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TChief

Friend of xG
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  1. yesterday i joined in via bleed and it worked
  2. what pissed me off is that this ONLY happens when i try to connect to xG servers in CSGO (xG JB, xG gungame, etc.) ALL other servers work fine.
  3. Since Chrono stabbed himself over this already, who wanna try to solve this? > Connecting to 72.5.195.149:27015 Connecting to public(72.5.195.149:27015) ... 29.391: Sending UDP connect to public IP 72.5.195.149:27015 Server using 'public' lobbies, requiring pw no, lobby id 18600006dabf387 RememberIPAddressForLobby: lobby 18600006dabf387 from address 72.5.195.149:27015 Unknown command "joingame" GameTypes: could not find matching game type "". Connecting to public(72.5.195.149:27015) ... 30.573: Sending UDP connect to public IP 72.5.195.149:27015 Server using 'public' lobbies, requiring pw no, lobby id 18600006dabf387 RememberIPAddressForLobby: lobby 18600006dabf387 from address 72.5.195.149:27015 Retrying public(72.5.195.149:27015) ... 36.679: Sending UDP connect to public IP 72.5.195.149:27015 Server using 'public' lobbies, requiring pw no, lobby id 18600006dabf387 RememberIPAddressForLobby: lobby 18600006dabf387 from address 72.5.195.149:27015 Retrying public(72.5.195.149:27015) ... 42.763: Sending UDP connect to public IP 72.5.195.149:27015 Server using 'public' lobbies, requiring pw no, lobby id 18600006dabf387 RememberIPAddressForLobby: lobby 18600006dabf387 from address 72.5.195.149:27015 Retrying public(72.5.195.149:27015) ... 48.856: Sending UDP connect to public IP 72.5.195.149:27015 Server using 'public' lobbies, requiring pw no, lobby id 18600006dabf387 RememberIPAddressForLobby: lobby 18600006dabf387 from address 72.5.195.149:27015 Retrying public(72.5.195.149:27015) ... 54.948: Sending UDP connect to public IP 72.5.195.149:27015 Server using 'public' lobbies, requiring pw no, lobby id 18600006dabf387 RememberIPAddressForLobby: lobby 18600006dabf387 from address 72.5.195.149:27015 Retrying public(72.5.195.149:27015) ... 61.041: Sending UDP connect to public IP 72.5.195.149:27015 Server using 'public' lobbies, requiring pw no, lobby id 18600006dabf387 RememberIPAddressForLobby: lobby 18600006dabf387 from address 72.5.195.149:27015 Retrying public(72.5.195.149:27015) ... 67.133: Sending UDP connect to public IP 72.5.195.149:27015 Server using 'public' lobbies, requiring pw no, lobby id 18600006dabf387 RememberIPAddressForLobby: lobby 18600006dabf387 from address 72.5.195.149:27015 Retrying public(72.5.195.149:27015) ... 73.234: Sending UDP connect to public IP 72.5.195.149:27015 Server using 'public' lobbies, requiring pw no, lobby id 18600006dabf387 RememberIPAddressForLobby: lobby 18600006dabf387 from address 72.5.195.149:27015 pretty much no loading bar, no downloading maps, no nothing, just a blank background picture, and a loop console. Been like this for a month now
  4. TChief

    Minigames

    only if I can join the server
  5. and none of you guys came back to unban this poor soul -.- Unbanned Reclose
  6. in case the vent has many exits/entrances, and one leads to armory, the rebel-pursuing CT can check the armory Real Quick. If there is a rebel in there, blow his head off. If there is no rebel, leave immediately. One might think this is bullshit because what if the rebel never actually enter armory but exit somewhere else, then that CT re-entering armory is illegal. However, think about what if the rebel actually DID enter armory, but picked up a gun and left immediately through other exits, the chasing CT lost sight, enter the armory but did not see the rebel in there because he left... well he shouldn't be slain for that.
  7. I swear I posted a clarification about this somewhere. Anyways, CTs CAN reenter armory if he sees a rebel going in there or already in there. In Peeble's situation, it makes sense that the CT would just follow Peeble into the armory. Even when he lost sight of Peeble, if the vent leads to armory, the rebel would obviously go to armory, and the CT can assume that and reenter armory.
  8. Combined to the other thread Closed.
  9. I just want to know beforehand that if this "advantage" is a Build-In feature of the map OR a Glitch. In race, climbing on the sides is just cheating, and if the warden didnt say no cheating, then it's legal, ect. Glitching the map to get advantages is a different story.
  10. I'll keep this thread open for a couple days.
  11. MOTD is already a bible as it is, Updating rules without lengthening it even more is not easy. Patient is virtue