maps, very little custom plugins, no custom skins, etc. If we had some sort of gimmick, something that encouraged playing, then we would be more successful.
     
    Most people still play CS:GO. Hub will only become more popular. Many of the features that work for CS:S work for CS:GO. If you don't want a game that a majority of the community wants, then you lose members of the community. For small games such as Killing Floor and other small games, if the population died down, many wouldn't care. However, when you removed one of the big four then you lose members. I tried to salvage what was left of CS:GO by giving them TF2 mod, and hoping they would wait it out.
     
    So, don't stop developing hub for CS:S because you don't think it will work out. That sounds like a sorry excuse. If you have school stuff and other issues that's fine, but don't tell us it's because you're afraid "I'll be wasting my time." You might be the leader, but we're the community, and although you have a greater say to what has to be done, doesn't mean there won't be members leaving.
     
    Oh, and another thing. What happened to hub being out early Spring 2013? Summer 2013? We're still waiting.
     
    #DelayNumberEightHundredAndSix
  16. Agree
    Brian reacted to diabeetus in What does the fox say?   
    It got old after the first viewing.
  17. Creative
    Brian reacted to DrLee in Holy hell Minecraft you dong goofed   
    Yes, let's ignore all that minecraft stuff and get back to dams. They provoked clean energy wherever a water source is, we really need to build more.
  18. Winner
    Brian reacted to MagicalPurple in MagicalPurple   
    This is why i troll and disrespect other members like you.
  19. Optimistic
    Brian reacted to MuffinMonster in I be back   
    Nope, Canadia left to play LoL with his bitch ass friends.
  20. Smelly
    Brian reacted to Tsuchikure in I be back   
    tf2 sucks
    css pls
  21. Smelly
    Brian reacted to BrockObama in GUYS STOP   
    After long speculation and decision making, it was my choice to rate said posts as "Shitpost" due to their extremely shitty nature.
  22. Useful
    Brian got a reaction from DrLee in So is CS:S div dead or what   
    Sounds to me like somebody's afraid of some hard work.
     
    Populating servers is not an easy task. If it were, all clans would be populated. We need something that keeps players coming back, something that makes our servers actually rewarding. The ranking system helps, but fails in comparison to store. With hub, plenty of players had something to look forward to, and the clan actually cared about features. Now, the CS:S servers are mostly bland that nearly everyone could copy. No unique maps, very little custom plugins, no custom skins, etc. If we had some sort of gimmick, something that encouraged playing, then we would be more successful.
     
    Most people still play CS:GO. Hub will only become more popular. Many of the features that work for CS:S work for CS:GO. If you don't want a game that a majority of the community wants, then you lose members of the community. For small games such as Killing Floor and other small games, if the population died down, many wouldn't care. However, when you removed one of the big four then you lose members. I tried to salvage what was left of CS:GO by giving them TF2 mod, and hoping they would wait it out.
     
    So, don't stop developing hub for CS:S because you don't think it will work out. That sounds like a sorry excuse. If you have school stuff and other issues that's fine, but don't tell us it's because you're afraid "I'll be wasting my time." You might be the leader, but we're the community, and although you have a greater say to what has to be done, doesn't mean there won't be members leaving.
     
    Oh, and another thing. What happened to hub being out early Spring 2013? Summer 2013? We're still waiting.
     
    #DelayNumberEightHundredAndSix
  23. Agree
    Brian reacted to Jaybreeze in So is CS:S div dead or what   
    you banned all the fun people
  24. Like
    Brian reacted to Epix in So is CS:S div dead or what   
    There is no simple solution, almost all of our divs are going through the same exact problems seen before in CSGO. We have a substantial amount of staff, but when it comes to the game itself, it's just not interesting. I'm not trying to play pin the blame on the Silence, so lets just say that the problems incurred a result of loss of innovation. You see, when CSGO died, we had staff trying to populate, we had a few dedicated players. That wasn't the problem. While the problem is simple (the game is boring as JB is after a while with nothing new), the solution isn't so much. We saw a pretty good amount of players influx after LQ was unbanned, you know why? He's fun! While an idiot, he's fun! You need what the core of the game is to get population, you need ENTERTAINMENT. Popularity of a server may be correlated with Hub or staff, but at the end, it's caused by the entertainment factor of a server. If a new player joins and sees that the server gives satisfaction, then he will continue to play for that satisfaction. SO, like I said, the problem is rather simple. The solution is a difficult one. My suggestion (which could very well be wrong, I'm open to disagreement) is to look to make the server fun and INNOVATIVE. Give the players something they haven't seen or something interesting, intriguing. If that entails Hub or whatever you think will bring that, so be it, but the main point I'm trying to drive across is for all of you to look not for a way to populate a server, but ways to make it FUN.
  25. Agree
    Brian got a reaction from DrLee in So is CS:S div dead or what   
    Actually we want it for all games, including CS:GO and TF2, but ok.